Do What You Are Paul Tieger Pdf Files

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Do What You Are Paul Tieger Pdf Files

North American cover art •: •: Director(s) Chris Ulm Emmanuel Valdez Clinton Keith John Rowe Brian Johnson Steven B. Sargent Paul O'Connor Brent Disbrow Matt Tieger Stephane Etienne Farzad Varahramyan Sean Miller Paul O'Connor Chris Ulm, Release •: August 16, 2005 •: October 7, 2005 Mode(s), Darkwatch: Curse of the West is a 2005 video game for the and.

Do What You Are Paul Tieger Pdf Files

It was developed by (formerly ) and published by in the United States and by in Europe and Australia. The game mixes, and genres, telling the story of Jericho Cross, an in the late 19th-century who has been turned into a and then forcibly recruited by the titular monster-hunting secret organization to fight against supernatural forces. The system of Darkwatch is reminiscent of. Darkwatch was met with a generally positive critical reception, acclaimed in particular for its relatively unique setting and artistic merits. The game was accompanied by an extensive promotional campaign and was planned to be the first installment of a new, but its got canceled in 2007 and the film adaptation remains in. A screenshot of gameplay in Darkwatch, without the Darkwatch features a reputation system that affects player's abilities in addition to the Jericho's starting, neutral vampiric powers of 'Blood Shield' (a regenerating force field similar to the energy shield from ), 'Vampire Jump' (a that can be aborted at any moment) and 'Blood Vision' (a system of highlighting enemies and objects that also acts as a zoom). Rave Report 11 Keygens. Through the game, Jericho is met with multiple choices of a good or evil variety, allowing the player to select morality awarding Jericho new powers, called 'Brands', based on the choices he made.

This system was compared to the one used in the role-playing video game. The good path powers are 'Silver Bullet' (making the player's weapons cause more damage), 'Fear' (confusing minor enemies), 'Mystic Armor' (an extra shield system) and 'Vindicator' (bolts of lightning destroying all nearby enemies). The evil powers are 'Blood Frenzy' (granting an immunity to damage and extremely powerful melee attacks), 'Turn' (turning enemies into allies), 'Black Shroud' (stealing life force from nearby enemies) and 'Soul Stealer' (destroying nearby enemies and stealing their souls). The powers can be activated for a limited time when the 's blood bar, which is fueled through collecting souls of the slain enemies, is completely full.

Jericho's health is also restored through collecting the souls. During the daylight hours, Jericho's powers are gone, so he has to fight as a normal human, using a wide variety of weaponry, from a Darkwatch's standard-issue 24-shot Redeemer handgun to a crossbow firing explosive arrows and a rocket launcher, as well as melee combat. In some missions, Jericho can drive a -equipped Coyote Steamwagon vehicle; using it or a horse changes perspective to the third-person view. During horse-riding sequences, Jericho is granted unlimited ammunition and high attack speed, at the cost of only being able to use the Redeemer. Multiplayer [ ] The Xbox version has competitive for up to 16 players online, although system link is not possible. The PlayStation 2 version does not offer any online connectivity and competitive multiplayer is limited to two players (or four players while using an optional device) via gameplay.

In multiplayer matches, the players can pick up the 'Silver Bullet', 'Mystic Armor and 'Blood Frenzy' powers as floating that activate immediately. The game's story mode is also available for split screen on the PlayStation 2, a feature absent from the Xbox version.

In the co-op mode, both players play as a rank-and-file Darkwatch Regulators but designed for the single-player mode and featuring Jericho Cross as the main character are left unchanged, causing a number of glaring continuity errors. Plot [ ] Story [ ] The game's story (narrated by ) follows the exploits of a named Jericho Cross and his employment in an ancient vampire-hunting order known as the Darkwatch (hence the game's title). After unwittingly releasing the Darkwatch's greatest enemy, a vampire lord named Lazarus Malkoth, Jericho is conscripted into the Darkwatch as an elite operative. Jericho, however, is slowly turning into a vampire himself, as a result of being bitten by Lazarus. The game outlines either Jericho's struggle for humanity or his descent into darkness, depending on the player's actions.

The game begins in the in 1876 with Jericho attempting to rob a Darkwatch train that is transporting the captured Lazarus Malkoth to the Darkwatch Citadel, a frequently mentioned and often visited location in the game. His actions inadvertently release Lazarus into the West. In a seeming bit of mercy, Lazarus bites Jericho and gives him the curse of the vampire, causing him to slowly turn into one. Practical C. The game continues with the introduction of Darkwatch agent Cassidy Sharp as well as the appearance of Shadow, Jericho's undead horse whom he fed on and turned in a frenzy after being bitten by Lazarus.

As the game progresses, Jericho finally makes his way to the Darkwatch Citadel, where he meets General Clay Cartwright, the current leader of the order. Cartwright puts him through Torture Maze, the Darkwatch initiation exercise which was designed as a test for Darkwatch Regulators, but Jericho gets a special version specially designed by Cartwright to kill him. When Jericho passes the test anyway, he begins to do missions for the Darkwatch. Missions include tasks ranging from fixing some of the damage he has caused to acquiring Darkwatch equipment, such as the Darklight Prism, a stone that allows vampires within its vicinity to both use their powers and walk in sunlight. On some of his missions Jericho is accompanied by other Darkwatch forces including his new partner, a sultry and vicious temptress named Tala.

Eventually, during their night of passion, Tala lures him to bite her and inherits some portion of his power, transforming herself into a half-vampire creature similar to him. She then betrays the Darkwatch from within, allowing hordes of the undead to invade its headquarters.

A final showdown ensues with Lazarus, in which Jericho arises victorious, and a choice is given for him to side with either Cassidy or Tala. Either Jericho rids the West of the Curse of Lazarus, or he becomes the Curse; the player's choice determines how the game ends. If the character were to choose the good option, then the final fight will be against the vampiric Tala; if the player chooses to take Lazarus' curse for himself, then he must fight the ghost of Cassidy.

The bad ending shows the now-monstrous Jericho killing Tala and riding into the night, while the good ending shows Cassidy's soul being released. Characters [ ] • Jericho Cross (voiced by ): The protagonist of the game, a jaded deserter and drifter who became a and. During his 'one last job', he releases Lazarus Malkoth from his prison in a failed attempt to steal the contents.

While dueling with Lazarus, Jericho gets bitten and infected by the vampire curse. His already deadly skills are enhanced by his vampire powers that afford him superhuman strength, increased endurance, enhanced agility, and heightened senses, in the form of the red orb that regenerated from his empty eye socket. Shadow is Jericho's demonic horse that appears at his beckon. According to the developers, they created 'deep psychological profiles of every character in the game' with 'hope that Jericho's character arc — as this desperate that's robbing trains with a subconscious death wish — makes a believable transition into this half-vampire hybrid gunslinger and will ultimately envelop the player in his destiny: which is a guy that can be either a hero or a terror. Basically, we just want people to care about this character and what happens to him — and I can't think of a first-person shooter that's really made us do that yet.'

• Cassidy Sharp (voiced by ): The game's first female protagonist. Cassidy is the agent who attempts to stop Jericho on the train in the game's opening sequence. After the explosion of Lazarus' prison, she joins Jericho but is soon murdered by Lazarus. Cassidy returns as a good ghost and befriends Jericho, aiding him in his mission to stop Lazarus (a role similar to this of in the series). As a little girl, Cassidy was orphaned in a vampire attack and then raised as a ward of the Darkwatch. Eventually, she became the most serious and dangerous agent in the organisation, yet really she is also deeply insecure about herself.

If fought as the final boss, she turns into an angel. • Tala (meaning 'Stalking Wolf') (voiced by ): The game's second female protagonist. Tala is a and a power-hungry Darkwatch agent. When she was young, Tala lost her mother and became an outcast from her own tribe, fearful of her abilities. Her father was then killed by a band of and she herself was kidnapped and abused by them, until her captors were killed by vampires. Tala was then herself rescued by the Darkwatch troops, who turned her into one of their own.

However, her experiences made her extremely bitter, and she began pursuing ever more power at any cost, secretly desiring to get revenge upon the world for the death of her parents. Despite her ruthlessness, Tala quickly rose through the Darkwatch ranks due to her fearless battle efficiency. The developers described her as not evil but 'just ambitious'. Tala is the only character who uses kicks in the game, due to the artists deciding that 'some of the combat moves the actress performed fit the character so well that we changed the combat system she's using.' If fought as the final boss, she turns into a demon.

According to, Tala is 'without question, the more difficult boss to battle.' • Lazarus Malkoth (voiced by ): A who first founded the Darkwatch society in 66 AD in order to battle the dark forces responsible for the. He eventually got possessed by a demon and himself became a powerful vampire and turned on the organization he founded, raising an undead army to aid him in his task. The Darkwatch then pursued Lazarus across Europe and later America. During the game's development, the villain's name was Scourge. • Clay Cartwright (voiced by ): The brutal and scheming field commander of the Darkwatch. An veteran in the rank of, Cartwight snipes Jericho and enslaves him, forcing him to participate in a series of trials before inducting him into the organization.

Development [ ] Concept [ ]. An early concept art for the game's protagonist The development of the game began in the summer of 2002, when Sammy Studios' first internal development team, informally called 'Team 1', decided to 'bring a refreshing theme to a genre riddled with the stereotypical,, and military themes,' an idea soon approved by the president. The original game concept was not very dark and the vampires 'felt more like a property'. In the early derivatives of the project, the game 'looked more like something from ' and its protagonist was supposed to be Chaz Bartlett, a 'vaguely bumbling sort of character', described as an ' dude who was a ' similar to.

The game's lead designer and writer Paul O'Connor said that the original 'high concept' for Darkwatch was ' meets in the,' but 'in the two years that the property has been in development, it has grown in other directions and taken on a life of its own. The game is quite a bit darker than Blade, and we’ve completely lost the tongue-in-cheek feeling of Men in Black.' He added it 'leans toward the side of things, though without the,' and 'with the accessibility of.'

The turning point for setting a much darker and mature tone was the final iteration of Jericho's. Tala was originally intended to also be a player character, but the studio's marketing department 'didn’t think that would fly.' Production [ ] The game was developed for the PlayStation 2 and Xbox side-by-side, with a PC version initially described as 'possible'. Emmanuel Valdez said that 'for the longest time we were debating whether or not to bring it out for,' before deciding 'there's just not a lot there in the GameCube market right now.' There were also plans to the game for the. The for Darkwatch features engines, and, while was used to create and.

The game was 'intentionally designed as a cross between Halo and.' O'Connor said Halo was 'of course' an inspiration, comparing Darkwatch to the horror aspects of Halo, and senior designer Brent Disbrow said he expected it to 'stand on par with games like.'

Other video game inspirations recounted by O'Connor and Valdez included,, and. Lead Matt Tieger said that a creation of one of the game's was 'inspired by all the fun' that he had while playing the 2D shooter series with its 'crazy bosses'. O'Connor said the game's reputation system was inspired by the contrast between the Old West figures such as and the likes of, who 'both were feared gunslingers, but one was a psychopathic killer and the other was a good guy/lawman.' The developers licensed 's from the film which was to fit the horror feel of the game. The remaining music on the is completely original, co-composed by, a veteran and composer, and Asdru Sierra, frontman for the -winning band, who said: 'Our goal is to help connect the audience with a conflicted character, one who alternates between moments of providence and misguidance, and accomplish that with a musical score of cinematic proportions.'

The game's animation was created by using a collage of images and footage. Darkwatch was officially unveiled on January 12, 2004, its announcement accompanied by a showing of its playable multiplayer mode, and was originally slated for a Q4 2004 release.

At one point, the game remained in limbo for several months until May 2005, when High Moon Studios, by then a fully independent development company, found a publisher in. Release [ ] Darkwatch, described as High Moon's ', was released by Capcom in North America on August 16, 2005, and by in Europe on October 7, 2005. Ubisoft distributed the game in Australia as well. Promotion [ ] In 2004, Sammy launched darkwatch.org, an official fan community website allowing fans to win points for prizes through completing various challenges while promoting the game. An interactive of Darkwatch was shown at inside a custom-build -inspired theatre dubbed 'desecrated church'.

A for the game, created by Brain Zoo Studios, was nominated for the and won two in the categories 'Best of Show: Use of Animation' and 'Best of Show: Entertainment'. In August 2005, Capcom launched a major marketing campaign to support the upcoming release. This included an extensive marketing program in the U.S. Television networks, print advertisements in several leading video game and men's magazines, radio promotions broadcasts on stations in major markets, and pre-order and point of sale purchase campaigns. A Darkwatch to 's song ' was also featured in 's. A major part of the game's promotional campaign was based on using the sex appeal of its female characters. In October 2004, a picture of Tala 'wearing only a feather in her hair' was featured in a spread of the first special edition of that spotlighted provocative video game characters, also accompanying the article 'Gaming Grows Up'.

Several more naked pictures of her and Cassidy appeared in Playboy's 'Girls of Gaming' series in October 2005 and again in December 2007. A few censored topless sketches of Tala were posted alongside a fake interview in an exclusive online gallery by and a pinup picture was featured in IGN's Hotlist magazine in June 2006. She was also featured in exclusive pictures on the cover and the pinup poster of issue #44 in 2005 and in the 2007 calendar The Art of Heavy Metal.

Other media [ ] Soundtrack and book [ ] The Art of Darkwatch, a 176-page for the game, was published in August 2005 by Design Studio Press. Darkwatch Original Game Music Score, a 30-track original soundtrack, was released in November 2006. Comic [ ] A comic titled 'Innocence', published in the July 2005 issue of, serves as an immediate and expanded introduction to the game. Set in the, the story follows them as former partners reuniting for a mission to capture the tomb of Lazarus, an ancient vampire lord and Darkwatch's original founder. Along the way, they release Jericho when they raid a jail. 'Cass' does not hide her current dislike of Tala, but Tala kills Cassidy's father-turned-vampire, saving her life. The comic was written by the game's designers Ulm and O'Connor and illustrated by and.

The issue's award-winning cover art was created by Aaron Habibipour and Sergio Paez. Reception [ ] Reception Aggregate scores Aggregator Score 77.53% (Xbox) 76.10% (PS2) 75/100 (Xbox) 74/100 (PS2) Review scores Publication Score 5.0 8.5 8.0 B- 7.9 7.6 8.0 7.9 8.0 6.5 8.3 Upon its release, Darkwatch received generally favorable reviews from most gaming media. According to review aggregation site GameTab, the PlayStation 2 version scored an averaged rating of 82% from the gaming press with the Xbox version scoring 85%. It also won several art direction and visual design awards, including five Davey Awards and a Telly Award. Reviews [ ] The game received the score of 7.9 ('Good') from both Bob Colayco of ('If you're looking for an intense shooter experience, Darkwatch will not disappoint') and Jeremy Dunham of ('Cowboys, vampires, and sexy dead girls are fun in parties, but not so much alone').

According to the review by Cheat Code Central, 'just about every aspect of Darkwatch is cool. The environments are cool, the weapons are cool, the characters are cool and while the gameplay is not unique it's definitely one of the best first-person shooters on the Xbox and PS2. The controls alone are worth the price of admission.' John Scalzo of Gaming Target wrote that 'for anyone looking for something a little different out of their experience, Darkwatch is that game.' The reviewer in wrote that Darkwatch 'mixes its Western Roots with and aesthetics, and the results are uniquely engaging,' adding that if some the game's 'cooler' concepts 'had been explored further, lengthening the game in the process, Darkwatch could've rivaled the best of the genre.'

Called it 'a solid and robust blaster that's tons of fun. Helped no end by the excellent Blood Powers and top multiplayer.' Several reviews praised the game's setting. 's David Chapman called it 'a truly remarkable experience. And, while the game itself may not have broken any new ground, the world it introduces more than makes up for that.

It will leave gamers hungry for more.' According to, 'in terms of gameplay quality, this may be another middle-of-the-road shooter, but the unique premise sets it aside from everything else out there.' Greg Bemis of wrote that the biggest draw in Darkwatch is the 'different enough' setting that 'does fall back on tired video game from time to time like big-breasted, leather-clad babes who speak in aggressive sexually suggestive, but it’s nice to see something--anything--that’s a little off the beaten path.' 's Will Jayson Hill wrote that 'about the sharpest criticism that can be leveled at Darkwatch is that it really adds nothing original in the gameplay department. Aside from its extremely well executed western/horror environment, Darkwatch is a pretty generic FPS game with a weaker multiplayer mode.' On the other hand, some reviews thought that the gameplay was actually the strongest part of the game.

Stated Darkwatch 'has a few neat ideas but wins us over by doing solid shooting well. Fast-paced with cool guns, what's not to like?'

's Mike David wrote that only a 'weak plot pacing and that feeling that something is missing' kept it from being given a score of 9/10. However, some of the reviews were more negative. 's Jeremy Jastrzab opined that ' Darkwatch gives vampires, undead, cowboys and plenty of bullets to fire. But that's about it. Otherwise, Darkwatch is a fairly standard affair that's worth a rental.'

According to, ' Darkwatch doesn't amount to much more than your run-of-the mill first-person shooter.' 's Martin Coxall called it 'a generic and quickly tiresome shooter, with a contrived premise which, unfortunately, does nothing to elevate it.' Other reception [ ] The game's characters, especially Tala, received some of the most notable reception. The voice-acting of Rose McGowan in particular was critically acclaimed by numerous gaming outlets. Featured her in the gallery Outrageous Boobs, Tala was a runner-up in ActionTrip's 2007 lists of Top 10 Video Game Chicks, both by staff and by readers' choice.

She was ranked as the 14th 'hottest woman' in video games by in 2012 and as the fourth by in Index.hr 2013. Included her in the 2008 list of top seven, chosen to represent 'the sex object' stereotype, but nevertheless stated that the portrayal of 'an empowered female who’s not afraid to be sexy and go after what she wants' is 'a vast improvement over the appalling depiction of Indian women in.'

Michael Sheyahshe, author of Native Americans in Comic Books, listed 'the continued objectification of the female character, Tala, in Darkwatch' among 'cultural ‘ouchies’ in video games'. She was also discussed in the book Sex in Video Games by and in Fantasy Women by Amanda Greenslade. Jericho Cross was included among the top five vampires in games by Laurie-Anne Vazquez of 2D-X in 2012, and on the 2013 list of ten most notable vampire characters in video games by 's Gergo Vas, who wrote that 'the weird western-steampunk hybrid style, mixed with classic vampire lore made this character (and the game!) really exciting.'

According to a retrospective article by GamesRadar in 2009, 'while it didn’t innovate much in the gameplay department, Darkwatch was a solid shooter with proficient controls. Its real strength was its unique horror/western setting and bizarre selection of gothy undead characters and enemies.' In 2010, GamesRadar's Mikel Raparaz ranked Darkwatch as sixth on the list of the top seven weirdest westerns, commenting that 'the gothy trappings overlay a pretty awesome, Halo-inspired shooter.'

In a 2012 article about the history of steampunk video games, Mike Mahardy of Game Informer wrote that 'although not a widely known shooter, Darkwatch garnered a with its unique story and unusual setting.' That same year, Robert Workman of called Darkwatch 'in particular [.] a fantastic effort, a first-person shooter with beautiful, spooky atmosphere and excellent gameplay.' In 2013, included it among the 'games that didn’t get the love they deserved.' Bussler of said in a retro video review that among many shooters on the PlayStation 2, 'few are as fun as this', adding that Darkwatch should be 'in your collection' alongside and TimeSplitters.

Included it among their five favorite vampire games in 2014. Legacy [ ] Cancelled sequel [ ] Darkwatch was supposed to be first of a series of games that would be set in different time periods, including, the era and. O'Connor said they wanted 'to tell not only the story of Jericho Cross but of the Darkwatch as an organization, from its origins in Roman times to its ultimate fate in Earth’s future.' Darkwatch 2 was in development by High Moon Studios for the and between 2005 and 2007, and its gameplay footage (based on the original game) was shown at the 2006. After the game was canceled, the studio abandoned further attempts to create their own and instead concentrated on developing licensed games, such as and.

In 2009, GamesRadar ranked Darkwatch as the 22nd top 'game with untapped franchise potential', adding that a sequel could have improved the original game's supernatural powers and its 'anemic' multiplayer mode and 'make it shine'. Classic Game Room's Mark Bussler expressed regret that so many bad games did receive sequels, while Darkwatch did not.

Film project [ ] In 2006, it was reported that, who wrote the script for the of the video game series, 'recently was asked to work on the Darkwatch movie script based on the Capcom vampire Western game of which he is a fan, but his schedule interfered.' In 2011, it was reported that and, the writers/directors/producers behind and the film series, 'have developed a pitch based on the game's plot and action sequences, and are currently writing a screenplay.' Morgan and Wong's involvement with the project has been first reported already in 2004.

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