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This article is about the PlayStation brand. For the 1994 console, see. For other uses, see. PlayStation Product type (, and ) Production company (PlayStation Originals; TV series and films) Owner Country,, Introduced December 3, 1994; 23 years ago ( 1994-12-03) Markets Worldwide Website PlayStation (: プレイステーション,: Pureisutēshon, abbreviated as PS) is a gaming brand that consists of four, as well as a, an online service, a line of, two and a, as well as multiple magazines. It is created and owned by since December 3,, with the launch of the original in Japan. The was the first video game console to ship 100 million units, 9 years and 6 months after its initial launch.
Its successor, the, was released in 2000. The PlayStation 2 is the to date, having reached over 155 million units sold as of December 28, 2012.
Sony's next console, the, was released in 2006 and has sold over 80 million consoles worldwide as of November 2013. Sony's latest console, the, was released in 2013, selling 1 million consoles in its first 24 hours on sale, becoming the fastest selling console in history. The first in the PlayStation series, the or PSP, sold a total of 80 million units worldwide by November 2013. Its successor, the, which launched in Japan on December 17, 2011 and in most other major territories in February 2012, had sold over 4 million units by January 2013. Is a microconsole and a non-portable variant of the PlayStation Vita handheld game console. Other hardware released as part of the PlayStation series includes the, a which was integrated with the PlayStation and PlayStation 2, though it was short lived due to its high price and was never released outside Japan, as well as a television set which has an integrated PlayStation 2.
The main series of controllers utilized by the PlayStation series is the, which is a line of having sold 28 million controllers as of June 28, 2008. The is an online service with over 110 million users worldwide (as of July 2013). It comprises an online virtual market, the, which allows the purchase and download of games and various forms of multimedia, a subscription-based online service known as and a networking service called, which had over 41 million users worldwide at the time of its closure in March 2015. (formerly PlayStation Suite) is a software framework that provides PlayStation content on. Version 1.xx supports both PlayStation Vita, PlayStation TV and certain devices that run the, whereas version 2.00 released in 2014 would only target PlayStation Vita and (optionally) PlayStation TV. Set to be released under the framework consist of only original PlayStation games currently. 7th generation PlayStation products also use the, which is an award-winning.
A touch screen-based user interface called was launched for the PlayStation Vita, which integrates social networking elements into the interface. Additionally, the PlayStation 2 and PlayStation 3 consoles also featured support for; and respectively, though this has since been discontinued. The series has also been known for its numerous marketing campaigns, the latest of which being the 'Greatness Awaits' commercials in the United States. The series also has a strong line-up of due to, a group of fifteen first-party developers owned by which are dedicated to developing first-party games for the series. In addition, the series features various budget re-releases of titles by Sony with different names for each region; these include the,,, Favorites and ranges of titles. Original PS logo PlayStation was the brainchild of, a executive who had just finished managing one of the company's hardware engineering divisions at that time and would later be dubbed as 'The Father of the PlayStation'. The console's origins date back to 1988 where it was originally a joint project between and Sony to create a for the.
Although Nintendo denied the existence of the Sony deal as late as March 1991, Sony revealed a Super Famicom with a built-in CD-ROM drive, that incorporated technology or CD-i, called 'Play Station' (also known as ) at the in June 1991. However, a day after the announcement at CES, Nintendo announced that it would be breaking its partnership with Sony, opting to go with instead but using the same technology.
The deal was broken by Nintendo after they were unable to come to an agreement on how revenue would be split between the two companies. The breaking of the partnership infuriated Sony President, who responded by appointing Kutaragi with the responsibility of developing the PlayStation project to rival Nintendo. At that time, negotiations were still on-going between Nintendo and Sony, with Nintendo offering Sony a 'non-gaming role' regarding their new partnership with Philips. This proposal was swiftly rejected by Kutaragi who was facing increasing criticism over his work with regard to entering the video game industry from within Sony. Negotiations officially ended in May 1992 and in order to decide the fate of the PlayStation project, a meeting was held in June 1992, consisting of Sony President Ohga, PlayStation Head Kutaragi and several senior members of Sony's board. At the meeting, Kutaragi unveiled a proprietary CD-ROM-based system he had been working on which involved playing video games with 3D graphics to the board.
Eventually, Sony President Ohga decided to retain the project after being reminded by Kutaragi of the humiliation he suffered from Nintendo. Nevertheless, due to strong opposition from a majority present at the meeting as well as widespread internal opposition to the project by the older generation of Sony executives, Kutaragi and his team had to be shifted from Sony's headquarters to, a completely separate financial entity owned by Sony, so as to retain the project and maintain relationships with Philips for the MMCD development project (which helped lead to the creation of the ). According to SCE's producer Ryoji Akagawa and chairman, there was uncertainty over whether the console should primarily focus on graphics. It was only after witnessing the success of 's in Japanese arcades that 'the direction of the PlayStation became instantly clear' and 3D polygon graphics became the console's primary focus. Formation of Sony Computer Entertainment At, Kutaragi worked closely with, the CEO of Sony Music, and with Akira Sato to form Sony Computer Entertainment Inc.
(SCEI) on November 16, 1993. A building block of SCEI was its initial partnership with Sony Music which helped SCEI attract creative talent to the company as well as assist SCEI in manufacturing, marketing and producing discs, something that Sony Music had been doing with Music Discs.
The final two key members of SCEI were Terry Tokunaka, the President of SCEI from Sony's headquarters, and. Olafsson was CEO and president of New York-based Sony Interactive Entertainment which was the mother company for the 1994-founded Sony Computer Entertainment of America (SCEA). The PlayStation project, SCEI's first official project, was finally given the green light by Sony executives in 1993 after a few years of development.
Also in 1993,, who would later become President of, was recruited into SCEI to attract developers and publishers to produce games for their new PlayStation platform. In March 1994 reported a rumor that the ' Sony PS-X' would be released in Japan 'before the end of this year and will retail for less than $400'. After a demonstration of Sony's distribution plan as well as tech demos of its new console to game publishers and developers in a hotel in in 1994, numerous developers began to approach PlayStation. Two of whom later became major partners were in the West and in Japan.
One of the factors which attracted developers to the platform was the use of a 3D-capable, CD-ROM-based console which was much cheaper and easier to manufacture for in comparison to Nintendo's rival console, which used cartridge systems. The project eventually hit Japanese stores in December 1994 and gained massive sales due to its lower price point than its competitor, the. Popularity of the console spread after its release worldwide in North America and Europe. Home consoles PlayStation.
Main article: The original PlayStation, released in Japan on December 3,, was the first of the ubiquitous PlayStation series of console and hand-held game devices. It has included successor consoles and upgrades including the (a special black PlayStation with tools and instructions to program PlayStation games and applications), 'PS one' (a smaller version of the original) and the (a handheld which enhances PlayStation games and also acts as a memory card). It was part of the competing against the and the.
By December 2003, the PlayStation and PS one had shipped a combined total of 102.49 million units, eventually becoming the first video game console to sell 120 million units. Main article: Released on July 7,, concurrently with its successor the, the PS one was a considerably smaller, redesigned version of the original PlayStation video game console. The PS one went on to outsell all other consoles, including its successor, throughout the remainder of the year. It featured two main changes from its predecessor, the first being a cosmetic change to the console and the second being the home menu's; a variation of the GUI previously used only on PAL consoles up to that point. Main article: Released in, 15 months after the and a year before its other competitors, the and the, the PlayStation 2 is part of the, and is with most original PlayStation games. Like its predecessor, it has received a slimmer redesign. It is the in the world, having sold over 155 million units as of December 28, 2012.
On November 29, 2005, the PS2 became the fastest game console to reach 100 million units shipped, accomplishing the feat within 5 years and 9 months from its launch. This achievement occurred faster than its predecessor, the PlayStation, which took '9 years and 6 months since launch' to reach the same figure. PlayStation 2 shipments in Japan ended on December 28, 2012. The Guardian reported on January 4, 2013 that PS2 production had ended worldwide, but studies showed that many people all around the world still own one even if it is no longer in use. Once Upon A Time In Mumbaai 2 Mp3 Songs Download Free on this page.
PlayStation 2 has been ranked as the best selling console of all time as of 2015. Slimline model. Main article: Released in, four years after the launch of the original PlayStation 2, the PlayStation 2 Slimline was the first major redesign of the PlayStation 2. Compared to its predecessor, the Slimline was smaller, thinner, quieter and also included a built-in port (in some markets it also has an integrated ). In, Sony began shipping a revision of the Slimline which was lighter than the original Slimline together with a lighter. In, Sony released yet another revision of the Slimline which had an overhauled internal design incorporating the power supply into the console itself like the original PlayStation 2 resulting in a further reduced total weight of the console. Main article: Released on November 17, 2006 in North America, the PlayStation 3 is a game console from Sony.
It competes with the and the. The PS3 is the first console in the series to introduce the use of technology through its wireless controller. The console also incorporates a player and features resolution. The PS3 was originally offered with either a 20 GB or 60 GB hard drive, but over the years its capacity increased in increments available up to 500 GB.
The PlayStation 3 has sold over 80 million consoles worldwide as of November 2013. Main article: Like its predecessors, the PlayStation 3 was re-released in as a 'slim' model. The redesigned model is 33% smaller, 36% lighter, and consumes 34% to 45% less power than previous models.
In addition, it features a redesigned cooling system and a smaller which was moved to a manufacturing process. It sold in excess of a million units within its first 3 weeks on sale.
The redesign also features support for (more commonly referred to by its manufacturer brandings of BraviaSync, VIERA Link, EasyLink and others) which allows control of the console over HDMI by using the remote control as the controller. The PS3 slim also runs quieter and is cooler than previous models due to its 45 nm Cell. The PS3 Slim no longer has the 'main power' switch (similar to ), like the previous PS3 models, which was located at the back of the console.
It was officially released on September 1, 2009 in North America and Europe and on September 3, 2009 in Japan, Australia and New Zealand. Super Slim model. Talking Tom Cat Game Free Download For Samsung C3312. Main article: The (PS4) is the latest video game console from announced at a press conference on February 20, 2013. In the meeting, Sony revealed some hardware specifications of the new console. The system, launched in the fourth quarter of 2013, introduced the architecture to the PlayStation series.
According to lead system architect, Mark Cerny, development on the PlayStation 4 began as early as 2008. PlayStation Europe CEO Jim Ryan emphasized in 2011 that Sony wanted to avoid launching the next-generation console behind the competition.
Among the new applications and services, Sony introduced the PlayStation App, allowing PS4 owners to turn smartphones and tablets into a to enhance gameplay. The company also plans to debut game streaming service, powered by technology from. By incorporating a share button on the new controller and making it possible to view in-game content being streamed live from friends, Sony plans to place more focus on social gameplay as well. The PlayStation 4 was first released in North America on November 15, 2013. Main article: PlayStation 4 Slim (officially marketed simply as PlayStation 4 or PS4) was unveiled on September 7, 2016.
It is a revision of the original PS4 hardware with a streamlined form factor. The new casing is 40% smaller, and carries a rounded body with a matte finish on the top of the console rather than a two-tone finish. The two USB ports on the front have a larger gap between them, and the optical audio port was also removed. It ships with a minor update to the DualShock 4 controller, with the light bar visible through the top of the touchpad and dark matte grey coloured exterior instead of a partially shiny black. The PS4 Slim was released on September 15, 2016, with a 500 GB model at the same price point as the original PS4 model. Its model number is CUH-2000. Main article: PlayStation 4 Pro or PS4 Pro for short (originally announced under the codename Neo) was unveiled on September 7, 2016.
Its model number is CUH-7000. It is an updated version of the PlayStation 4 with improved hardware, including an upgraded GPU with 4.2 teraflops of processing power, and higher CPU clock. It is designed primarily to enable selected games to be playable at, and improved quality for. All games are backwards and forward compatible between PS4 and PS4 Pro, but games with optimizations will have improved graphics performance on PS4 Pro. Although capable of streaming 4K video from online sources, PS4 Pro does not support. Additionally the PS4 Pro is the only PS4 model which can remote play at 1080p. The other models are limited to 720p.
PocketStation The PocketStation was a miniature game console created by SCE as a for the original. Released exclusively in Japan on December 23, 1999, it featured a monochrome, a speaker, a and infrared communication capability. It could also be used as a standard PlayStation memory card by connecting it to a PlayStation memory card slot. It was extremely popular in Japan and Sony originally had plans to release it in the United States but the plan was ultimately scrapped due to various manufacturing and supply-and-demand problems. PlayStation Portable.
The original PlayStation Portable (PSP-1000) The (PSP) was Sony's first handheld console to compete with Nintendo's DS console. The original model (PSP-1000) was released in December and March, The console is the first to utilize a new optical storage medium known as (UMD), which can store both games and movies. It contains 32 of internal storage, expandable via cards. It has a similar control layout to the PS3 with its PlayStation logo button and its ('Triangle'), ('Circle/O'), ('Cross/X') and ('Square') buttons in their white-colored forms. PSP-2000 and PSP-3000 models. Main articles:, and The PSP-2000 (also known as the Slim & Lite in PAL territories) was the first major hardware revision of the PlayStation Portable, released in September.
The 2000 series was 33% lighter and 19% slimmer than the original PlayStation Portable. The capacity of the battery was also reduced by ⅓ but the run time remained the same as the previous model due to lower power consumption.
Older model batteries will still work and they extend the amount of playing time. The PSP Slim & Lite has a new gloss finish. Its serial port was also modified in order to accommodate a new video-out feature (while rendering older PSP remote controls incompatible).
On a PSP-2000, PSP games will only output to external monitors or TVs in progressive scan mode, so that televisions incapable of supporting progressive scan will not display PSP games; non-game video will output in either progressive or interlaced mode. Charging was also made possible. Buttons are also reportedly more responsive on the PSP-2000. In, Sony released a second hardware revision called the PSP-3000 which included several features that were not present in the PSP-2000, such as a built-in microphone and upgraded screen, as well as the ability to output PSP games in interlaced mode. PSP Go model.
Piano Black PSP Go (open position) Released in October, the PSP Go is the biggest redesign of the PlayStation Portable to date. Unlike previous PSP models, the PSP Go does not feature a UMD drive but instead has 16 of internal to store games, videos and other media. This can be extended by up to 32GB with the use of a (M2) flash card. Also unlike previous PSP models, the PSP Go's rechargeable battery is not removable or replaceable by the user. The unit is 43% lighter and 56% smaller than the original PSP-1000, and 16% lighter and 35% smaller than the PSP-3000. It has a 3.8' 480 × 272 (compared to the larger 4.3' 480 × 272 pixel LCD on previous PSP models). The screen slides up to reveal the main controls.
The overall shape and sliding mechanism are similar to that of Sony's internet device. The PSP Go is being produced and sold concurrently with its predecessor the PSP-3000 although it will not replace it. All games on the PSP Go must be purchased and downloaded from the as the handheld is not compatible with the original PSP's physical media, the Universal Media Disc. The handheld also features connectivity with the 's controllers the and via connection. PSP-E1000 model. The PlayStation Vita Released in Japan on December 17, 2011 and North America on February 22, 2012, the PlayStation Vita was previously codenamed Next Generation Portable ( NGP). It was officially unveiled by Sony on January 27, 2011 at the PlayStation Meeting 2011.
The original model of the handheld, the PCH-1000 series features a 5-inch OLED touchscreen, two analog sticks, a rear touchpad, Sixaxis motion sensing and a 4 core ARM Cortex-A9 MPCore processor. The new PCH-2000 series system is a lighter redesign of the device that was announced at the SCEJA Press Conference in September 2013 prior to the Tokyo Game Show. This model is 20% thinner and 15% lighter compared to the original model, has an additional hour of battery life, an LCD instead of OLED, includes a micro USB Type B port, 1GB of internal storage memory. It was released in Japan on October 10, 2013 in six colors: white, black, pink, yellow, blue, and olive green, and in North America on May 6, 2014.
Other hardware PSX (2003). The PSX Released solely in Japan in, the PSX was a fully integrated and PlayStation 2. It was the first Sony product to utilize the (XMB) and can be linked with a to transfer videos and music via.
It also features software for, and editing. PSX supports online game compatibility using an internal broadband adapter. Games that utilize the (for example, ) are supported as well.
It was the first product released by Sony under the PlayStation brand that did not include a controller with the device itself. Television sets Released in 2010, the Sony BRAVIA KDL22PX300 is a 22-inch 720p television which incorporates a PlayStation 2 console, along with 4 HDMI ports. A 24-inch 1080p PlayStation branded 3D television, officially called the PlayStation 3D Display, was released in late 2011. A feature of this 3D television is SimulView. During multiplayer games, each player will only see their respective screen (in full HD) appear on the television through their respective 3D glasses, instead of seeing a (e.g. Player 1 will only see player 1's screen displayed through their 3D glasses).
Sony Ericsson Xperia Play. Main article: The Xperia Play is an Android-powered smartphone with a slide-up gamepad resembling the PSP Go developed by aimed at gamers, and is the first to be. Also can download PlayStation Suite App. Sony Tablets are Android tablets, released in 2011, 2012, and 2013. They offer connectivity with PlayStation 3 controllers, and integrate with the PlayStation network using a proprietary application.
The following models were released between 2011 and 2013: S, Sony Tablet S, Sony Tablet P, Xperia Tablet S and Xperia Tablet Z. PlayStation TV. Main article: PlayStation TV, known in as PlayStation Vita TV, is a and a non-portable variant of the PlayStation Vita handheld.
It was announced on September 9, 2013 at a Sony Computer Entertainment Japan presentation. Instead of featuring a display screen, the console connects to a television via HDMI.
Users can play using a DualShock 3 controller, although due to the difference in features between the controller and the handheld, certain games are not compatible with PS TV, such as those that are dependent on the system's touch-screen, rear touchpad, microphone or camera. The device is said to be compatible with over 100 Vita games, as well as various digital PlayStation Portable, PlayStation and PC Engine titles. The system supports Remote Play compatibility with the PlayStation 4, allowing players to stream games from the PS4 to a separate TV connected to PS TV, and also allows users to stream content from video services such as Hulu and Niconico, as well as access the PlayStation Store. The system was released in on November 14, 2013, in on October 14, 2014, and in and on November 14, 2014. PlayStation VR is a virtual reality device that is produced.
It features a 5.7 inch 1920x1080 resolution OLED display, and operates at 120fps which can eliminate blur and produce a smooth image; the device also has a low latency of less than 18ms. Additionally, it produces two sets of images, one being visible on a TV and one for the headset, and includes 3D audio technology so the player can hear from all angles. The PlayStation VR was released in October 2016. Main articles:,,,,,,,, and Each console has a variety of games. Most games released on the original PlayStation are backwards compatible and can be played directly on its successors, the, and. Some of these games can also be played on the PlayStation Portable but they must be purchased and downloaded from a list of from the.
Games released on the PlayStation 2 can currently only be played on the original console as well as the PSX and the early models of the PlayStation 3 which are backwards compatible. The PlayStation 3 has two types of games, those released on Blu-ray Discs and downloadable games from the PlayStation Store. The PlayStation Portable consists of numerous games available on both its physical media, the Universal Media Disc and the from the PlayStation Store. However, some games are only available on the UMD while others are only available on the PlayStation Store. The PlayStation Vita consists of games available on both its physical media, the and digital download from the PlayStation Store.
First party games. Main articles:,,,,, and Greatest Hits (North America), Platinum Range (PAL territories) and The Best (Japan and Asia) are for the Sony PlayStation, PlayStation 2, PlayStation 3, and PlayStation Portable consoles that have been officially re-released at a lower price by Sony. Each region has its own qualifications to enter the re-release program. Initially, during the PlayStation era, a game had to sell at least 150,000 copies (later 250,000) and be on the market for at least a year to enter the Greatest Hits range. During the era, the requirements increased with the minimum number of copies sold increasing to 400,000 and the game had to be on the market for at least 9 months.
For the, games had to be on the market for at least 9 months with 250,000 copies or more sold. Currently, a PlayStation 3 game must be on the market for 10 months and sell at least 500,000 copies to meet the Greatest Hits criteria. PS one Classics were games that were released originally on the PlayStation and have been re-released on the PlayStation Store for the PlayStation 3 and PlayStation Portable.
Classics HD are compilations of PlayStation 2 games that have been remastered for the PlayStation 3 on a single disc with additional features such as upscaled graphics, support, support and trophies. (formerly PlayStation Suite) is a cross-platform, cross-device software framework aimed at providing PlayStation content, currently original PlayStation games, across several devices including devices as well as the. Online services PlayStation 2 online service. Main article: The PlayStation Store is an online virtual market available to users of the PlayStation 3, PlayStation 4 and via the.
The store uses both physical currency and. The PlayStation Store's gaming content is updated every Tuesday and offers a range of both for purchase and available free of charge. Available content includes full games, add-on content,, and game and movie. The service is accessible through an icon on the on the PS3 and PSP. The PS3 store can also be accessed on the PSP via a connection to the PS3. The PSP store is also available via the PC application,. As of September 24, 2009, there have been over 600 million downloads from the PlayStation Store worldwide.
Video content such as films and television shows are also available from the PlayStation Store on the PlayStation 3 and PSP and will be made available on some new Sony BRAVIA televisions, VAIO laptop computers and Sony Blu-ray Disc players from February 2010. Life with PlayStation. Main article: Life with PlayStation was a application available for PlayStation 3 which connected to ’s Folding@home network and allowed the user to donate their console's spare processing cycles to the project. Folding@home is supported by Stanford University and volunteers make a contribution to society by computing power to this project.
Research made by the project may eventually contribute to the creation of vital cures. The Folding@home client was developed by Sony Computer Entertainment in collaboration with Stanford University. Life with PlayStation also consisted of a 3D virtual view of the Earth and contained current weather and news information of various cities and countries from around the world, as well as a channel which offered information about historical sites, and the United Village channel which is a project designed to share information about communities and cultures worldwide. As of PlayStation 3 system software update version 4.30 on October 24, 2012, the Life With PlayStation project has ended. PlayStation Plus.
Main article: PlayStation Plus, a subscription-based service on the, compliments the standard PSN services. It enables an auto-download feature which allows the console to automatically download game patches and system software updates. Subscribers also gain early or exclusive access to some, game demos, premium downloadable content (such as full game trials of retail games like and ) and other items, as well as a free subscription to. Other downloadable items include PlayStation Store discounts and free PlayStation Network games, PS one Classics, PlayStation Minis, themes and avatars. PlayStation Blog. Main article: PlayStation Blog is an online PlayStation focused gaming which is part of the.
It was launched on June 11, 2007 and since its launch, has featured in numerous interviews with third-party companies such as. It also has posts from high-ranking executives such as, former President and Chief Executive Officer of Sony Computer Entertainment, and Shawn Layden, current President, SIEA, and Chairman,. A sub-site of the blog called PlayStation Blog Share was launched on March 17, 2010 and allowed readers of the blog as well as users of the PlayStation Blog to submit ideas to the PlayStation team about anything PlayStation-related and vote on the ideas of other submissions. PlayStation App. Main article: The PlayStation Mobile (formerly PlayStation Suite) is a software framework that will be used to provide downloadable PlayStation content to devices running and above as well as the. The framework will be cross-platform and cross-device, which is what Sony calls 'hardware-neutral'. It was set to release before the end of calendar year 2011.
In addition, Android devices that have been certified to be able to play back PlayStation Suite content smoothly will be certified with the certification. PlayStation Now. Main article: PlayStation Now (PS Now) is a Gaikai-based video game streaming service used to provide PlayStation gaming content to (PS3), (PS4),, and.
The service currently allows users to pay for access to a selection of original PlayStation 3 titles on either a per-game basis or via a subscription. PlayStation Now was announced on January 7, 2014 at the 2014. At CES, Sony presented demos of The Last of Us, God of War: Ascension, Puppeteer and Beyond: Two Souls, playable through PS Now on Bravia TVs and PlayStation Vitas. PlayStation Now was launched in Open Beta in the and on PS4 on July 31, 2014, on PS3 on September 18, 2014, on PS Vita and PS TV on October 14, 2014, with support for select 2014 Bravia TVs coming later in the year. Online social networking services PlayStation Home.
Main article: PlayStation Home is a community-based social gaming networking service for the PlayStation 3 on the (PSN). It is available directly from the PlayStation 3.
Membership is free, and only requires a PSN account. Home has been in development since early 2005 and started an open public test on December 11, 2008. Home allows users to create a custom, which can be made to suit the user's preference.
Users can decorate their avatar's personal apartment ('HomeSpace') with default, bought, or won items. They can travel throughout the Home world (except cross region), which is constantly updated by Sony and partners. Each part of the world is known as a space.
Public spaces can just be for display, fun, or for meeting people. Home features many mini-games which can be single player or multiplayer. Users can shop for new items to express themselves more through their avatars or HomeSpace. Home features video screens in many places for advertising, but the main video content is shown at the theatre for entertainment. Home plays host to a variety of special events which range from prize-giving events to entertaining events. Users can also use Home to connect with friends and customize content., a once notable feature of Home, is the world's first console based that took place in secret areas in Home and was created.
Room for PlayStation Portable. Main article: 'Room' (officially spelled as R∞M with capital letters and the in place of the 'oo') was being beta tested in Japan from October 2009 to April 2010. Development of Room has been halted on April 15, 2010 due to negative feedback from the community. Announced at 2009, it was supposed to be a similar service to the PlayStation Home and was being developed for the PSP. Launching directly from the PlayStation Network section of the XMB was also to be enabled.
Just like in Home, PSP owners would have been able to invite other PSP owners into their rooms to 'enjoy real time communication.' A closed beta test had begun in Q4 2009 in Japan. Main article: The XrossMediaBar, originally used on the, is a currently used for the PlayStation 3 and, as well as a variety of other Sony devices. The interface features that are spread horizontally across the screen. Navigation moves the icons instead of a. These icons are used as categories to organize the options available to the user. When an icon is selected on the horizontal bar, several more appear vertically, above and below it (selectable by the up and down directions on a directional pad).
The XMB can also be accessed in-game albeit with restrictions, it allows players to access certain areas of the XMB menu from within the game and is only available for the PlayStation 3. Although the capacity to play users' own music in-game was added with this update, the feature is dependent on game developers who must either enable the feature in their games or update existing games. Main article: In 2002, Sony released the first useful and fully functioning for a video game console, after the experiment for the original PlayStation. The kit, which included an internal hard disk drive and the necessary software tools, turned the into a full-fledged running. Users can utilize a network adapter to connect the PlayStation 2 to the internet, a monitor cable adaptor to connect the PlayStation 2 to computer monitors as well as a USB Keyboard and Mouse which can be used to control Linux on the PlayStation 2. Linux for PlayStation 3. Main article: The PlayStation 3 (excluding PlayStation 3 Slim) also supports running Linux OS on firmware versions prior to 3.21 without the need for buying additional hardware purchase.
Provides an official distribution that can be downloaded, and other distributions such as, and have been successfully installed and operated on the console. The use of Linux on the PlayStation 3 allowed users to access 6 of the 7; Sony implemented a restricting access to the. The feature to install a second operating system on a PlayStation 3 was removed in a firmware update released in 2010. Controllers Early PlayStation controllers.
Main articles:,, and Released in 1994, the PlayStation control pad was the first controller made for the original. It featured a basic design of a, 4 main select buttons ( ('Green Triangle'), ('Red Circle/Red O')), ('Blue Cross/Blue X') and ('Pink Square'), and start and select buttons on the face. 'Shoulder buttons' are also featured on the top [L1, L2, R1, R2] (named by the side [L=Left, R=Right] and 1 and 2 [top and bottom]). In 1996, Sony released the PlayStation Analog Joystick for use with flight simulation games.
The original digital controller was then replaced by the Dual Analog in 1997, which added two analog sticks based on the same potentiometer technology as the Analog Joystick. This controller was then also succeeded by the DualShock controller. DualShock series and Sixaxis. A DualShock 3 controller Released in 1998, the DualShock controller for the PlayStation succeeded its predecessor, the Dual Analog, and would go on to become the longest running series of controllers for the PlayStation brand. In addition to the inputs of the original, digital, controller (,,,, L1, L2, R1, R2, Start, Select and a ), the DualShock featured two in a similar fashion to the previous controller, which can also be depressed to activate the L3 and R3 buttons.
The DualShock series consists of four controllers: the DualShock which was the fourth controller released for the PlayStation; the DualShock 2, the only standard controller released for the PlayStation 2, and the DualShock 3, the second and current controller released for the PlayStation 3, and the DualShock 4, which went through a massive redesign and is the default input of the PlayStation 4, and upon release was compatible with the PS3 originally only via USB and eventually with a firmware update, Bluetooth connectivity was enabled. The Sixaxis was the first official controller for the PlayStation 3, and is based on the same design as the DualShock series (but lacking the vibration motors of the DualShock series of controllers). Like the Dual Analog, the DualShock and DualShock 2 feature an 'Analog' button between the analog sticks that toggles the analog sticks on and off (for use with games which support only the digital input of the original controller). On the PlayStation 3 and DualShock 3 controllers, the analog sticks are always enabled.
Beginning with the Sixaxis, a 'PlayStation button' (which featured the incorporated PS logo and is similar in function to the 'Guide' button) was included on controllers. The PlayStation button replaces the 'Analog' button of the DualShock and DualShock 2 controllers. Pressing the PS button on the PS3 brings up the, while holding it down brings up system options (such as quit the game, change controller settings, turn off the system, and turn off the controller). A PlayStation Move controller PlayStation Move is a motion-sensing platform for the PlayStation 3 video game console by (SCE). Based on the handheld motion controller wand, PlayStation Move uses the webcam to track the wand's position and the inertial sensors in the wand to detect its motion.
First revealed on June 2, 2009, PlayStation Move was launched in Q3/Q4 2010. Hardware available at launch included the main PlayStation Move motion controller and an optional PlayStation Move sub-controller. Although PlayStation Move is implemented on the existing PlayStation 3 console, Sony states that it is treating Move's debut as its own major 'platform launch', planning an aggressive marketing campaign to support it. In addition to selling the controllers individually, Sony also plans to provide several different bundle options for PlayStation Move hardware; including a starter kit with a PS Eye, a Move motion controller, and a demo/sampler disc, priced under 100; a full console pack with a PS3 console, gamepad, PS Eye, and Move motion controller; and bundles of a Move motion controller with select games.
Main article: PlayStation Underground was a non-traditional magazine that produced and published between Spring 1997 to Spring 2001. Subscribers received two PlayStation CDs, along with a booklet and colorful packaging every quarter. The CDs contained interviews, cheats, programmers moves, game demos and one-of-a-kind Memory Card saves. Several issues showed how a game was created from basic design to final product. Since the CDs could only be run on a PlayStation, it proved a useful marketing tool which spawned a line of PlayStation Underground JamPacks Demo CDs and which contained highlights from recent issues of PlayStation Underground, along with seemingly as many game demos that could be packed on a single CD.
Unlike PlayStation Underground these were available in most stores for $4.95, were published twice a year in Summer and Winter and usually spotlighted newly released or coming soon games. By 2001, Sony had decided to phase out Underground to focus on the JamPacks with the release of the PlayStation 2. PlayStation Underground CDs are mainly in the hands of collectors these days. Promotion of the PlayStation at the 2003 The PlayStation has been known for several advertising campaigns. Slogans Advertising slogans used for each PlayStation console iteration: PlayStation • 'eNoS Lives' (The first letter 'E' was printed in red to denote the word, ready. Enos stood for Ready, Ninth of September) • 'U R Not e' (The letter 'E' was printed in red to denote the word, ready, as in You Are Not Ready) • 'Do Not Underestimate The Power of PlayStation.' (From the S.A.P.S.
- Society Against PlayStation — series of adverts) • 'Playstation' (Seen on several PlayStation systems and games commercials) [ ] PS one • 'Wherever, Whenever, Forever.' PlayStation 2 • 'The Beginning.'
• 'Live In Yur Wrld, Ply In urs.' (The PlayStation face button icons were used to denote certain letters: Live In Your World, Play In Ours) • '(Welcome to the) Third Place.' • 'Fun, Anyone?' • 'The ultimate just got better – PlayStation 9 – teleport yours today.' PlayStation Portable • 'PSP Hellz Yeah' (PSP-1000 Series) • 'Dude, Get Your Own.' (PSP-2000 Series) • 'Everywhere Just Got Better' (PSP-3000 Series and PSPgo) • 'It's GO Time' (PSPgo) • 'Your Whole World In Your Hands' (UK & Europe Territories) • 'Step Your Game Up' (US Territory, PSP-3000 Series and PSPgo) PlayStation 3 • 'The Wait Is Over' • 'Welcome Chang3' (the number three is used to denote an 'e' and was printed in red) • 'This is Living.'
• 'Play B3yond' (the number three is used to denote an 'e' and was printed in red) • 'It Only Does Everything' (US Commercials) (PS3 Slim) • 'The Game Is Just The Start. (EU countries) • 'Long Live Play' (PS3 Slim) • 'Never Stop Playing' (PS3 Slim) • 'Greatness Awaits' (PS3 SuperSlim) PlayStation Move • 'This Changes Everything'. • 'Move Into The Action' PlayStation Network • 'Download, Play, Connect.' PlayStation Vita • 'Never Stop Playing.' • 'The World is in Play.'
(EU only) PlayStation 4 • 'See the Future' • 'Push the boundaries of Play' • 'Greatness Awaits' • 'This is 4 the Players' • 'Where the Greatest Play' Notable advertising campaigns It Only Does Everything. Main article: The most notable of recent PlayStation commercials is the series of 'It Only Does Everything' commercials featuring a fictional character called Kevin Butler who is a Vice President at PlayStation. These commercials usually advertise the PlayStation 3 and its games through a series of comedic answers to 'Dear PlayStation' queries. These commercials garnered popularity among gamers, though its debut commercial received criticism from the Nigerian government due to a reference to the common originating in Nigeria.
Sony issued an apology and a new version of the advert with the offending line changed was produced. A spin-off of the campaign has been created for the PlayStation Portable which features similar campaign commercials called the 'Step Your Game Up' campaign featuring a fictional teenage character named acting in a similar fashion to Kevin Butler but answering the 'Dear PlayStation' queries about the PSP.
Netherlands Ceramic White PSP Commercials In July 2006, an advertising campaign in the was released in which a model dressed entirely in white and a model dressed entirely in black was used to compare Sony's new Ceramic White PSP and the original Piano Black PSP. This series of ads depicted both models fighting with each other and drew criticism from the media for being racist, though Sony maintains that the ad did not feature any racist message. All I want for Xmas is a PSP In November 2006, a marketing company employed by Sony's American division created a website entitled ' All I want for Xmas is a PSP', designed to promote the.
The site contained a blog which was purportedly written by 'Charlie', a teenage boy attempting to get his friend Jeremy's parents to buy him a PSP, and providing a 'music video' of either Charlie or Jeremy 'rapping' about the PSP. Visitors to the website quickly recognized that the website was registered to a marketing company, exposing the campaign on sites such as and. Sony was forced to admit that the site was in fact a marketing campaign and in an interview with next-gen.biz, Sony admitted that the idea was ' poorly executed'. Reception In 2005, Australian newspaper wrote an article about the PlayStation brand.
Among the numerous interviews conducted with various people in the industry was an interview with Dr Jeffrey Brand, associate professor in communication and media at who said, 'PlayStation re-ignited our imagination with video games'. Game designers called the brand 'revolutionary — PlayStation has changed gaming, distribution, sales, image and more', while Evan Wells of said 'PlayStation is responsible for making playing games cool.' In 2009, listed the PlayStation brand as number 13 on their 'The Vitrue 100: Top Social Brands of 2009'. The ranking was based on various aspects mainly dealing with popular social media sites in aspects such as Social Networking, Video Sharing, Photo Sharing and Blogs. In 2010, stated that the PlayStation brand was one of the last Sony products to completely stand apart from its competitors, stating that 'If you ask the average person on the street what their favorite Sony product is, more often than not you'll hear PlayStation'.
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A reserve currency (or anchor currency) is a currency that is held in significant quantities by governments and institutions as part of their foreign exchange reserves. The reserve currency is commonly used in international transactions and often considered a hard currency or safe-haven currency. People who live in a country that issues a reserve currency can purchase imports and borrow across borders more cheaply than people in other nations because they don't need to exchange their currency to do so.
By the end of the 20th century, the United States dollar was considered the world's most dominant reserve currency,[1] and the world's need for dollars has allowed the United States government as well as Americans to borrow at lower costs, granting them an advantage in excess of $100 billion per year.[2] However, the U.S. Dollar's status as a reserve currency, by increasing in value, hurts U.S. Exporters.[3] The Dutch guilder emerged as a de facto world currency in the 18th century due to unprecedented domination of trade by the Dutch East India Company.[4] However, the development of the modern concept of a reserve currency took place in the mid nineteenth century, with the introduction of national central banks and treasuries and an increasingly integrated global economy. By the 1860s, most industrialised countries had followed the lead of the United Kingdom and put their currency on to the gold standard. At that point the UK was the primary exporter of manufactured goods and services and over 60% of world trade was invoiced in pound sterling.
British banks were also expanding overseas, London was the world centre for insurance and commodity markets and British capital was the leading source of foreign investment around the world; sterling soon became the standard currency used for international commercial transactions.[5] For example, suppose an American company sells electrical equipment to a buyer in France for one million euros. The equipment is to be delivered 90 days before the payment is made. At the time the sale agreement was made the exchange rate was $1.25 euros per dollar.
This meant that the company was counting on receiving something in the neighborhood of $1.25 million in the transaction. Suppose the American company's cost for producing and delivering the equipment was $1.15 million and it was counting on making a $100,000 profit on the transaction. However if the value of the euro fell to $1.10 by the time the American company received payment then it would find that it had a $50,000 loss instead of a $100,000 profit.
Suppose the American company required the French company to make the payment in dollars instead of euros. Then the French company would be bearing the risk. If the exchange rate fell from $1.25 per euro to $1.10 then what it had been expecting to pay one million euros for would cost it about 1.136 million euros. One Exchange Transaction When converting all of a USD advance into one foreign currency, there will be just one transaction to document, one exchange rate to calculate and one exchange rate to be used throughout the reconciliation. Multiple Exchange Transactions – First In First Out The Concept: First In First Out.
Spend down the first block of funds that was purchased at that specific exchange rate. Then, spend down the next block of funds that was purchased at that specific exchange rate. If it is expected that the funds will be spent at multiple exchange rates, make sure to save all of the exchange transaction receipts.
There will be the same number of exchange rates to calculate as there were exchange transactions. If money is changed five times, there will be five resulting exchange rates to be used in the advance reconciliation. The vast majority of the value of U.S. Dollar payments, or transfers, in the United States is ultimately processed through wholesale payment systems, which generally handle large-value transactions between banks. Banks conduct these transfers on their own behalf as well as for the benefit of other financial service providers and bank customers, both corporate and consumer. Related retail transfer systems facilitate transactions such as automated clearing houses (ACH); automated teller machines (ATM); point-of-sale (POS); telephone bill paying; home banking systems; and credit, debit, and prepaid cards.
Most of these retail transactions are initiated by customers rather than by banks or corporate users. These individual transactions may then be batched in order to form larger wholesale transfers, which are the focus of this section. The following are examples of potentially suspicious activities, or 'red flags' for both money laundering and terrorist financing.
Although these lists are not all-inclusive, they may help banks and examiners recognize possible money laundering and terrorist financing schemes. FinCEN issues advisories containing examples of 'red flags' to inform and assist banks in reporting instances of suspected money laundering, terrorist financing, and fraud. In order to assist law enforcement in its efforts to target these activities, FinCEN requests that banks check the appropriate box(es) in the Suspicious Activity Information section and include certain key terms in the narrative section of the SAR.
The advisories and guidance can be found on FinCEN's website.302 Management’s primary focus should be on reporting suspicious activities, rather than on determining whether the transactions are in fact linked to money laundering, terrorist financing, or a particular crime. XE Currency Converter - Live Rates www.xe.com/currencyconverter Calculate live currency and foreign exchange rates with this free currency converter. You can convert currencies and precious metals with this currency calculator. Eur/Usd USD - Us Dollar GBP - British Pound Cad/Usd Currency Charts Funding Currency Definition Investopedia www.investopedia.com/terms/f/funding-currency.asp The currency being exchanged in a currency carry trade.
A funding currency typically has a low interest rate. Investors borrow the funding currency and take short.