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Ensemble Studios has done a good job in making each civilization look different as well as act different. Basic structures for all empires are identical in the Stone Age, where most games begin, but at each successive Age (Tool, Bronze, Iron) the buildings take on unique aspects. Download Miniclip 8 Ball Pool For Blackberry.
By the time players are well into the game, each side looks different enough that the fiction of controlling distinct civilizations is maintained. Other visual touches are spot-on as well. The gradual deforestation of the land is marked by tree stumps littering the plains, while beasts slain by hunters gradually decay into bleached skeletons to dot the landscape. There are several types of trees (with differing values as sources of lumber), four types of animals (not including the birds that soar overhead), fish, and whales which can be harvested, along with gold and stone. The world map, though smallish by imperial standards, is nicely contoured, with hills, cliffs, and beaches. Elevation matters in combat, and units move faster going downhill than uphill.
The overall look of the game is thus very detailed, and very satisfying. A full-featured editor is included, so custom scenarios should be ubiquitous with time. This campaign map is a nice touch, but it’s more about a pretty picture than tactical awareness. While the mechanics of Age of Empires are simple, the underlying structure is a bit more complex.
In a random game, the most common sort of contest for the solo gamer, each civilization begins with three villagers (the only units which can actually build) and a town center. Each center supports up to four units, and each house built thereafter supports an additional four units, up to the maximum of 50 units a side (more or less). Each villager costs a certain amount of food, while combat units cost various combinations of food, wood, or gold. Every civilization can build the basics, but advanced structures depend on the culture’s specific technology tree, and some cultures get bonuses unique to them. Where Age of Empires shines is in the diversity and detail of its units.
Depending on the allowed technologies, a civilization might develop multiple variations of siege engines, archers, infantry and cavalry units. As each civilization has different abilities, and no two are precisely alike, this assures that combat between players will likely also be combat between opposing tactical systems. Some units, like priests, offer capabilities that, if not unique, are unusual and extraordinarily well thought out.
Priests can convert enemy units, breaking up attacks and providing free augmentation to the recruiter’s intake (and unlike new construction, these conversions can occur regardless of how much housing a player has). The game isn’t flawless, by any means. Players expecting a serious historical sim will be disappointed. Скачать Music Maker Jam Android on this page.
It’s really tactical combat mated with a strategic resource engine, not a true “strategy” game by the strictest wargamer’s definition. Nonetheless, Ensemble and Microsoft have delivered quite a masterpiece, a game no one should scratch off their list without a good, close look. System Requirements: 90 Mhz CPU, 16 MB RAM, Windows 95/NT 4.0.