Playlist The Very Best Of Mudvayne Rarlab

Playlist The Very Best Of Mudvayne Rarlab Average ratng: 7,9/10 3859reviews
Playlist The Very Best Of Mudvayne Rarlab

64,553 downloads Uploaded: is James Culley - you guys might know him as Sith-J-Cull, a prolific JA mapper. Thanks for the review, James!:) ~Amy ----------------------------------------------------------------------------- First of all, I would like to thank Amos for giving me the chance and the honour to review this ShroomDuck exclusive – yes, that’s right, EXCLUSIVE - and what a map so imaginative, with such a lot to do. Description: Well as the name states this is a country theme based map, essentially a country fair with stalls and games for you to enjoy, with countryside farmyard surroundings, animals, blue skies and lake complete with rickety bridge!

Playlist The Very Best Of Mudvayne Rarlab

(Sounds like a holiday brochure!) The idea behind this map is to have fun - there is so much to do. Basically you have a farmyard with some booths which give you access to the various games on the map: Get Lost a very mad maze Flying pig who can stay on the flying pig? Well an interesting bottomless pit for your falling pleasure! Square Dancea game of death using crushers The square dance is my favourite game which should be really fun with a load of players – unfortunately I was testing this map out alone so I couldn’t actually have the satisfaction of killing anyone. The map has its own public transport provided by the native chicken - yeah that’s right, Shroom brings us the Chickenvator:), trust me wherever you see chickens. 62,305 downloads Uploaded: said about the beta of this map: [quote] For a first time mapper, damn good! There is a lot mapped out, some of it is quite familiar from the Episode II Movie.

And the best part. Some stuff is destructable! Take a different transporter from the main room and you 'll find yourself in a very futuristically (is that a word?) textured duel arena. The entire room is actually dome shaped. If you know what that means, have fun with it. The four discs on the corners there are bouncy.

There are lots of rooms lined up on the walls, though some are a little empty, there are some rooms which are interesting; a pitch black one with these white circles in the air (a little freaky because you have no idea where you are going if it wasn't for the small light leaking in from outside it would be hard to get out) another room has small pools and ledges, a training room of some sort. All in all, the map was quite good, it needs some skyboxes rather than statix images that can be seen in the main council chamber and another room, I'm sure it'll be there in the final release To see what all is being put in the final release check the readme out Bot Support: No New Textures: No New Sounds: No [/quote] Now, the most significant change to this map has to be the add-on of the 'Room of a Thousand Fountains'. As noted by the author in the readme, there aren't a thousand fountains. But it is a very peaceful outdoors areas with a waterfall and rivers and trees and it's just lovely.

GC has also added several more bedrooms and one, like, uber bedroom, a medical center and he changed a few details here and there in some of the rooms. Almost every door now only opens by pressing a button. The chairs in the council room are no longer just an illusion.;) And there's just. So much to see. Personally, I gotta tell ya, I love this map. I've always liked this map, but now with the add-ons, it's even better.

There's just something about this map that's fun to play. And it seems to be pretty much a staple map on every server.

The only thing that really, really bugs me about this map are the buttons. I can understand why they're there, but they really inhibit an FFA or CTF or any other fast-paced game.

But it does seem that the reason the buttons are there is to keep the FFA in the main room and out of the training rooms where training could be going on.:/ Either way, great map - I love it. And I can't wait for the next update! (And yeah, there's still no bot support, but he promised it'd be in the next update - I think he promised. He at least said he'd try. So, yeah.) Bot Support: No New Textures: Yes New Music: Yes Game Types: CTF, CTY, Duel, FFA, TFFA, JM, HFFA ~AmosMagee.

52,083 downloads Uploaded: seen Matrix: Reloaded - wait, did I just say [i]if[/i]?! Of course you 've seen this movie - right?!

Okay, so there 's that scene with Neo and several dozen Agent Smiths. Yes, yes, how could you forget that scene? Well, that 's the focus and main area of this map. And it was done very well. Once you find the right door to go through, you 'll find yourself being thrown through a teleporter and into that long hallway of doors. Explore a little and you 'll be in the same room where Neo fought the program Seraph. If you happen to turn the other direction, you 'll find yourself headed for the Source.

The phone booths in the park, upon closer inspection, you 'll find are teleporters. One will take you to the scene where Trinity breaks into the power plant in order to shut down. I 'll stop there, for those who haven 't seen it. Oh, and another place one of the teleporters will take you is the castle where Neo fights those cronies of that French program guy. The buildings surrounding the cement park are tall and a few are scalable.

To get to the top of a building, you can try to climb it, but the easiest way is to take one of the portals at the bottom of a fire escape. Once on the roof, you can, like, go duel on the helipad or go to the Matrix bar and. Surprise, surprise, there 's a door. Go through it and you 'll find yourself in a house, it seems.

So yeah, tons here to explore. Many places to duel and FFA. I really like this map. I had a lot of fun on it and could see it quickly becoming a favourite and added to many map rotations. With bot support included and music from the movie soundtrack, this is a very complete map.

Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee. 44,231 downloads Uploaded: where Darth Maul faces off with Obi Wan!! There are many cool spots to check out, there are some nice sniping areas in the hangar, there is a LARGE area in the middle of the map for some fun fights:D and sooo much more, you just HAVE to see for yourself! A short note from LivingDeadJedi himself:): [quote]This is a recreation of end of episode 1, where Maul fights with Qui Gon and Obi Wan, with a little added Extras and new areas to add a bit more to the level.[/quote] Don't forget to read the readme for the 'known bugs'. Oh and also a short story too about some background:) One more cool aspect of the level, I'll just quote the readme: [quote]Ive added a random time to the red laser doors this means they can shut early, before they have all opened meaning some are open while others are closed, this is ok though it returns to normal after and i think adds to the WILL IT SHUT ON ME feeling LOL[/quote] Have fun with this map;):D [b]Extra screenies:D[/b].

36,953 downloads Uploaded: of war or slaves and would fight to the death for the entertainment of the Romans. In Jake Keating 's 'Colosseum ', you play a gladiator, never before been in battle. A fellow prisoner takes her time to explain to you what you can expect and even the guard allows you to witness the bloody fate of two gladiators before you. Without even a few moments to really let what you just saw sink in, it 's your turn to enter the enormous arena, packed tight with up to 45,000 Romans - all cheering for your death. Having played quite a few SP mods now, I have to say that this is definitely my favorite one.

The map, the characters, the scripting, the music - everything is just wonderful. And you can learn so much about everything around you. From what weapons were used by whom, to what duties were expected from the Roman Legionnaires. Unfortunately, the prison guard was Mon Mothma and my prison-mate who later helped me kill the Legionnaires, was Tavion.

=/ I don 't know if that was intentional or if skins were missing or something, but that did kind of pull me back out of the era and put me back into JK2. I would 've loved to have had more of a story. Like maybe some background on some of the characters, especially my own. Like why I was in there, did I have family? Do that for other characters too - create a certain poignancy when you befriend them, go into battle, knowing they have a family waiting for them, hoping he 'll win just one more fight so he can win his freedom and go home, only to be killed, fighting alongside you - er, I 'm getting a bit carried away here, aren 't I? Just a thought. *giggle* The only other thing I can say about this is - it 's just too darn short!

I didn 't want it to end. I want to play more, learn more, see more. 'Ave Jake Keating, morituri te salutant. ' ~AmosMagee. 33,759 downloads Uploaded: from the movies to help build it, while putting in my own twist. The lower floors are designed to train our padawans away from the FFA madness that tends to happen in the main hall:) The upper levels in the hall include the archives, based roughly on the scene from Episode 2, while the other rooms are a basic duel room, and an advanced duel room using water as a 'booby-trap':) On the top floor is the meditation room, also seen in Ep. 2, as well as the Jedi Council room beyond a small waiting room.

There are 13 chairs in the room, as we have 13 Council members in our Order. Enjoy!!![/quote] For a first time mapper, damn good! There is a lot mapped out, some of it is quite familiar from the Episode II Movie. There are lots of rooms lined up on the walls, though some are a little empty, there are some rooms which are interesting; a pitch black one with these white circles in the air (a little freaky because you have no idea where you are going;) if it wasn't for the small light leaking in from outside it would be hard to get out) another room has small pools and ledges, a training room of some sort. All in all, the map was quite good, it needs some skyboxes rather than statix images that can be seen in the main council chamber and another room, I'm sure it'll be there in the final release:D To see what all is being put in the final release check the readme out:D [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Sounds:[/b] No. 26,982 downloads Uploaded: all Shroom's fault.:P Now, onto the review.

ShroomDuck created this clan map for TMBJ (They Might Be Jedi) long ago (like, November of last year) but never sent it to JK2Files.com. This map is a favorite for many and is not your typical clan FFA map.

Instead of, say, giving each member of the clan their own room, Shroom had many of them submit art that has been added to one room. Very nice personal touch, I thought, that allowed him to concentrate on making a fun map without a lot of bedrooms that serve no purpose really. Each room has a different theme, but every room is a great size for duels and FFA's alike. The main room where everyone spawns is small enough so you can find people easily and is set up so that you're encouraged to pick a room and not like, hang out in the 'lobby' (for lack of a better term). The screenies below show all the rooms (well, almost), but to really form an opinion of this map, you gotta play it.

This is, by far, my favorite ShroomDuck map. Anytime we play it on my server, I'm always asked to extend the timelimit. Shroom is known for making brightly colored (or is that coloured?) and fun maps. And the music. I rarely mention the music, but knowing how much time was spent on this, well, I gotta say something. There, I said something.;) He really did a great job on this map, but I still question one thing - the Rainbow Room. Rrrright.;) Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee.

22,825 downloads Uploaded: [file='2199'][b]ladder_no_music.zip[/b][/file] - [i]Just the Map[/i] - A small download for dial-up users (broadband impaired:D). Everything but the music. - [file='2200'][b]ladder_music_only.zip[/b][/file] - [i]Just the Music[/i] - For those who got the map and now want the music. To start off with a quote from the author, JediNight: 'The Ladder is pure, nonstop combat', and that's just what it is! This map is actually more of a 'training map' but it sure is a lot of fun. Here's another quote from the author, describing the map very well: [quote]You will have to fight your way through endless waves of reborn (54 of them), each wave progressively tougher than the last. But, [b]you start the map with full saber and force powers[/b] (except saber throw 3 because level 3 saberthrow is better for fighting stormtroopers than jedi).

You will even fight Tavion and, at the very end, Desann! IF YOU HAVE NOT FINISHED THE FULL GAME, DO NOT PLAY THIS AS IT WILL RUIN THE ENDING FOR YOU![/quote] To be honest, I was playing some eurotrash trance while testing this baby out, I forgot music was included so I can't comment on the music, although I believe I did hear some Prodigy with Smack my bitch up! While playing this I took 71 screenshots, mainly to show off my skillz ofcourse:) lol, of which I have placed 13 thumbs and 13 full size shots for you below!

Now I played this map on the hardest setting (which is the default when you load the map through the savegames menu, see readme.txt) and to be honest, it wasn't hard at all. But then again, I can't remember the last time I didn't end up #1 while playing on jolt.co.uk FFA servers:) But then again, maybe my lame tips are to blame for finding this easy hehe:) [b](Lame) Tips[/b]: - Stun the enemy with lightning, then shrike 3 (or more?) of 'em at once with a heavy saber horizontal swing.

- Run around the arena's outer ring to recharge your force so you can heal yourself (F5), the enemies will just walk behind you, looks like they're to friggin' dumb to cut you off hehe:) [b]Some Notes:[/b] - This could be considered a spoiler for those that didn't finish the Single Player campaign yet. - Tavion is easy as pie. If you know what I mean. - Desann only took 4 heavy saber strikes to kill, he didn't even scratch me:D - Some tips / cool things you can try out can be found in the included readme.txt - F9 and F12 (default keys for quick-save and quick-load) are your only friends here.:D [b]Installation Instructions:[/b] These can also be found in the included readme.txt file (which can be viewed below), but I just wanted to stick 'em here too: 1) Drop the ladder.pk3 file in your Jedi Knight II's GameData/base folder. 2a) Bring down the console (SHIFT+~) and type 'map ladder'. 2b) Go to your load menu and load the savegame named 'ladder'. Be warned, however, that I saved the game on hard difficulty, if you want to play on an easier difficulty, either set it in the menu or on the console (set 'g_spskill' to '0' or '1').

[b]Screenshots:[/b] And now, the screenshots, featuring me (Pro-Filer):D Me Vs. 4 Reborn 'The Sucking Hole' Bring it on!

And more action! Even Pro-Filer's die:( Kicking Black Jedi ass!

Tavion Dies Desann Dies:cya: What a happy end!:cya: Now go and try this map out already! 21,453 downloads Uploaded: place inside a building, plenty of room all around with a statue sitting in the middle. Great lighting effects coming from the window (gives a sense of source of light). The last map looks much like the theme of the first one though it has more buildings in it, a stream and bridge. The skin looks excellent too, pretty cool how it gives a whole new look to the JediTrainer model! All 5 things in the pack are definitely worth the download, so check it out! [b]Bot Support:[/b] Yes (for maps and the skin) [b]CTF/CTY Support:[/b] Yes (for the skin) [b]New Textures:[/b] Yes (for the maps) [b]New Sounds:[/b] Yes (for the maps and katana).

21,370 downloads Uploaded: I'm going to. Darth.Hunter's map is much more accurate, but it's nearly impossible to play on. This map, however, is quite playable.:) In fact, the layout of weapons is even well-thought out for reenacting that famous scene.

I won't even touch on the subject of my FPS.;) But it was better than I expected, anyway. There are several passageways and hallways and staircases all over inside. This could be a fun map to play with a large group. The tower appropriately houses a disrupter with ammo and, of course, the mines are found deep within the keep. Now, it's not exactly a secret if you're smart and read the readme first (which I didn't) - the wall explodes. It freakin' explodes! I had no warning whatsoever.

The explosion scared the living $#&! I jumped about 2 feet out of my chair. Okay, so that was SO freakin' cool. So, bottom line, I really enjoyed this map. It was fun to explore and it looks like you could have a great time with a guns FFA on this map.

Also, it includes bot support, so if you don't play online, you can still hope the bots will help you either defend Helm's Deep or maybe you can fend them all off on your own.;) Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, Duel ~AmosMagee. 17,400 downloads Uploaded: level look gooooood;). The central courtyard has two entrances to each base, one is more direct while the other does wind around here and there. Each base has a very small yet very beautiful (yes, I meant to say beautiful;)) garden/courtyard. These also contains health pools which are team based (i.e.

People from the blue team use the health pool and vice versa for the red team). The many parts to the palace are connected by teleporters, so it would be a good idea to get used to this map and know where you are going to get teleported to;) The flag rooms are long hallways with the flags at one end (also what the Author calls the 'Throne Room'. Again very detailed, the walls, the pillars, everything! Lastly, yes, there is a secret to this map, and OMG is it a cool secret! I love how you get to the secret place and once you get there, it's just. Very realistic. But I don't want to give it away so no screenies or description of that area:p If you ask me, the big file size is completely worth the download!

[b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Game Types:[/b] CTF (Though it seems the map is capable of FFA's as well). 16,291 downloads Uploaded: Kurek (FFA, Duel) Matrix Lobby (FFA) Some really amazing work, great attention to detail and ofcourse, cool gameplay:D. Inexistence is set out in space and has an industrial feeling to it. Evening Glow has a Bespin theme and some nice lighting/ambience.

Gaspoet is more of a city side map with trees and plants and walkways. [i]Gaspoet by Dracard[/i] River of Blood is one of the best, a broken down building with all kind of debris around, and alot of breakables too }. Sanctuary is equally good, it's mostly inside a 2 level building and has a really creepy feel to it, really nice! [i]River of Blood by Wazzit[/i] Kurek seems more like a fast paced map with jump pads, teleporters, lava and more. Matrix Lobby is ofcourse the infamous scene in The Matrix where Neo fights the bad guys, don't be suprised if things get messy;). [i]Inexistence by Gonk[/i] [b]Bot Support:[/b] Yes - only for Evening Glow and River of Blood though [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]Game Types:[/b] (Mentioned above with each map). 15,424 downloads Uploaded: on JK2Files.com.

*gasp* Yes, I know. Now on with the review. In this sequel to the popular first Country Roads map, there is now a maze, a pig 's sty and a rideable tractor.

ShroomDuck 's signiture slippery surface makes a reappearance in the familiar 'Xpress way '. Thankfully the music has been updated with a more (in my opinion) tolerable version of the fitting song 'Country Roads '. Bottom line, this map is fun to play. Blocky here and there.

And it 's not exactly. Visually stunning. But that wasn 't the point of this map or the map before it. When asked why he made the Country Roads maps, Shroom says he simply asked himself 'What is the exact opposite of Star Wars?

' And this, most definitely, is the answer. Have fun, kids.:) Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee.

14,837 downloads Uploaded: enemy, but also fight yourself from falling down:p The map still has some textural glitches plus a bug mentioned in the readme, however, consider this a beta as it was rendered for LivingDeadJedi by the fine folks at Ravensoft because the SDK / JO Radiant isn't out yet, so this does not allow a mapper to fully optimize a map. Nonetheless a great map and a must have! Be sure to also get the final when it gets unleashed! I posted 16 screenies if you're not convinced yet. Oh and congratz to LivingDeadJedi for being the first person to release a Multiplayer level!

You may have 1:beer:'s now! (or more) [b]Note:[/b] I did not RATE this map yet as it is a beta and a newer version will be out once the SDK hits the scene! I did however take 80 screenshots (yeah I tend to overdo it) and you can find them if you scroll down a bit! [b]And some final notes from the author:[/b] [quote]This map will be part of a MUCH bigger cloud city map later this year with a falcon you can walk inside (which ive seen by the way =]) which is being made by my friend [XG]Darth Vader OH TRY TO BREAK WINDOW IN ERM WINDOW ROOM LOL one that breaks it gets a surprise HEHEHE[/quote]Check the readme for additional info, known bugs, credits and installation instructions! Be sure to tell us what you think by posting in the comments and by rating this map (near the top of the page)! [b]Inside Shots:[/b] [b]Let's take this outside![/b]. 10,891 downloads Uploaded: indoor-areas, music from the arena in ep2 and more guns and stuff.

There is also a version without the music file, it's about 2 meg.[/quote] One of the best parts about the map is the fact that you can play it in multiple game modes. While it's pretty fun playing FFA with a whollleee bunch of people, CTF(and CTY) is just as good! This version has so much more atmosphere than the previous they look quite different. Under the two bases there is a corridor and 2 rooms connected with an elevator, not only are these new areas to the map, but also provide an easier route to your flag. Along with all that, there is also cool Episode II music playing in the background:D [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]Game Mods:[/b] CTF, CTY, Team, FFA, JediMaster [b]Note:[/b] A version WITHOUT music is also available: (2.96Mb).

10,690 downloads Uploaded: is as blue as blue can be and the lush landscape suggests a tropical setting. There 's a bridge over the small river that leads to a large door. Before entering the building, I 'm sure you are relaxed by the tranquil place you 've just arrived. Prepare yourself for the unexpected. Once inside, I thought this must be a map of contrasts. While outside it was bright and sunny and made a nature-lover out of me, inside is a large, round room full of marble and fire.

A river of red lava runs around the outside of the room (and possibly under). Enormous columns demand your attention, with large DRaGON murals spotlighted and hanging from two of the columns. Obviously this grand entrance is like a lobby of sorts, a meeting place for those who 've come to see the clan and their leader. There are tables and chairs set up on the platform and a small podium just below for the speaker to address the council. Far in the back is a large and quite intimidating chair for their leader, the Empress. If you can tear your gaze away from the shiny and mesmerizing marble all around, you 'll notice some nifty little transporter things. One of those transporters will take you to a very Matrix-esque dojo.

Murals are hung high. Daylight seeps in through the windows. And the best part. Some stuff is destructable!

Take a different transporter from the main room and you 'll find yourself in a very futuristically (is that a word?) textured duel arena. The entire room is actually dome shaped. If you know what that means, have fun with it. The four discs on the corners there are bouncy pad thingies. This actually reminds me of another duel map I played once on DarkSide servers. Just in it 's gameplay, not design or textures.

The third room the author told me what it was based on, but frankly, I 've forgotten. I have a horrible memory. But I like this room! It 's all stone and has two very deep, very cool windows with a view of like, um, outside.

There 's a patio of sorts with tables and chairs. Maybe Night Shade said it was based on Mask of Zorro. I think that 's it.

Well, in any case, great room for dueling. And finally there 's a lovely room outdoors for dueling, with old stone textures and trees. Nothing exciting or special about this room, but it makes for nice variety. That last screenshot you see there is of the disco/bar included. There 's room to duel up above on a glass platform. This room is actually not all that easy to find.

In fact, there are about half a dozen secrets in this map. And I 'm not telling you where they are, how to find them, or how cool they are.

It 's your job to hunt them down. Oh, and Night Shade asked me to tell you guys to not email him and ask him what the secrets are - he 's not tellin '. Just search and hunt and. You 'll find them eventually. Now, my favorite part about this whole map, besides the design in general is how the author handled music. Normally when I play a map, I don 't listen to the music included because the loop of the same thing over and over is bound to drive anyone nuts.

Look at what listening to 'Country Roads ' did to TMBJ! Anyhow, so I 'm taking this tour with the author of the map and I hear lovely sound effects where I 've spawned.

So I turn up my sound effects and remember to move my music slider up as well. But I hear no music. So we get to the first room and I notice this little podium over on the side.

It has a music note on it. Naturally, I run over and press the button.!!! Matrix-flavored music starts playing. We go to the next room and there 's another podium there. And the music stops when you leave the room, cause it 's like, sound effects and stuff. I 've seen this done before but it seemed more like a novelty. In this map, it 's like specialized duel music depending on what kind of duel you 're in the mood for.

Night Shade 's map reminds me a lot of other maps. I won 't mention names of those other maps, but it 's obvious that the author here was inspired by many different mappers. I have seen better maps before, I 've played maps that I 've had more fun playing, but can I just tell you guys something here? This is Night Shade 's first map - EVER. I didn 't notice any glaring errors anywhere.

Sure, there were a few things I didn 't like, but meh, there isn 't one map out there that I like completely. For a first-time mapper. No, I 'm not gonna do that. This is a great map, period.

I could totally see this map joining the rotation on many FFA servers out there. Fabulous job, Night Shade. [/quote] I really liked the first version of this map and I didn 't think it could get better. In fact, I 'm still not sure if it 's better or not. I can 't remember the music from the first version of this map and if there 's a new secret area, it 's hidden well, because I don 't think I found it. Bot support was added for this final version of the Temple of the Dragon, so download it and don 't worry, you won 't have to download it again.

This is the final version. Isn 't it always the final if the author says it is? Well, we 'll see.;) Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee. 10,481 downloads Uploaded: (did I just say simple?

I meant to say, don't miss the wall detail in the corridor! Each pillar is made of a number of brushes) the corridor leads to a medium sized room where right infront of you is the amazing gate glowing:D There is also this console infront of it (not sure what it's called) but it too is very detailed! When you enter the gate, you are taken to the main SG Complex. This part is kinda small, you can only go in a rather linear route (though once again, many details to see on the wall!) There are two rooms to explore in this area, one has many computers (some kind of control room most probably) and above it is a conference room. The map seems to be canon to the show (though I haven't seen alot of the show) but I really was amazed at the detail. Little did I know something to take my breath away was coming next;) Looking back to go back through the gate I thought I'd check out the first area again.

But only to find that the gate takes me to this station floating in space! Truly another piece of hard work that did not go unnoticed.

Working with curves is hard, and this part of the map is flawless to the naked eye. There are elevators that take you between the levels.

And this really gives a feeling of walking around a deserted/abandoned station. Definitely a must download! If there is one file to dowload today, make it this one:D [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Note:[/b] This map may require some extra memory. If you get a hunc_alloc error then do this: 1. Open the console 2. Type com_hunkmegs 128 (If you don't have 128mb of RAM then don't do this!!!!!!).

10,468 downloads Uploaded: map has 3 Secret Areas, where you can get better Weapons and items, Happy Searching!![/quote] I don 't watch Dragonballz, but the map was fun none the less. There is a lot of breakable stuff in here, pretty much all the benches/sofas inside the house are destroyable, and the main arena outside, the floor tiles will actually break up too! I found the 3 secrets to the map, all containing a powerful weapon and some powerups, though finding out how to get to these secret places is a big challenge! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]Game Modes:[/b] FFA, Duel, Holocron. 10,423 downloads Uploaded: likely be facing the house. First off, the woods are very dark.

In fact, there is almost no lighting in the forest area. This just really ruins a lot of the effect that the woods would have, and forces you to stumble around until you find something. And then there are the trees in the forest. Or all the trees in the map, as a matter of fact. I can walk through them all. That 's great if you want fake trees, but I don 't think that the author really wanted that. The next little area is a graveyard, which transitions from the very dark lighting of the forest to somewhat better lighting.

I found the names on the gravestones rather funny, and I also found the 'sign here ' gravestone interesting.;) I also found the smiley face tombstone to be funny.:) One side note about this map is that there is a wall all along the side. And guess what? You can walk on it! There 's nothing I like more than going to places in a map that I 'm not supposed to get to! With this you can go on top of the tunnel leading to the graveyard, and have a nice time looking around.:p Okay, onto the house. You walk in and there 's a desk to the right I believe. There 's a button on the desk.

Now what are you supposed to do when you find a button? That 's right. You 're supposed to press it. It took me a while to find out what this did, but when I did I thought 'Oh cool '. What it does is change the skybox so that the map is set in the daytime instead of nighttime. However, this doesn 't really work.

While the skybox changes, the lighting doesn 't. So it 's dark in the same places as it was before, and doesn 't look realistic. So in that instance the lighting needs to be worked on. In fact, it needs to be worked on in general. It gets really dark in some areas, and really bright in others. Okay, so the inside.

There are a few areas on the inside, and I 'm only going to mention a few. One of them is the dance area.

Ever hear the hamster dance song? Well it 's a real uppity and happy song, and I think you 'll enjoy it. Anyways, it plays when you turn it on when you go onto the dance floor. Watch your step, it 's slippery.:) Another area in the map was a big piano, kind of like the one in the Old West map. Only the sound quality of this piano isn 't nearly as good, and sounds more like an electronic piano that 's out of tune. And the final area in the house that I 'm going to talk about is the little dining area.

Grab some ysalamari. While this is a nice touch, I think that it could have been made better if the author had placed the spawn point for the ysalamari a bit lower just so that it 'd look like it was actually sitting on the table. I did find one or two missing textures, but you probably won 't notice them.

But the big thing that needed working on in this map was the lighting. There wasn 't hardly enough in some areas, while there was enough in some. But, it 's not a bad little map. But there is one little side note. You don 't have to put color codes into the name of a map.

Just put them into the arena file. Bot Support: No New Models: No New Textures: No New Music: Yes Gametypes: FFA ~Zach. 9,775 downloads Uploaded: as an alternative to their usual inaccurate firefights. Since the Battle of Endor, with increased freedom of travellers to explore the galaxy again, one of the original arenas for this sport was discovered in an isolated forest on Kashyyyk. It was quickly transformed for use with the more evolved and deadly sport of Capture the Flag.'

[/quote] You think you've seen all the forest possibilities for maps.You see Ewok Villages.then you see this.Kashyyyk, the Wookiee homeworld. This is as different from Ewok village type maps as night from day. The Trees are huge towering columns that almost disappear into the darkness, above and below, with a canopy of leaves and branches way overhead.almost too far above to see. The tree trunks are carved out in numerous places, and you can run through them. The walkways are often very wide, and very meticulously structured.

You get the feeling that the Wookiees had a greater sense of craftsmanship than the Ewoks. When you fall, you fall into blackness. There is a subtle blend of technology, in the form of a few doors, lights, and panels, and this authenticates the portrayal of the Wookiee way of life in my mind. The forest feels so massive I would almost say it is 'cavernous'.

The flags are kept inside two large, main huts. Between the huts you will find two mirrored 'staging' platforms, where confrontations are most likely to take place when flag carriers and defenders bump into each other. For this reason, I think this will make a very good FFA map as well (hint, hint). And between these two staging areas is a large circular room, with two levels. Upper levels take you to the flag huts the front way, lower levels take you the back way. I am reminded of the bridge crossway at the Bespin Exhaust Shafts CTF map.

These five major areas are linked up with a network of bridges, catwalks, ropes, platforms and tunnels through tree trunks. Some bridges don't have railing, to placate the force push people, and others do. There are short step-ladders in several places; when you walk up to a stepladder, an invisible trampoline jumps you right up to the next level.

You can actually run across the ropes that link bridges to platforms if you want to take a somewhat unnecessary shortcut. The tunnels through massive tree trunks are very squarely cut.

Torches and wall fires are harmless. For each team there is a somewhat-removed hollowed-out tree with a working shield charger inside. Background music is from the Bespin maps. Only one downside, and it's minor: No bot support.

Other than that, this is one of the great CTF maps, and I would say it definitely lends itself to the good FFA, if DeTRiTiC-iQ will consider porting it! Get this one NOW! 9,699 downloads Uploaded: RP-ing or exploring, as there are many secret areas and death traps. The duel map consists of a main pad with two smaller ones connected by a walkway to it. Some of the secret rooms and areas had some really impressive shader work. And none of the secret entrances use the same technique; some have hidden buttons, others hidden teleporters, etc.

I still haven 't found some of the rooms after playing the map several times. There was some z-fighting and missing textures, but other than that the map itself was very well done.

I also liked the background music collage; it sounded like a mixture of Scottish bagpipes, then an Oriental song (possibly an anime soundtrack), and finally a techno/funk remix. Alhtough the download 's a bit big, I 'd take the time to go ahead and d/l! Technical Data: Pros: 1. Lots of secrets: hidden rooms, platform training rooms, security camera rooms, death traps, and more! Fantastic eye-candy shader work, several sky boxes, etc.

Low FPS in areas 2. Missing textures in Phoenixus Temple room; z-fighting in the smaller wood and stone building. No bot support Rating: 8/10 Bot Support: No New Textures: Yes New Sounds/Music: Yes Game Types: FFA, Duel; Duel JEDIofONE:mepimp. 9,648 downloads Uploaded: Unfortunately, as I 've noted before, my puter sucks, so my FPS was considerably low in some areas. But, I can deal with occasional low FPS for this map. I thoroughly enjoyed this map.

It really does have something for everyone. It has a dance floor, a bar, at least three very different dueling areas (I didn 't cap all of them) and one of them is the landing pad at Bespin.

LOL I love that. I mean, usually it 's not a good idea to copy something that 's already been done, but this is just one area of a large map with several unique and creative places. Each area is easy to get to and while it may not seem obvious how to get back to the main part of the map, well, just take a leap of faith.;) Great job, Sevker!

Bot Support: No New Textures: No Game Types: FFA, Duel(?) ~AmosMagee Ps. If you devs want better reviews of your maps from me - upgrade my puter for me.;). 9,347 downloads Uploaded: Emperor's ship to a fairly large courthouse on the planet of Bakura.

Kyle and a small force of Rebel soldiers are on there way to locate the Emperor and seek out his devious plans.[/quote] A continuation of Zeus's previous map, this one has some great improvements and (to me) more challenging. You start off with a couple reenforcements, but maybe it just the way I played but let's just say they won't be with you till the end, much less half way lol. The map is filled with enemies, I'd advise you to save often because there is no telling when you'll die:D! Some community made skins have also been used so you might see some familiar things.

There are some great in-game cinematics and overall smooth gameplay. The map is pretty huge but I'm sure it'll satisfy your sabering appetite;). The ending was the hardest to me, but I won't tell you what all happens so check for yourself!:D And the game has just begun:eek: Struggling to stay alive. Palpatine himself;) His personal guards no doubt Here we go, FINALLY he gets up lol (You might want to give the readme a glance over too) [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Skins:[/b] Yes [b]New Models:[/b] No.

9,268 downloads Uploaded: white. Well, not really. But I did get a pleasant surprise to find almost everything retextured to be Christmas-y. Things have been added on, changed, and areas have been expanded. For instance that one spire thingy in the original map has been replaced with a Christmas tree. Lights have been strewn across the map. There are wreaths all over.

And there’s even a sleigh flying! And you can even jump up onto it and ride it. I liked how the snow in the map piled up to the walls, and how the lights flickered on and off. The sleigh was also fun to ride on. But the niceness of the map was counteracted because in some areas the textures were not redone, so you have regular Bespin textures in a snowy map. I did enjoy this map, and I suggest that you download it, just for a change of scenery. Bot Support: Yes New Music: Yes New Sounds: No New Models: No New Textures: Yes Gametypes: Duel, FFA, Jedi Master ~Zach.

8,950 downloads Uploaded: others. They follow you around (and also walk too slow:p) so just be a bit careful as they can get themselves stuck and are too stupid to 'unstick' themselves;). Make sure they stay close to you also otherwise they will get locked behind the door when you leave. There are many battle droids waiting for you outside. So if you left any of your people behind you'll need them now (for body armour if not to help you kill }>).

There is no Jango or any of those other big evil guys here. Just battle droids. [i]FYI: I have a GeForce4 4200 and look at my FPS:eek: But I only turned down model detail. So just beware[/i] [b]IMPORTANT:[/b] For this to look right, you need two files.

Large Sand Arena map: 2. Episode 3 mod: [b]Install:[/b] Extract the.sav file to your /gamedata/episode 3/saves/ folder.

Go into JK2 SP and select it from the list. 8,744 downloads Uploaded: from the Author: [quote]This PADPack contains four so called PADMaps, which are espacially designed for Duel-Matches. PADMaps represent a high detailed and very harmonic sort of Maps, which also are outstanding in their colourfulness. I wanted to create a PadPack with four totally different Duel Maps for a nice time of action. So I hope your Hardware takes this 'Map-hit', otherwise i beg for your pardon:)[/quote] And guess what!

Bots are supported as well! Screenshots of the four maps:D: PadHall PadHangar PadReactor PadTemple.

8,578 downloads Uploaded: you as you make your way up the grassy path and under a great arch to the doors of the chapel. Off to one side is a brightly lit door that leads to a small dueling area. If you continue walking past the viewing area, you come to a door that opens outside to a small, enclosed area with another statue of the Ysalamiri. A carefully laid stone path takes you to an old broken well. If you retrace your steps and continue towards the main doors of the chapel, you might find yourself distracted by the bright blue light off to the side.

Found at the bottom of the long, winding staircase is the coveted Ysalamiri, with a beam of light shining down on it. Again, back to the chapel doors where upon entering the solemnity is nearly palpable. The only light in the large temple comes in from the beautiful stained glass windows, creating lovely patterns on the bare floor.

Above, though, you do see the faint glow of lanterns. Go back out the large doors of the chapel and there on your right, through the door there, is a staircase, leading up to bridges and ledges and the roof and finally, as you round a corner, is a door that opens to reveal a long platform that goes almost the entire length of the chapel. A beautiful map to look at, yes. But I also think duels on the ledges and roof above could be exciting and dramatic. The only problem I see with gameplay is that not many will have the patience to climb those stairs everytime to just play up there, though there are some spawn points up high. Also, there are plenty of other areas to duel and have some great FFA 's. I really haven 't decided whether I like the lighting yet or not.

In some areas, it adds to the drama, but is a bit dark for my taste. Though, could be great for hiding. *shrug* I love the curve details added outside and inside the buildings, they seem to draw the eye away from sharp edges. I think the only thing I didn 't like about this map was the texture used on the umbrellas - just didn 't seem to fit with the theme, to me, anyway. Keeping in mind this is a beta map, I won 't get onto Rgoer about bot support. I anticipate the update to this map and I really hope he adds music too. Great job, Rgoer!

(By the way, I think this is his first map, but don 't quote me on that.) [/quote] Okay, it 's obvious that I liked the beta version of this map, so can you think of any reason why I wouldn 't like the final version? Yeah, me neither. There are some extra rooms here and there and some lighting changes which I think are a huge improvement. Remember the staircase down to the ysalamiri? Now you don 't have to like, shield your eyes from the bright blue-white light. He 's toned that down quite a bit.:) No more missing textures by that broken down well. And the biggest, most noticable change - the skybox!

The large ysalamiri statues look so much nicer against the bright blue. Very pretty.:) Oooo. And the reward for finding the secret area. Very cool, indeed. You can bet that this map will be updated on the JK2Files server very soon.:D Bot Support: Yes New Textures: Yes New Music: No Game Types: FFA, TFFA, Duel ~AmosMagee. 8,251 downloads Uploaded: tropical setting.

There's a bridge over the small river that leads to a large door. Before entering the building, I'm sure you are relaxed by the tranquil place you've just arrived.

Prepare yourself for the unexpected. Once inside, I thought this must be a map of contrasts. While outside it was bright and sunny and made a nature-lover out of me, inside is a large, round room full of marble and fire.

A river of red lava runs around the outside of the room (and possibly under). Enormous columns demand your attention, with large DRaGON murals spotlighted and hanging from two of the columns. Obviously this grand entrance is like a lobby of sorts, a meeting place for those who've come to see the clan and their leader. There are tables and chairs set up on the platform and a small podium just below for the speaker to address the council. Far in the back is a large and quite intimidating chair for their leader, the Empress.

If you can tear your gaze away from the shiny and mesmerizing marble all around, you'll notice some nifty little transporter things. One of those transporters will take you to a very Matrix-esque dojo. Murals are hung high. Daylight seeps in through the windows. And the best part.

Some stuff is destructable! Take a different transporter from the main room and you'll find yourself in a very futuristically (is that a word?) textured duel arena. The entire room is actually dome shaped. If you know what that means, have fun with it.:D The four discs on the corners there are bouncy pad thingies. This actually reminds me of another duel map I played once on DarkSide servers.

Just in it's gameplay, not design or textures. The third room the author told me what it was based on, but frankly, I've forgotten.:) I have a horrible memory.

But I like this room! It's all stone and has two very deep, very cool windows with a view of like, um, outside. There's a patio of sorts with tables and chairs. Maybe Night Shade said it was based on Mask of Zorro. I think that's it.

Well, in any case, great room for dueling. And finally there's a lovely room outdoors for dueling, with old stone textures and trees. Nothing exciting or special about this room, but it makes for nice variety.:) That last screenshot you see there is of the disco/bar included. There's room to duel up above on a glass platform. This room is actually not all that easy to find. In fact, there are about half a dozen secrets in this map.

And I'm not telling you where they are, how to find them, or how cool they are. It's your job to hunt them down.

Oh, and Night Shade asked me to tell you guys to not email him and ask him what the secrets are - he's not tellin'.;) Just search and hunt and. You'll find them eventually. Now, my favorite part about this whole map, besides the design in general is how the author handled music.

Normally when I play a map, I don't listen to the music included because the loop of the same thing over and over is bound to drive anyone nuts. Look at what listening to 'Country Roads' did to TMBJ!;) Anyhow, so I'm taking this tour with the author of the map and I hear lovely sound effects where I've spawned. So I turn up my sound effects and remember to move my music slider up as well.

But I hear no music. So we get to the first room and I notice this little podium over on the side. It has a music note on it. Naturally, I run over and press the button.!!!

Matrix-flavored music starts playing. We go to the next room and there's another podium there. And the music stops when you leave the room, cause it's like, sound effects and stuff. I've seen this done before but it seemed more like a novelty. In this map, it's like specialized duel music depending on what kind of duel you're in the mood for.

Night Shade's map reminds me a lot of other maps. I won't mention names of those other maps, but it's obvious that the author here was inspired by many different mappers. I have seen better maps before, I've played maps that I've had more fun playing, but can I just tell you guys something here? This is Night Shade's first map - EVER. I didn't notice any glaring errors anywhere. Sure, there were a few things I didn't like, but meh, there isn't one map out there that I like completely.

For a first-time mapper. No, I'm not gonna do that. This is a great map, period. I could totally see this map joining the rotation on many FFA servers out there.

Fabulous job, Night Shade.:D Bot Support: No New Textures: Yes New Sounds/Music: Yes Game Types: FFA ~AmosMagee. 8,227 downloads Uploaded: some background music too which I think sounds cool:D and again adds to the atmosphere. The only crib I have with the map is that the windows aren 't breakable:O!

Because of that you kinda get stuck in corners i.e. Dead ends (like in the offices, etc.) which generally is never a good idea to have on a map. The map is made for clan WOV and has some personal things like landing pads for some of the members, conferenve rooms, training rooms, etc. Overall a pretty good map, has some cool stuff to it, definitely check it out! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes.

7,954 downloads Uploaded: there called:confused: ). The Sarlacc 's insides make for a good dueling area if u mind the water;) but the only way out is through death, which makes sence. Jabba 's ship come with its own gun (which dont fire, radient prob i 'm told), jabba 's seat thingy, a dinning area and for some of you the most important place, a bar:beer: All in all a very good map however you will need a relativly good PC to run it i would have thought 1Ghz would be ok but u might need more or less depending on RAM/GFx card. 7,566 downloads Uploaded: can kyle do it?[/quote] The entire mission is spread over 6 maps, and I can tell you it 's a toughy! I don 't exactly know how you are expected to get through this entire level in one go because seriously, there are wayyyyyy too many reborns/stormtroopers at the same time.

The map design isn 't too bad, though with the number of enemies you might get some lag on lower-end systems. The map design is a bit closed up, but again it isn 't too bad. If you ever get stuck and don 't know where to go, just look around carefully (up and down;)). I got stuck for about half an hour before I finally realized where to go. Hopefully it won 't be the same headache for you;) j/k, it 's a bit of a workout really, oooh fun! 7,419 downloads Uploaded: Jesterspaz[/i] CTF_WLS1 has got multiple ways to go form one base to another and definitely is my fav;).

[i]CTF_WLS2 by Takimoto[/i] CTF_WLS 2 takes place on planet side, half of the map is above the ground while the rest is underground. The two places are interconnected by two transporters in each base. This one is fairly open then the rest too. [i]CTF_WLS3 by Dubbilan[/i] CTF_WLS 3 is just green:p. Actually this one has a medeival-ish effect to it, stone walls, though there are curves and some cool architecture.

There are also these green light tube things which look cool;) [i]CTF_WLS4 by Expandable[/i] CTF_WLS 4 is kinda like an Imperial theme to it. This one feels like some abandoned station but it's still alive with sounds and hums from the machines;). This map is also pretty big and many passages and such to get around.

[b]Bot Support:[/b] Yes [b]New Sounds:[/b] No [b]New Textures:[/b] Yes [b]Game Types:[/b] CTF, CTY [some maps support FFA, TFFA and JediMaster]. 7,345 downloads Uploaded: thirty-megabyte download? To be perfectly honest with you, I have no idea whatsoever. Don't get me wrong, this is an awesome map, but about a third of it is completely unnecessary. You'll understand what I mean in a bit. Until then, on with the review!

The DMF Clanbase (version two, in case you care) is a veritable monstrosity, and it has it all when it comes to detail. So much, in fact, that it would be almost impossible for me to even attempt to give you all an idea of everything it has -- in detail, that is -- without making the review so incredibly long that the FilesNetwork server would collapse from the upload. 7,192 downloads Uploaded: the map.

This is an enormous map with many rooms and large corridors. The weapon placement does seem well thought out, except that since the map is so big, the weapons are very spread out and seem few and far between.

There are some intersting shaders here and there and really the screenshots should tell you all you need to know. Is this map visually appealing? I mean, it does seem a little bit bland because so few textures are used in such large areas, but it still looks great. The only issue I have with the map is with the spawn points in relation to the biggest area of the map, which would be the most likely place for an FFA. Then again, that is where my FPS takes the biggest hit, so. It 's a lovely map and would be best for gun FFA 's, in my opinion.

Beautiful work, Breath.:) Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee. 7,145 downloads Uploaded: area. The hangar opens out to a perfect view of Naboo which really looks good! The architecture reminded me alot of the movie (which I guess is the point;)) very clean brush work and very nice lighting! The Reactor complex is equally amazing, very neat work and looks so cool it's almost real!

I loved how the Reactor core things faded away into the darkness, compared to other maps this seemed to look much more natural. The 'duel room' where QuiGon and Maul fight also follows the same above pattern of 'goodness':D. Nice lighting again and the very clear textures definitely made the room MUCH better than anything else I've seen. (Well overall, the textures were very well done and if they weren't half as good I doubt the map would have been the same) Another cool thing: the colour of the brick walls is kinda reddish. But if you like the yellowish colour (like in LivingDeadJedi's map) then there is a pk3 file that you will need to extract also that does this. Lastly, there are also two maps in here. One is an FFA map (FFA_DotF) and the second is a duel version (Duel_DotF).

The Duel version is basically includes the room where QuiGon and Maul fight. I found this view by mistake, but I thought it looked pretty cool! So here is the screeny;) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]Game Types:[/b] FFA_DotF: FFA, TFFA JediMaster; Duel_DotF: Duel. 7,006 downloads Uploaded: Stormtroopers who are ready to riddle you with their ammo.

If you can get past them, be prepared to face a few more baddies in the next few rooms, but it 's not long before you come to a glass maze where you you will fight the eager Tavion. Once you defeat her, you move through the maze all the while being taunted by Desann who just can 't seem to wait to tear you apart. Yeah, it 's a really small SP mod, which leads me to believe that this is Sverrearagorn 's first mod. There really aren 't many bad guys to kill on your way to Desann and Tavion. Then again, this isn 't titled Troopers Strike Back.:P All things considered, this was a decent SP mod. I had fun playing it, though it was a short game.:) Good job! 6,960 downloads Uploaded: transports lying around, more detail and definitely still cool!:D Here's a picture of this version: --------------------------------------------- If it's any map you must check it, this should be one of them!

While still in it's preview stage, the map is certainly quite good. It follows the theme rather well and ofcourse, it contains a rather well known place seen in the very first Star Wars movie. The Author will be releasing another version with some light fixes and such so keep a look out for that!! 6,831 downloads Uploaded: crosses over to the double doors of the palace. Once inside, you face three thrones and on either side is a door.

One door will take you to offices and a meeting/council room, of sorts. The other door will take you to a couple of dojos and a large sparring room. By far the coolest thing has to be the hallway there, with the torches that are triggered when you walk. There are a few other rooms throughout the map that are a bit more difficult to find access to, but the room on top of the palace is very nice.

Keeping in mind what this map was made to be, it is a great map. The textures are nice, the palace looks great and I especially like the dojos and Orbitius ' office. The choice of music, a piece by Sergei Rachmaninov, is lovely and sets the mood for this palace that seems tucked away in the corner of some remote location.

It 's a place of peace and quiet and maybe meditation. Unfortunately, this is not a fun FFA map. It looks great and serves its purpose as a clan map with a few areas to duel, but I can 't imagine adding this to my rotation. Overall though, it 's a beautiful map and is definitely worth a download to just explore.

Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee. 6,784 downloads Uploaded: cutscene you start out in the lighthouse basement.

I love his cutscenes by the way. But Anyways.you start in the basement, if you set the alarm off.

All these machines attack you, then you trick tis guy into unlocking you. The Second one is called a Lighthouse, his 1.2 version. You start out walking into this building where two Grans fight each other, then you go down this elevator and fight these Stormies.

He 's also managed to keep the FPS up high, I was averaging 60.:) But anyways, there is a fight arena where you invade. That 's about it sadly: I really like his sky he made, very nice touch;) I really love these maps, I can 't believe what a good job he did, it 's very rare to get maps like. As awesome as this!

Awesome job bud! New Skins- Yes New Sounds- No ~ReVan~. 6,666 downloads Uploaded: architecture, I like the many elevators and ways of getting around the map. Two things I thought could have used some improvement was the lighting (which 'white washed' alot of the buildings) and also the tiling effect on the main big walls. Due to the size of the map, I doubt it will run well on everyone's computer so some of you might get some pretty bad FPS with slow machines.

On to the Saga mode:) The pk3 file itself contains the Saga mod so it's advisable to make sure this file is not put in your 'base' directory but in the GameData/Saga folder. [b]IMPORTANT:[/b] I couldn't run the map unless I removed ALL the files from my base folder EXCEPT the assets#.pk3 files. So if you get an error like this: Client/Server game mismatch: team assault 0.1b/basejk-1 Then you HAVE to remove all custom pk3's out of your base directory! A 'fresh' JK2;) The Saga mode is like an objective based game. The two teams, red and blue, have certain objectives to be completed.

The objectives are listed to you when you spawn (note: this is the ONLY time the objectives will be displayed so pay attention to them!) Each team has it's own objectives, and they must be carried out while preventing the other team from preventing their objectives. Fun:) Note: This Saga mode is not officialy supported so it's not guaranteed to run EXACTLY the way it should have.

So you have to piece some things together yourself. [The objectives are also listed in the readme if you want to look them over] [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Game Types:[/b] FFA, TFFA, Duel, CTF, CTY, Holocron, JediMaster, Saga. 6,584 downloads Uploaded: to hide and ambush from and lots of open places to fight it out on. This map supports weapons and is actually pretty neat when you use them (even though I prefer saber fights).[/quote] I think this map is pretty good! It 's big and it 's open and has a nice design/layout. On one side you have these tall circular type structures which give you the opporunity to snipe over the rest }>or even fight in. The corridors are filled with many weapons so really it 's your pick what you like!

The rest of the map is water with a walkway going around the map. In the centre you have circular platforms in different levels that let you get into the building and between the different levels. Everything about this map I really liked except for the 'imitation skybox ';) for those who map you know what I mean, everyone else, it doesn 't really matter:D the map is great and definitely worth a download! 6,530 downloads Uploaded: base and find the cause of the disturbance. There is a little opening cut scene and a few others in the game making this feel pretty good. Not a bad SP level for a first attempt.

I played it for a little bit and enjoyed myself until I was rocketed by a damn Storm Trooper unexpectedly:) and I am not a big SP fan of PC games. Overall I enjoyed this and think most of you out there will. One side note the author’s installation directions aren’t right, place this file in your base load the SP version of the game then type map stowaway just like that and enjoy. Nice job keep on modding. 6,517 downloads Uploaded: carefully placed throughout the map, and ammo seems plentiful enough. Work your way up the ramps and the towers to a mid-level dueling area, flanked by torches on either side. Then, when you finally manage to get inside the glass corridors, you'll make your way into a small glass dueling area.

From there, the only way to go is up. If you do finally make it to the very top, and there's someone else around, well, I'm thinkin' - kick duel! [TMBJ]Force Master has created a great training map with plenty of room for dueling and FFAing. I mean, this map is huge. No new textures were used in the creation of this map.

None were needed really, considering the theme. With such a large map and being limited to just these Yavin textures, one would think it would just end up looking, I dunno, boring - redundant? But I thought everything was quite balanced. My FPS was decent throughout most of the map, occasionally bordered on average, but never dropped below 20.

(Hey - that's good for me!) The music included is 'Gerudo Valley' from Zelda 64 Ocarina of Time and works well for this map, I think. Many will be disappointed that bot support isn't included, but I don't think the bots could make it up to the top anyway.:P This is such a lovely map.

So obviously Yavin, nice design, challenging jumps here and there. In fact, I tested this map on one of my servers a few weeks ago, and the average rating given by the people who tested it, ended up being an 8.5. For a first time mapper - great job! Bot Support: No New Textures: No New Music: Yes Game Types: FFA ~AmosMagee Ps.

On a completely-unrelated-to-this-map note - thanks guys (they know who they are) - cause you were all SOOOOO helpful.:P (Um, especially Beebs!);). 6,368 downloads Uploaded: is this really familiar, it doesn 't feel that different. There are some new lights here and there, and there are a few areas that have been expanded. Also, I noticed that everything seems a bit smaller in scale. But in some places, things are more spread out. Much more friendly to short people.:D Anyway, I didn 't think there were any new additions to the map except the giant Rodian statue - until I decided to check out that one area where the thermal dets are tucked away.

And I found that this spot had been expanded. I walked around the corner and found an elevator up a tower. At the top is a Repeater - which is a good thing, because it totally wasn 't in the spot it was supposed to be. Now you have a great place for sniping up here. And not just from this tower. There 's another Repeater on a little tower to the side.

At the very top of the center building, you 'll find a pool has been added. Overall impression of this map is that it 's Bespin, but a bit better. Then again, there are a few things that are missing that I 'd want back - like the Flechette! I didn 't see it anywhere.

Anyway, it 's nice to see people customizing things the way they want them.:) Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee. 6,183 downloads Uploaded: the same time, quite a few areas for dueling. For those who just like to explore, there 's a lot to see on this map. There are even some elements for a good RPG. I really like this map because it seems very well constructed.

The creator didn 't just slap some rooms on the side of a building with no rhyme or reason. And my FPS was decent too, considering the size of the main room. This is the first map I 've seen by Count_Vispusous.

Please, keep making maps! Bot Support: No New Textures: Yes Game Type: FFA ~AmosMagee.

5,906 downloads Uploaded: base is a hangar of sorts with a couple rooms to explore, while the outside seems to be a battlefield:eek: with an Imperial base on the other side. It looks great, and for a beta, I was quite impressed, especially with the little 'thing' in the battlefield;) (won't say what it is, gotta check it for yourself). The only thing I was a bit disappointed on was the insides of the base wasn't as 'detailed' as the outside. Very blocky looking, but then again it still is a beta and judging from what I see it should turn out great!

[b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes. 5,669 downloads Uploaded: place) everytime where you can load up on mines and dets galore and then take a small lift up to a lookout that seems like the perfect sniper 's loft where lo and behold, a disrupter and ammo.:) As you can see from the screens, this is a beautiful Egyptian themed map with incredible textures in amazing detail. So speaking of that detail.;) Yep, the FPS was kinda low for me, but it 's still worth it. The music in the map is fast-paced, matching the play of this map, I think.

IMO, this was cleverly mapped, down to the smallest detail. Oh, and tell me, do you see something. Lurking in the water?

I could 've sworn I saw something. *shudders* Great job, Wraith!

Bot Support: No New Textures: Yes (tons) Game Types: CTF, FFA, Duel ~AmosMagee. 5,584 downloads Uploaded: [i]every kilobyte[/i] of your bandwidth. [b]If you aren't fond of explicit music, you may want to adjust the volume on this one. Don't let that hinder you from downloading, though - don't miss out![/b] [b]Bespin Ruins v6:[/b] Wow, seems like ffa_bespin flew into an asteroid field!

This is a destroyed version of Bespin - buildings are broken and leaning over, fires abound, walkways have collapsed, many random areas are broken out, and asteroids (the probable cause of the destruction) are falling from the sky. I was quite impressed with the atmosphere on this one - it's a well-made twist on the same old Bespin most of you JK2ers are used to. There's also a great deal of new material underneath the map.completely new areas! [b]Big Cannon:[/b] This one was fun. You spawn on an orbital space station with a gigantic nuclear cannon in the center. If you enter it through the door (or jumping in the top, like I did) a 10 second countdown begins. At the end, the cannon launches you into space.

I found it pretty neat.I have never gone that fast in-game before without using noclip at full speed. It was awesome.

The downside is that it will probably wear off after a while.once the cannon launches you, you need to quickly get off the pad where you land, because the force field you stand on turns off each time a person is shot from the cannon. Would have been nice to see a one-sided wall there, maybe.basically, this map is an all-out space station slice-up or a king-of-the-hill brawl on the asteroids above. Take your pick. Muruga Muruga Om Muruga Mp3 Song Free Download.

[b]Big Hill:[/b] Hmmmmm.I have no idea how this map was created. The entire map consists of simply a steep mound in the middle of a small courtyard.

On top of the mound is a small stone structure, that when stood on, will begin making noises and glowing. There are eight cannons surrounding the mound, and off to one side, there are some stairs. These stairs lead to a console that will fire each of the cannons. All the shots went straight to the top of the hill, and I assume whoever is standing there gawking at the pretty glowy effects and sound will be blasted away. I found this map to be quite small, so I assume this may be some kind of proof-of-concept deal. Correct me if I'm wrong. [b]Bikini Bottom:[/b] Spongebob Squarepants has made his way into Quake III.

Quick, everyone run for the coral reefs! This is an incredible likeness of the Spongebob world. The skybox is perfect, and many random locations from the show are scattered abroad There are also a bunch of oversized fishing hooks hanging down and several boats traveling back and forth across the 'roadways'. Among the locations available are the Krusty Krab, the rest home, the driving school, and of course, Spongebob, Squidward, Patrick and Sandy's houses. The only thing I could mention negative is that Spongebob, Squidward and Patrick's houses are too close together.but that's it.

This is about as good as Spongebob for JK2 can get. [b]CTF Country Roads:[/b] CTF is all about speed. This map is very fast-paced.so much so that I'd say you could get a lot of high-scoring matches here. There are two barns with the flags in the silos next to them. Between them is a road that goes through a dug-out tunnel in the rocks. Underneath this, a boat travels on the water between the two barns. It's a very small setup, yet elegant at the same time.

I enjoyed running around on this one for a while. The atmosphere is great, with a dusty, dirty look inside the barns and a clear, sunny day feel outside. My favorite part was definitely the roadway, though.the automatic means of getting from base to base was definitely awesome. There is also a boat that goes between the two bases, although it seems a little slower than the roadway. There are hidden missile launchers in the water.if you can get them without drowning. Oh, and that water shader is awesome. [b]CTF Mines of Boognish:[/b] It took me a while to figure this one out, but I finally did.

This is a mining asteroid. You can enter the mines by sabering out the floor in the towers you start in. Once you get to the bottom, you can enter the mines and begin your run towards the other side of the asteroid. The mines are rather short, but once you get to the bottom you can either continue on to the other side of the asteroid, or cut across the middle of a lava pit and try to disable the force field up above. This makes for very interesting gameplay. The only problem with this one was that [i]I couldn't find the flags![/i] Laugh if you wish, but I couldn't find them anywhere! Wherever they are, it must be in plain sight or hidden just around a corner out of sight.

[b]Duel Caribbean:[/b] I found this one a little confusing. The duel takes place on a high rock overlooking the sea with a lighthouse built into the side of the cliff. There's plenty of room for a good duel, although there is a lack of detail on most of the objects, as if they were supposed to be viewed from far away. I say that because at the bottom of the lighthouse, there is a ship. The side is blown out, the masts have broken off, the bottom no longer exists and the whole thing is flooded.

But you can't reach it.I tried every possible way to get down there without noclip, and I just couldn't. The only thing I can figure is that there's a hidden button somewhere, or you aren't supposed to reach it. Which is kind of a bummer, because the ship is much more interesting than the hilltop. I hope it's just a glitch. [b]Duel Pinworld:[/b] This is an interesting idea. The entire map consists of a pink environment, wooden walkways and bowling pins.

Ok, so there is a platform off to the side, but that's not the point.the point is that this place is unique. Whatever gave the author the idea to make a map from bowling pins, I have no idea, but it's pretty neat!

Honestly, you just have to take a look to understand Pinworld. It seems like an interesting place, and for a duel, it has a few elements that should enhance gameplay a little. [b]FFA Mustafar:[/b] This remake didn't go for accuracy, but rather for a mapper's recreation of the facility. It's not bad, actually - many of the key areas are here, intact. There's a few secrets I found, and there are more somewhere that I was unable to find/open. (Yunz are really good at hiding em!) I really can't find many words for this map. There's nothing wrong with it - I'm just unable to put it to words.

Put it this way: If you like Mustafar, you'll probably like this map. If not, *waves hand and performs a mind trick* then you [i]will[/i] like it anyway.

[b]Jedi of the Caribbean:[/b] This was a good one, though a tad small. You spawn on a ship sailing through shark-infested waters.

There is a ship on either side of you (hopefully friendly!) and some sharks in the water. Oh, there's a nice, thick fog, too. Construction was excellent. The upper deck had no cannons on it, but it did have a bunch of crates. Below deck, there are more crates of this 'n that, hammocks and a few other items of interest.

It was a little bare for my taste, but with some good players, that won't be noticed. [i][b]Note from the author:[/b] Inside the captain's deck, there is a giant map. If you touch this, you're teleported to another ship with the lighthouse area from JotC Duel. The map is much bigger than the first ship!![/i] [b]Jedi of the Caribbean II:[/b] I was a little disappointed with this one. The map consists of a donut-shaped cave with two short passageways on opposite sides. There are several boats with umbrellas sailing around the cave.

That's it.did I miss something? [b]Khomm CTF:[/b]: I like the khomm maps. All of them deal with lava, and most of them consist of a network of platforms supported above it. I like the setup.it gives a Mustafar kind of feel, actually. Not half-bad.

This particular one consists of a blue base in a big lava-filled cave and a red base in the open air getting pelted with asteroids. Unlike Country Roads, this one is geared toward low-scoring matches - players will have to rush in as teams with large forces to blast through the enemy's defenses. Lots of strategy will be involved for sure. [b]Khomm FFA:[/b] I think this was my favorite map in the whole pack. It's a combination of Khomm Lavacave, Khomm Lab, Khomm Pad and a few elements from the Khomm TFFA as well. The center of the map is a cave, almost completely sealed off from the outside world. The Millennium Falcon sits on the platform above the lava.

There are force fields in a few areas in place of the grates, and several doors leading to other places. There are plenty of interconnecting hallways, and there was even an evil secret area that had a camera system and some cool buttons. Just a sidenote, from evidence seen in the Laboratory and Lavacave maps, I'd say the FFA version was made first and split up into the separate maps included in this pack. Either way, they're all well done. [b]Khomm Laboratory:[/b] More Khomm! This one is a small laboratory next to an underground lava flow.

Looks pretty snazzy. There are some shadowtrooper suits hanging on the wall, and two tubes in the middle of the room with lava running down them. This one seemed a little empty, especially compared to the other Khomm maps, but it's good overall. [b]Khomm Lavacave:[/b] Hmm, another underground location on Khomm. This is a cave, and like the laboratory, it appears completely closed to the outside air. There are multiple lava flows, and in one area there is a rotating JK logo hovering above a pad.

Lava drips from the ceiling in multiple areas. There isn't really much to say, except that the atmosphere is [i]perfect[/i]. A jorb well done. [b]Khomm Pad:[/b] This map consists of a landing pad under a pitch black sky, with a pitch black pit below it. There's a rock face into which it is anchored, and a door in said face. The rock can be walked on for a short distance, but not much.

You can get on the supports under the pad, but good luck getting back up once you're down there. There really isn't much to say here, it's a very simple map.

[b]Khomm Pit:[/b] If I'm not mistaken, this is the third entirely underground Khomm map. The entire map consists of a junction between three caves. There are torches along the walls, and in the middle is a small pit half filled with lava.

Steam rises from the pit, as the lava angrily growls at the potential morsels dueling on the walkway above. There are three closed doorways, and none of them open - you're stuck with hungry lava or a saber-wielding adversary to kill you. [b]Khomm TFFA:[/b] The final Khomm map in the pack. This appears to be an inner part of a facility where lava is collected and stirred. Asteroids are falling, and when I looked up, I saw the reason why. That's an awesome skybox, I have to say!

The facility has two floors in addition to the walkways over the lava. On the second floor, there are buttons that toggle the force fields on the walkways on or off. It seems a tad small for a tffa, but seeing as every player will be in constant danger, I'm sure it'll be interesting with a massive amount of players. [b]Ook's Haunted House:[/b] Hoooo boy. Where to start!

This is definitely an awesome map. It's not really a 'house' per say.maybe that's what makes it just a tad creepier.

You have to understand, this isn't really meant to be scary, it's just meant for fun. There are at least two instances of cats, an inverting bedroom, and a special guest appearance from Dave Thomas and the Taco Bell Chihuahua followed by death. There's even an Indiana Jones 3 style puzzle in the 'shed' thing behind the house, which I thought was pretty neat.

After completing the puzzle, I 'called' a 'special team' to fix up the house and I moved on, because it was simply too much fun. XD [i]Edit: Thanks for that song, by the way. It irritates my brother to no end.

=D[/i] [b]ShroomDuck's Yavin Duel:[/b] This appears to be a partially destroyed variation of the Skywalker Room (Is that what it's called?). The room has been slightly redesigned and a few things have been added, but it still says Jedi Academy to me.

There were a few visual elements that bothered me, though.specifically the gradient light beams from the window and the blocky shadows on the ceiling. Both could be fixed without a whole lot of hassle, and it would definitely make the map feel even more yavin-ish. It also seemed a bit empty, but that's how the Jedi Academy is so there's no problem with that. [b]Shroom's Death Star:[/b] Not really as big as the death star, but still very large and incorporating many of the key elements to make it a good Death Star, it's Shroom's Death Star! This place looked FUUUUUNNNN.

Crates everywhere, computers everywhere, at least one hangar, several platforms-stretched-out-over-pits areas, a mouse droid, and a garbage crusher. Really now, need I say more? It's the Death Star. It's done very well, and I would highly recommend this map to anyone. [b]SM64:[/b] Ah, yes. Mario, the little plumber with a red hat and more problems than you can count.

This map recreates the palace and several of the beginning levels from Super Mario 64, up to and including the first boss. I was impressed at the accuracy portrayed here - good job! The two most notable areas I remember were the bob-omb battlefield (or whatever that place was called) and the snow world, where you slide down the mountain slopes.

Quite fun, and a job well done. [b]The Forest Moon of Endor:[/b] This is a very 'artist's rendition' version of Endor. It is in no way accurate to the film, yet is enticing in it's own way. There are three main areas - one with Ewok huts up in the air, one with an imperial landing pad and an AT-AT (which can fire it's lazor) and the third with a swinging tree trunk and some AT-ST's. Everything in this map seemed to lead to another place some way or another. There were hallways all over the place.

I especially liked the Extend-O-Glove trick.what a way to go. XD The bounce pads were pretty neat, too. [b]Team Wookiee Invades South Park:[/b] I've never seen South Park.yeah, yeah, I know, that's unheard of, but it's true. This map creates what I assume is part of the South Park world with many of the key characters implemented. The cool thing: making use of cel shading, everything in the map has been given a black outline. If you are not yet familiar with cel shading, now's a good time to check it out.

It's really sweet. Since I'm not familiar with the show, I can't vouch for accuracy on anything. All I can do is give you a few of the things you'll find.you'll find cows all over the streets, a bus that crashed into a tree in front of the school and ran over Kenny, a stage with Ween on it, and several funky shops such as a Sushi Bar. An interesting environment for sure.now if only I knew what everything meant. XD [b]Puerto De Drahcir:[/b] I was reminded somewhat of Port Royal while testing this out.

I assume this is the desired effect because of the music track. The entire map consists of a very small town next to a port, with a gigantic boat next to the pier. The town itself is mainly a conglomeration of random buildings, with a graveyard off to the side. Most of your time will probably be spent on the gigantic boat. She's a real beauty. I was only able to find a cargo hold and a crew's quarters below deck, though. The cannons were neat.I like getting fired off at high speeds, thanks to BigCannon.

There were several small glitches here and there, including two patch meshes that don't meet on the sides of the ship, but nothing terrible or too distracting. The level of detail on the ship is just too amazing for me to gripe about that. [b]Rhiom's Retreat:[/b] I'm reminded very much of The Karate Kid for some silly reason. This is a japanese-looking place, although I can't decide if it's for training or a restful retreat. I take it as a training grounds simple because of what lies below. There were various areas available here, ranging from a pool to what looks like a jacuzzi and various dueling areas in completely different environments.

Most of the map seems to deal with water, though. Didn't find any big bugs or anything.this one seems pretty stable all on it's own. There was a texturing glitch on the circling fish, but I think that was it. [b]Sirhc's Bowling:[/b] This is a re-release of a map that has been out for quite some time. I think the music was changed since said release, but that's about it. It seems pretty much exactly as I remember.

Arcade games that you can play around inside, an exploding toilet, a pool table you can play on, pinworld.oh, and of course, the bowling alley itself. I'm just skimming the surface here, because really, if you want to have some JK2 fun, you can have quite a bit here. You just have to try it to understand. [b]Space Station:[/b] More space material.

This is a big space station orbiting some planet somewhere in the middle of space. The outer areas are connected by a neat ring which pushes you through as a one-way means of transportation. The inner rings contain most of the goodies. You can also get outside the station and walk around it from the outside.must be an air bubble surrounding it. Now, to me, the architecture on the station looks a little slapped together from the outside.the inside looks fine, but the the outside looks like it wasn't quite planned to turn out the way it did. That's not a problem, just an observation.

In any case, this one didn't have any really big bugs, either. I probably missed a whooole lot of areas.be aware that there are many, many ways to get places! [b]Transdermal Celebration:[/b] Okay.I'm disturbed. After hearing the music and seeing the map, I looked up a video on youtube out of curiosity.

It only got more disturbing.I guess if you like morphing into different beings, then it's not so bad.I'm not exactly sure what was happening here. PLEASE tell me it isn't what I think it is! XD The map itself has a very nice, solid construction, and it's good for an FFA match for sure.

To me, it looks like a broken down citadel floating in the clouds with many platforms floating around it. I'm not sure how this fits into the music, but I'm sure it does some way or another. Many random signs of Boognish decorate the map, many of which will teleport you or throw you to another area of the map. I didn't see any bugs during my test. [b]*Phew!*[/b] There was a simple glitch applying to the entire pack.the lava shader and a few of the computer shaders had an awkward blendfunc or something that made them draw over some of the effects and, in some cases, your lightsaber. The lava's steam was the biggest loss, although there are a few visible glitches on Mustafar and Khomm FFA as well.

A must download for ANY JK2 player. 5,458 downloads Uploaded: this: Yes, those temples needed sewers because they had toilets.

Where do you think the old Sith temples went to when they needed to go;-P[/quote] And on that note on temple sewers;):p great map and quite true to it's theme/name. It is a little dark but atleast that makes it more challenging to find your opponents. There is a cool sniping spot through which you can look over the lava area. Many levels as well throughout the map. Oh and watch out of the fire!

5,448 downloads Uploaded: Remnant forces. They had found technology and research which appeared to have originated from Galtech. The New Republic wanted greater details of exactly what the relationship between Galtech and the Remnant were, and what their technologies were being used for. Kyle was sent to infiltrate a major Galtech research centre on Eltrech.

Things were going smoothly; Kyle has just managed to sneak past the perimenter security of the research compound. Then he was knocked unconscious. Kyle awakens in a prison cell.. 5,413 downloads Uploaded: (Expect more maps soon.) [/quote] In this file there are 3 different maps included, the first is rather short, but the other 2 are longer.

The maps aren't too bad, you fight a lot of Stormtroopers and gain access to many rooms (each having Stormtroopers;)). And yes, the Author does acknowledge the fact that there are many errors in the maps so don't freak out when you find one;) best thing to do is to explain what the error was and try and give as much info as possible so that it can be fixed:) [b]How to play:[/b] Place the.pk3 in your 'base' folder. Start up Single Player.

Open the console and type 'map imperial_base_1' (the other 2 maps are linked so when you reach the end of the level, the next one will load). 5,242 downloads Uploaded: map that is still in its early stages. It says 2.0, but don 't let that fool ya - this is definitely a beta. The map starts out in a very blue hallway and as soon as you move toward the Trooper, a cut scene plays.

The camera whooshes through the hallway and into the room just to the right where there are many other Imperials guarding this one very important button! Now you know - you must get to that button. So you kill the guards and move on to the room. Kill them, press the button. Something has happened - but what?!

So you explore a bit, find some things, see another cut scene, find another button, go through another door and find yourself in a very large. It 's just big and pretty with lots of lights. An impossible number of Troopers are at the top of this ledge thing. And they 're ALL shooting at you with repeaters, flechettes and rocket launchers. You 'll also find the occasional Reborn here and there. But you don 't have a lightsaber!

Took forever for me to kill one. Oh, and when you 're trying to climb to the top, the $#&!% keeps pushing you down. Sooooo frustrating. Actually, I shot him with a rocket launcher I picked up (forgot where I got it) and he fell to the ground and I suppose he waited for me to come down, got tired of waiting and wandered off because I didn 't see him again.

The cut scenes are kinda, broken. But the author acknowledges this and asks for help if you know much about camera angles and cut scene stuff.:) He also says he 's still working on objectives. I 'd also love to see a story to go along with this map. I can 't wait to see the completed map.

I think you 're off to a great start. I should mention that the water thing in that second room kinda seemed pointless. I kept expecting a door to open up underwater. I just hope that Szico VII will be able to make this a long-lasting, challenging and enjoyable SP map.:) Good luck with it! New Textures: Yes New Music: Yes Game Type: SP ~AmosMagee. 5,207 downloads Uploaded: staircases, another pad and just more of everything.

A pool is included in the shape of two letters you 'll see throughout this map. And in the courtyard there 's a statue of sorts, proudly claiming this Bespin map for the IF clan.

Kind of tucked away is a little bar, Obi Tew 's. In the same building, I believe, but many floors up is a council or meeting room. High above everything is a room specifically dedicated to DarthSidious, a member of IF. And finally, a very interesting addition is that of a couple of jail cells for those who dare break server rules! There are quite a few hidden areas too, but I figured I 'd let you guys find 'em on your own.:) My initial reaction to this map was like, '.meh. ' But after looking around a bit, you 'll see it 's not just more Bespin. L_A_user did give this map its own personality.

Now, my FPS was not great here, but it probably won 't be too bad for most of you guys. My only complaint about this map would have to be that the bright textures on the ledges, the streets, the pads. Y 'know, all of that. Is just too bright white. It 's kind of glaring. The music is a track from ESB, bot routes are included and this map supports many different game types. I 'm not sure if this was L_A_user 's first map, but if so, I have to say I can 't wait to see what else you produce!

Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, TFFA, Duel, JM, CTY ~AmosMagee. 5,167 downloads Uploaded: stage with some microphone stands and red spotlights. There is counter with see through windows to the kitchen with some burgers on the grill, and the back room is a larger fighting area with a viewing area.

There are enough pick-ups for a good old gun FFA; there is plenty of room for dueling as well. With good looks comes bad FPS, for me anyway and I have a new graphics card and upgraded my memory. There is a lot of little things to look at like the jukebox, the moving droid and the cooking grills, a nice map for goofing off but not good for a serious fight. The Mcc as the usual do bring us another beautiful map, I just hope you all find a use for this.

Great job, keep on mapping. Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, Duel Maddog. 4,894 downloads Uploaded: that you can ffa including the roof tops:). Onobi updated the missing textures on the umbrellas and tables.

He took digital pictures for some of the textures to make the map look realistic. He used the music from the GodFather, he used two of my favorite songs. The map truely looks like a Little Italy with its little resteraunts and I guess some of them could be cafes. The flowers blow in the wind giving it a realistic feeling. There is even a small apartment with a fish tank, couch, and a kitchen. The funnest part is using the water fountain to get onto the roofs.

You jump up and it shoots you up and you can fly over to the rooftops. There are a few problems I encountered one is the FPS, in certain areas I would get about 10-20, but in some other areas I would get really high FPS. By the water fountain if you look at one of the spots it has a little red yellow and green thing just sitting there and it looks like he forgot to fill in that space, but you can only see it from the distance. Overall I really like this map, because of its giant ffa areas, places to just sit and talk, things to explore, and the realistic look of the map. I was very dissapointed that there was bad FPS around the map other wise I would say this map is perfect. It contains everything a map should contain such as places to explore or places to go duel and ffa.

It is nice that he included the missing textures so we don't see missing textures all around the map. There is also a very nice sniper spot in the center of the map. If you have an older computer or older graphic card then this is not the map for you, if you have a high-end computer then this is a map you should give a shot. -XgamerX Bot Support: Yes New Textures: Yes New Music: Yes Game Type: FFA Here is JEDIofONE's review of the original map: [quote]This map is an incredible bit of work by Onobi Foondu. He has recreated an Italian city, and a staggering amount of detail. Everywhere you look there are photographic textures, realistic animations, and life-like architecture.

What a monster! I know I have a crummy computer, but even on 320x240 with all the gfx turned off or down I still lagged my way around the map.

If you have a high-end computer, I'd definitely suggest a download. For those of us with older machines, this isn't your cup of tea.

Technical Data: Pros: 1. Details everywhere! The flowers in the flower boxes even sway gently. Some nice sniper spots. The chairs and tables in some areas couldn't find their textures. Terrible FPS.

Rating: 9/10 Bot Support: Yes New Textures: Yes New Sounds/Music: Yes Game Types: FFA JEDIofONE[/quote]. 4,792 downloads Uploaded: the option of playing the level with a lightsaber or guns.

I chose the former. It isn 't necessary to read the background story to find out who your character is or where you are - it 's obvious you 're a prisoner from the beginning. Also, if you 're not too dense, you can figure out that the mission here is to escape (and some other stuff). The enemies were fairly easy to kill and the map is laid out well enough to get through.

Though I have to say that this map is incredibly dark in some areas. Watch your step. I had fun playing this, though I didn 't finish it completely. There are some new textures here and there, some are questionable however.

What I mean by that is. Why the hell was there 'wallpaper ' of Britney and Marilyn? That just baffles me. The background music choice was perfect - added to the ambiance, it didn 't take center stage. Bottom line: This is a fun little distraction.:) New Textures: Yes New Music: Yes ~AmosMagee. 4,619 downloads Uploaded: (this page / file) - [i]Just the Map[/i] - A small download for dial-up users (broadband impaired:D).

Everything but the music. - [file='2200'][b]ladder_music_only.zip[/b][/file] - [i]Just the Music[/i] - For those who got the map and now want the music. To start off with a quote from the author, JediNight: 'The Ladder is pure, nonstop combat', and that's just what it is! This map is actually more of a 'training map' but it sure is a lot of fun. Here's another quote from the author, describing the map very well: [quote]You will have to fight your way through endless waves of reborn (54 of them), each wave progressively tougher than the last. But, [b]you start the map with full saber and force powers[/b] (except saber throw 3 because level 3 saberthrow is better for fighting stormtroopers than jedi). You will even fight Tavion and, at the very end, Desann!

IF YOU HAVE NOT FINISHED THE FULL GAME, DO NOT PLAY THIS AS IT WILL RUIN THE ENDING FOR YOU![/quote] To be honest, I was playing some eurotrash trance while testing this baby out, I forgot music was included so I can't comment on the music, although I believe I did hear some Prodigy with Smack my bitch up! While playing this I took 71 screenshots, mainly to show off my skillz ofcourse:) lol, of which I have placed 13 thumbs and 13 full size shots for you below! Now I played this map on the hardest setting (which is the default when you load the map through the savegames menu, see readme.txt) and to be honest, it wasn't hard at all. But then again, I can't remember the last time I didn't end up #1 while playing on jolt.co.uk FFA servers:) But then again, maybe my lame tips are to blame for finding this easy hehe:) [b](Lame) Tips[/b]: - Stun the enemy with lightning, then shrike 3 (or more?) of 'em at once with a heavy saber horizontal swing. - Run around the arena's outer ring to recharge your force so you can heal yourself (F5), the enemies will just walk behind you, looks like they're to friggin' dumb to cut you off hehe:) [b]Some Notes:[/b] - This could be considered a spoiler for those that didn't finish the Single Player campaign yet. - Tavion is easy as pie. If you know what I mean.

- Desann only took 4 heavy saber strikes to kill, he didn't even scratch me:D - Some tips / cool things you can try out can be found in the included readme.txt - F9 and F12 (default keys for quick-save and quick-load) are your only friends here.:D [b]Installation Instructions:[/b] These can also be found in the included readme.txt file (which can be viewed below), but I just wanted to stick 'em here too: 1) Drop the ladder.pk3 file in your Jedi Knight II's GameData/base folder. 2a) Bring down the console (SHIFT+~) and type 'map ladder'. 2b) Go to your load menu and load the savegame named 'ladder'. Be warned, however, that I saved the game on hard difficulty, if you want to play on an easier difficulty, either set it in the menu or on the console (set 'g_spskill' to '0' or '1'). [b]Screenshots:[/b] And now, the screenshots, featuring me (Pro-Filer):D Me Vs.

4 Reborn 'The Sucking Hole' Bring it on! And more action! Even Pro-Filer's die:( Kicking Black Jedi ass! Tavion Dies Desann Dies:cya: What a happy end!:cya: Now go and try this map out already! 4,575 downloads Uploaded: small, well-lit platform in the center and a ledge surrounding it, which would be perfect for viewing the duel taking place. Another arena includes a ship in deep, dark water and an island off in a corner. I love that the lanterns on the masts actually swing in the 'wind ', which you can hear the higher up you go on the masts.

A dilapidated structure with busts that breathe fire greet you in an adjacent arena. The fallen columns, broken and splintered door and haphazard stairs here could make for some very interesting duels. And finally, the last arena has some large, floating rocks that form the shape of a dragon. The rocks do move slowly, but one wrong move and you could find yourself plummeting to your death in the pit below which houses what, I think, are dragon eggs afire.

In the center of this map is a building with a sake bar and if you take the three flights of stairs up, there is a restaurant with a patio outside. While the building does seem a bit far from all four arenas, it still can serve as a viewing area. If you take the back door out the bar, you 'll enter the 'Garden of Peace ' where there is a fountain and a memorial dedicated to President Scroob. And if you happen upon the right area, you 'll be transported to the locker room where you 'll find a very interesting piece of art on the wall and benches in the middle of the room, flanked by large lockers.

Also, you 'll notice, the last few screens there show the swamp canyon. Great little part of the map which is located. Well, have fun finding it.;) The textures used in this map are gorgeous, the music is surprisingly appropriate (FF7 fans will recognize the track), the layout makes sense and it was all constructed well.

Each arena is like it 's own miniature duel map all connected with a viewing area and a little garden to make this a great tournament map. I believe my only complaint would be the FPS issue I have with this map.

I averaged about 15-20 on most of the map.:/ Then again, you may have a better puter than me and your system could handle this. I think either way, this map is at least worth a gander. Great job, Chrono!:) Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA, TFFA, Duel ~AmosMagee.

4,529 downloads Uploaded: games. This map is very expansive.

The main spawn area is one small, enclosed room which has numerous teleports that lead to the various areas in the map. Every room in this map is fit for a large FFA, or numerous duels. And most areas have the hazard of lava or a pitfall. One room contains a large, circular platform, which is floating over lava, and is surrounded by many more small circular platforms. One gets the vibe of a “trial arena” sort of area.

The trainer and trainee duel in the middle platform, while members of the clan or whatever watch from the smaller circular platforms.:) In another area, you will be confronted by a small maze of platforms over lava which deals death instantly. I didn’t really see a point at first, but spend a little time in here, and you’ll find something semi-hidden.:) In the third of the four rooms, you are dropped into a small building overlooking what appears to be a shrine area, with a large statue and pond in the center. This area has three more doors. The door directly behind the statue leads to a large, jungle area. The left door leads to a small, dimly lit room with a large fire in the center. Reminds me of the old days back in boy scouts. Take the right door to find a cantina, with mmmmm.

Ysalamiri roasting over an open flame, and plenty of alcohol! The fourth and final area leads to another trial arena-like area, with another large, floating platform in the center, and a balcony surrounding it, instead of smaller platforms around the large one. There is also a small, windowed room where more people can sit and watch the duelers, or FFA’ers. I absolutely love this map! I had played it in JK2, and loved it then, and the port to JKA is most welcome!:D The frame rate of the map is wonderful, save for a few places. The music is great, it has kind of a soothing and relaxing feel to it.

Mistress, make some more maps, NOW!;) ~Lord Griever~ [b]New Textures – Yes New Music – Yes Bot Support – Yes[/b]. 4,522 downloads Uploaded: find secret passageways, old tapestries, a cemetary with moonlight casting eerie shadows over the tombstones. In one room there's an inexplicable blue fog surrounding everything. There is room to duel in more than a few areas, but this map would probably be best for a guns FFA or even just used for RPing.

I had so much fun exploring this map. Considering the (still not updgraded) puter I have and the size of this file, I was amazed that my FPS was still great! I really love the four poster bed. It really completes that whole gothic bedroom look. The only thing this map really needs is well, a sequel?;) (Oh yeah, and bot support, I suppose.) I refuse to give away the secrets in this map.:) They're fun to find. Tell me how many ravens you count.:D Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA, TFFA, Duel ~AmosMagee. 4,479 downloads Uploaded: sight, or inside the labyrinth to avoid detection until the time is right?

In the center of the Labyrinth is a tower which can be entered to give players access to several sniper spots, but beware.whilst they give you a good view of the maze below, can be easily spotted. There are several small dueling areas, but almost the entire map is good for wall walks and fast, furious saber fights. This map has many hidden features so there is always more to find.

Oh and did I mention that it is haunted?[/quote] Couldn 't have said it better myself:D Fun map, many little death traps set around and I love the spooky sounds! The inside of that tower looks amazing too! Good job on the rocky surfaces, they came out well too, especially the bridge thing! Now THIS is what I call a labyrinth:D [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]Game Types:[/b] FFA, TFFA, JediMaster, CTF, CTY. 4,393 downloads Uploaded: Vader. Or Leia, R2D2, Chewbacca, Han, C-3PO, Lando, etc. The only similarities are the stormtroopers and the fact it 's Star Wars.

Loosely is a very mild understatement. I found nothing in the map similar to ESB.

You spawn in next to a X-Wing on top of a very small building floating in the middle of the Bespin skybox. Kill the two stormtroopers and try to walk down the extremely narrow steps on the side. Inside is a room full of more troopers. Once eliminated, you ride the elevator to the next floor down, where after killing more troops, you reach an impasse. To proceed to the last group of enemies, you have to noclip up a few units.

I searched the entire map and found no way to this last stage. And after that annoyance, once the reborns are dead, you wait and.nothing. There is no trigger to end the level, no scripting to tell you you 're done. Which apparently is something SVERREARAGORN should have noticed and taken heed of himself. You 're not done.

This map is not finished, IMO, and should be seriously debugged and elaborated upon before subjecting us to it again. Technical Data: Pros: 1. Well, I guess Kyle could be considered a pro, but nothing about this submission is anywhere near professional level. No relation to it 's intended subject. Several bugs. Rating: 4/10 New Textures: No New Sounds/Music: Over-used DotF from Episode I: the Phantom Menace. Game Types: SP JEDIofONE:mepimp.

4,351 downloads Uploaded: to the doors of the chapel. Off to one side is a brightly lit door that leads to a small dueling area. If you continue walking past the viewing area, you come to a door that opens outside to a small, enclosed area with another statue of the Ysalamiri. A carefully laid stone path takes you to an old broken well. If you retrace your steps and continue towards the main doors of the chapel, you might find yourself distracted by the bright blue light off to the side.

Found at the bottom of the long, winding staircase is the coveted Ysalamiri, with a beam of light shining down on it. Again, back to the chapel doors where upon entering the solemnity is nearly palpable. The only light in the large temple comes in from the beautiful stained glass windows, creating lovely patterns on the bare floor. Above, though, you do see the faint glow of lanterns.

Go back out the large doors of the chapel and there on your right, through the door there, is a staircase, leading up to bridges and ledges and the roof and finally, as you round a corner, is a door that opens to reveal a long platform that goes almost the entire length of the chapel. A beautiful map to look at, yes. But I also think duels on the ledges and roof above could be exciting and dramatic. The only problem I see with gameplay is that not many will have the patience to climb those stairs everytime to just play up there, though there are some spawn points up high. Also, there are plenty of other areas to duel and have some great FFA's.:) I really haven't decided whether I like the lighting yet or not. In some areas, it adds to the drama, but is a bit dark for my taste. Though, could be great for hiding.:D The skybox.

*shrug* I love the curve details added outside and inside the buildings, they seem to draw the eye away from sharp edges. I think the only thing I didn't like about this map was the texture used on the umbrellas - just didn't seem to fit with the theme, to me, anyway.

Keeping in mind this is a beta map, I won't get onto Rgoer about bot support.;) I anticipate the update to this map and I really hope he adds music too.:D Great job, Rgoer! (By the way, I think this is his first map, but don't quote me on that.) Bot Support: No New Textures: Yes New Music: No Game Types: FFA, TFFA, Duel ~AmosMagee. 4,311 downloads Uploaded: parts. On one side is a large glass chamber where, presumably, people can practice with their sabers. Inside the chamber, there is a button on the wall which allows the player to leave the chamber when they wish to (this button is only inside the chamber btw).

There is also a room connected to the chamber which is filled with health and shield pickups so that players can quickly 'regenerate' themselves should they need to. There are two rooms to be found outside of the chamber. One is filled with rows of weapons and ammo, though the door is locked from the inside. The other room contains some health/shields.

There is also a walkway type of structure here. Basically two players can saber duel on this walkway and the first person to fall off, loses. It's challenging as you have to keep control of your player and movements. On the big wall dividing the map is a glass room where people can spectate. There are also 3 buttons on the walls which control doors the entrance to the glass chamber, the door to the health room in the chamber and the entrance to the weapons hold. On the other side is a walkway going around above a floor of death (i.e.

If you fall you die). Like the walkway on the other side, this one just lets you practice over a death pit.

It's open and wider so it's a bit more challenging. Circling around the map is a 'floating bunker'. Noone can hit you while you're in there (unless they are inside the bunker with you;)) and it also gives you a birds eye view of the entire map. The map certainly works well in terms of clan training. However, I felt that despite that it's purpose is just to train, the map could have been made more 'aesthetically' appealing. The lighting was a little bland and 'white washes' the floor.

The walls are high and repeated the same texture over and over. I would have suggested to have some more realistic lighting (for example, light fixtures on the wall acting as the source of light) and also some detail on the walls (perhaps changes in the texture, or little indentations just to give it more of a depth). I recommend this map for clan training or the like, but am not sure how well it would fare as a normal FFA map due to the large storage of health and weapon pickups.

[b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Sounds:[/b] Yes [b]Game Types:[/b] FFA, TFFA, Duel. 4,235 downloads Uploaded: than the original Bespin.

There are more pads, more corridors, more of everything. But the basic Bespin Streets design is still there. I actually like this map. I didn 't think I was going to when I first saw it. My initial reaction was, 'OMG They screwed with my Bespin! ' But after I explored a bit, I realized that the author of this map actually was able to improve upon Bespin.

[/quote] Just a few reviews ago, I added a 'new ' Bespin map for JK2 and I didn 't like it at all. This map however, is nothing like that. The first version was decent and got a good rating from you guys - and had quite a few downloads. But this 2nd version is even better. It 's surprising how just a few texture changes and a new skybox can completely change a map. This looks more like Coruscant at night than Bespin anymore.

And I like it. Yes, it it a bit of a clan map with the silly Hall of Fame thing, but it was done well. There are only a few rooms, and they had some entertaining and interactive things going on there. This map is definitely worth your time to download - and I 'd love to see this added to servers. Great job updating Bespin! Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee.

4,222 downloads Uploaded: ‘should’ look. So as I had no other information about Hyrule, and I’m too lazy to traipse through hundreds of images on Google, after reading the readme I expected to see some beautifully detailed town, with smooth elegant architecture. When I went to play the map though I was to say the least a tad disappointed. The architecture is square in the large part, which makes the map feel plain and open, this isn’t then helped by the bland textures, and plain rooms, and reinforced yet more by the empty cathedral. 4,158 downloads Uploaded: non-English speakers, I just made up a word. You should see what the spell checker tried to change it to, though. Aaaanyway, if you're looking for a map that truly pushes the engine to its limits, check this one out.

Now there's a big difference between making a map that pushes a game to its limits and making an outstanding map. Not that this map is bad, but it certainly has a lot of room for improvement. My first thought about this map was that maybe the author made it a little too big for his attention span. For instance some of the areas have some really nice brushwork and overall architecture, while others are really [i]very[/i] bland, architecturally. This can sometimes even be seen in the span of a single room -- half the room is really wicked-looking, and the other half looks like first-map architecture. My second real bit of grief with this map is the lighting, which seems somewhat sub-par to me. It's not bad lighting, it's just not very realistic or smooth.

Could be a JK2 thing, though. I don't play it or get to review maps for it all that often, so I'm not up on the big differences between JK2 and JK3 mapping. The lighting only really bothered me a couple times in some of the areas where it was really dark, or in some of the areas where light from another room was seeping beneath a seamless wall. Let's stop with the negatives though, shall we?

This map certainly deserves props for being so huge with so much in it. If you can even [i]find[/i] all of the locations, I don't imagine it's going to bore you very quickly. There's plenty to look at and plenty to find, and none of the rooms seem remotely similar to each which, in this case, is a good thing, as it keeps everything fresh and interesting.

I wouldn't recommend this map for any type of series combat gameplay, though. You'd get so lost you'd never find an opponent! But with all I can say about it, the screenshots I took should speak more for the map's ingenuity and innovation. There was simply too much there for me to remember too many details! And just for the record, I don't claim to have found every area, if that tells you anything about the sheer acreage of this map. Overall a very nice map.

Definitely a download recommendation for JK2 map enthusiasts, if you can spare the bandwidth! [b]WARNING[/b]: I initially forgot to mention that you may need to tweak your memory allotment slightly to properly run this map. I was able to run it okay, but as soon as I tried to take a screenshot it crashed, so make sure to follow the instructions in the read-mes if you're having crashing issues. [b]Bot Support[/b]: Yes! Can you [i]believe[/i] that?

[b]New Sounds[/b]: Yes [b]New Textures[/b]: Yes [b]New Music[/b]: Yes [b]Game Modes[/b]: ffa, team ffa, ctf ~Inyri. 4,143 downloads Uploaded: of work into his mapping with fresh textures and great music to set the mood. This FFA map is suitable for 6-20 players with plenty of room to hangout or destroy your opponents. This map should be added to your server rotation today and would be a great map for all you RPGers out there. I got great FPS but I just got a new graphics card:). This map includes some very interesting shaders bringing life to this map (most importantly the one room that looks like it is a living breathing organism). I was waiting for some of the alien tubes to break and attack me or make some strange noises.

My only complaint about this map is the one hallway is kind of bright but nothing to hinder the download of this great map. Great work, keep on mapping.

A little note to all of the map makers out there this is how it should be done and we all should take a lead from this refreshing map. Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA Maddog. 4,118 downloads Uploaded: of breakable glass will make some of us happy coughAMOScough.

This is a great CTF map created in a week and half, another quality map from a member of the NRGteam. I love to CTF and this is a CTF map so I am already excited and couldn’t wait to play this map. Upon playing I realized the textures are awesome and really make you feel like you are in a canyon. I kind of got lost at first but then I noticed the red and blue paint trail around the map, making it easier to navigate. Great work I can’t wait to see more of your work. Bot Support: No New Textures: Yes New Music: No Game Types: CTF Maddog. 4,052 downloads Uploaded: the map a bit dark at first so you might have to increase you brightness to see properly but brilliant atmosphere!

There are yellow fireflies that fly up from the ground and circle around the little bushes. Some shallow ponds and large boulders. A very good design of the map as well, the bases look like stonehenges (though the red base seems to have been destroyed to ruins). You might miss some passageways and such so keep a look out![/quote] Silverwest claims this is an update to his map and it is bigger than his first version, so, I 'll trust him on that, though I see no differences really. The sky is still incredible, the fireflies still flit about and fog hugs the ground all around in the swampy marshes of this map. The map is a bit dark still, but it 's a beautiful map and fun to play.

There are a few passageways that still might be difficult to find. A small lift takes you up to a sniper 's spot above the middle area where flag carriers will be running through to get back to safety at their base.

It 's difficult to review an update of a map that never really needed an update and I can 't quite tell what was updated.:) This is such a complete map. Not only does it have bot support, but it includes new textures and new sounds and music. The skybox is most impressive.

And this map supports almost every game type. What more could one ask for in a map?

Oh, and my FPS was great. Yes, with all of the effects and detail in this map, it was done well so my FPS remains decent. Really, my only complaint about this map is how dark it is. When I think of 'twilight ', I imagine a lighter nighttime, a sun-has-just-set kind of nighttime. But I shall complain no more. I adore this map in spite of my issue with the darkness.

I 'll simply turn up my gamma.:) I 'm glad the author updated this map, even though I can 't figure out what was updated. At the very least, it 's a nice revival for an old map. Bot Support: Yes New Textures: Yes New Music: Yes Game Types: CTF, CTY, FFA, Team FFA, Holocron FFA, and Jedi Master ~AmosMagee. 4,049 downloads Uploaded: single-player campaign which is about one of Mace Windu 's away missions, similar to the way Jaden gets them in JK3. He 's been sent to investigate some odd 'black hand ' group (I think that was the name) and ends up getting into bar fights, club fights, and finishes with the final duel against the leader of the group. The level design itself was fairly good, however the lighting was very dark and the overall architecture wasn 't fantastic. The puzzles weren 't that difficult, and I would have preferred a few more of them.

However, the cutscenes were very well scripted and the voice-acting, for lack of a better word, was nice. I did enjoy this map, and some of the humour was quite amusing - some of it was horrible, but other times it made me smile.

Installing the file was also very easy, as it comes with it 's own self installer, and program loader. The Mace Windu model wasn 't bad, but it could 've been better, and I 've never seen a sith with a yellow lightsaber. Still, there 's a first time for everything right?;) So yeah, if you still play JK2 and are looking for a short and fairly enjoyable romp, then have a look at it, but don 't be expecting a wholly-entertaining experience, as unfortunately the level is just too short, compared to the default levels, and you 'll rip through this in one sitting due to its difficulty level. New Sounds: Yes New Textures: Yes Bot Support: Yes ~Szico VII~. 4,015 downloads Uploaded: approached him rapidly, pale with trepidation. 'Sir, we have some stowaways on board. They may be Sith assassins,' he gulped, fear constricting his throat.

Grimacing, the commander brushed his hand involuntarily against the scratched surface of his lightsaber hilt, recalling the last conflict with these dark warriors. Only he had survived their vicious sneak attack on his ship; he had to pick an entirely new crew to replace the victims of the slaughter. His face closed as his mouth grew tight. 'Order the crew to the escape pods. I will face this threat alone,' he ordered. 'Yes, sir,' came the croaked reply. The officer turned and ran for the intercom.

His hand was severed as he reached for the button. The shriek of pain barely escaped his trebling lips before a second slash removed his head. A thump later, the decapitated body fell on the intercom as the unseeing eyes of the head glazed upward from its lonely position mere feet away. 'Welcome, coward.' The commander slid off his cloak, and drew the metallic weapon from his belt. A crackle issued from the energy blade now leaping in vibrant greens from the end of the saberhilt.

The shadowy figure crouched next to the dead lieutenant rose silently, hissing at him. 'Well met, rogue,' he sneered the name like profanity. The blood red blade reflected into the pools of his lifeless black eyes.

Suddenly he vaulted forward, his saber held above his head for a death strike. A sidestep and swing rendered the Sith weaponless, his saber smoking in pieces on the ground. The dark figure glanced frantically behind him as a foot caught him in the mouth and sent him flying against the bulkhead. He collapsed and stared through dazed and blood-soaked eyes at the brilliant violet that approached from the blur.

'Bring my destiny to me, fool. 'Silence, foul creature.' The commander grabbed him around the throat and threw him across the room and up to the ceiling, pressed against the cold steel. He left him there, unconscious and trapped by the Force. Exiting the command room, he navigated through the rest of the ship, empty and devoid of anyone else.

By his quick calculations, there would be two remaining escape pods. He stepped into the airlock to find only one. A scowl darkened his face, and he got into the last one. Seconds later, the pod blasted toward the surface of the nearby Geonosis. It crash-landed into a cavern filled with a crimson cloud. The door gave way to a swift kick, and he swung himself to the ground. Scattered about like chaff in the wind, was his crew, dead and dismembered, lying amongst rocks, torches, and blood.

A deep anger coursed through his veins, and he muttered an oath. Sensing a presence of the Force besides his own, he turned to see another cloaked figure, balancing a double-bladed lightsaber between fingertips. The being snickered at him, then vanished across a bridge into a building. He followed cautiously, tempering rage with cool logic. As his eyes grew more accustomed to the dark, he noticed a large chasm in front of him, spanned by a wooden bridge. He continued along the path, dodging traps and feeling for the aura that mocked him.

After several twists and turns, he saw his harasser pause before a teleporter between two burning statues. With a taunting wave, the figure stepped into the teleporter and disappeared.

Gathering together his courage and Force connection, Spector stepped through behind him. TO BE CONTINUED This is a MP map-pack by MDN14/Spector. In it are a duel map and 2 FFAs. The duel map, Arena of Fear, is a cavern with a small building and a large dueling platform. A red fog covers the bottom of the map, and much higher up is a black fog.

Torches, statues, and rock groups adorn the platform. Temple of Fear is the Arena of Fear map with a large network of passageways, caves, and deathtraps connected to it.

It reminded me slightly of the Temple level in Goldeneye for N64. The Shadow is a map of Spector's Danube class flagship, the Medusa. It has a cargo area, a hangar, a power room, and a control room. There are a few elevators and secret passages that allow movement between the levels.

The architecture and design in all of the maps was phenomenal. I enjoyed playing all of them, and was thrilled to find bot support. The atmosphere the music set conincided with the feelings I got from just looking at the maps. As usual, Spector has again impressed me. I watch the future of this mapper with avid anticipation. Technical Data: Pros: 1. Good FPS on most areas in the FFA maps, duel map was good on FPS too.

Lotsa secrets; one of the secrets in the Temple of Fear was mind-blowing, incredible coding idea. Suspenseful and tensious for gun FFAs. Every area of all the maps were eye candy. The skybox for The Shadow used Geonosis, wow, did it look good out that forcefield! A nice menagerie of weapons to choose from.

FPS drops significantly on my crummy machine when you go to the duel area of the Temple of Fear, and the hangar and control room of The Shadow. The saber FFA abilities were cramped through most of both FFA maps, since only a few rooms and areas allowed space for dueling. Rating: 8/10 Bot Support: Yes New Textures: Yes New Sounds/Music: Yes Game Types: Duel, FFA JEDIofONE:mepimp.

3,893 downloads Uploaded: JK2. The first version was for JA. And it had some terrible FPS issues. Chicago Streets for JK2 though, has great FPS. Of course, there are no speeders or lockdown feature, but it's still a good-looking map. Where do I begin? Y'know, I think I'll start with the music of all things.

I am so rarely impressed by the choice of music for maps, and the five minute mp3 included for this map works fairly well. I also just really like the music. It has a very dark, like, detective feel to it. I was tempted to hide in the shadows cast on the brick walls surrounding the map and sneak around the perimeter, humming along with the mysterious music. In fact, the music alone made me long for a good detective-like map.

Y'know, like, a 40's noir kinda thing - complete with a detective's office high up in a building, with rain pouring down, a desk littered with cigarette butts, an old phone and an empty bottle of whiskey. A bare lightbulb burning overhead and a dented file cabinet in the corner. Okay, you get my point. Fortunately, this map lived up to my expectations when I first heard the music and spawned in a dark street with several empty wooden boxes around me, although I guess 15 frames per second isn't a great way to start off. My FPS did improve in other areas of the map, but not in the areas that I would've wanted to duel. Szico included several speeders and a short street raceway that was really a satisfying jaunt. I suppose the most impressive room was the bedroom, though everything seems a bit oversized (Easy for fighting though).

The same can be said for the bar and barstools in the McDonald's down the street, and the picnic tables outside. It seemed that everywhere I turned, there was a scrolling neon sign with clan tags and names. The bar in the Pizza Express was way too high and the chairs and tables are only there for decoration - you can't really sit in a chair.

The clan room, for lack of a better term, was nice. I did like the lockdown feature - but I was most grateful for turning off that darn alarm thing. I am glad that Szico didn't make an office for each member of the clan - that is a pet peeve of mine. The best place, in my opinion, for a good duel is the area below the clan room. So I guess this is one of those maps that you just kinda hang out on.

I can't imagine a good FFA on this map simply because of the FPS I got on it (although it is probably due to my Graphics card.) Szico claims this is the final version of this map and he added quite a bit to this version, including new textures, better bot support and more secret areas. So for those of you who are a fan of the previous versions, you should download this final map. And for those of you who haven't seen this map before, it is worth a look. Pretty darn impressive for a first map. I can't wait to see what Szico designs next! [/quote] Great work, as always, Szico.:) Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, Duel, CTF ~AmosMagee.

3,673 downloads Uploaded: crawl spaces and stuff. The castle isn 't physically large - in fact, the back is like, completely cut off. But inside, it 's enormous. Outside are three ships and really I think this area is just for looks, even though it doesn 't look that great. I 'm assuming this is Racer 's first map. There appears to be a bit of an error with the spectating.

If you spectate and go to the top of the castle, you can see the rest of the map as if you were noclipping, y 'know? Anyway, the focus of this map has to be the dueling arenas. There 's a place for people to watch and not be in the same room, which was a good idea. And there are quite a few obstacles in each room to make for interesting and challenging duels. There are several secrets and points of interest in this map, though nothing looks particularly great. You 're going to have to explore it yourself to see what I mean. There is bot support, but no new music, which is a shame.

But this is only version 1.1, so there may be an update. We 'll see.:) I did find a bit of z-fighting here and there, but it wasn 't glaring or anything.

Fairly minor. Not bad, especially if it 's a first map.:) Bot Support: Yes New Textures: Yes New Music: No Game Types: FFA, TFFA ~AmosMagee. 3,662 downloads Uploaded: work for a large group of people in an FFA (like 32). There are many, many rooms with places to duel.

I never got bored while exploring this map. It took me forever to get from one end to the other, but there was always something new and different to see. Several of the dueling pads have some sort of dangerous element to them (i.e.

A laser that can be activated by someone watching from a ledge above) which keeps this map entertaining. There was no way for me to capture everything in screenshots. But the screenies are just there to whet your appetite. If you like what you see, d/l this map. Now, for those of you with crappy puters like mine, the FPS was a little low here and there, but surprisingly (for such a large map) still smooth in most places. Also, unlike most large clan FFA maps, this one supports CTF too! As I mentioned before, this is a large map and is best suited to large groups of people, any less than 16, probably, and you 'll have a hard time finding anyone.;) But I like this map.

Bottom line is, I had fun in this map. Great job and I can 't wait to see more from you!:) Bot Support: No New Textures: Yes Game Types: FFA, CTF ~AmosMagee. 3,609 downloads Uploaded: the prisoners.

Try and find the secret in this map. This map would be very good for all the role players out there. There is so much to say about this map but I am at a lose for words, because it is so nice and it looks like a lot of work was put into this map. My personal favorite area of this map is the prison area and the torture methods. The little area with the animal paw prints on the ground is nice.

I wish more mapmakers would take some tips from this map and do more original maps. Keep up the good work.

Bot Support: Yes New Textures: Yes Game Types: FFA Maddog. 3,584 downloads Uploaded: this map is one of the best features of this map. The gameplay here is fun, especially for a guns FFA. The author made good use of textures that could otherwise be boring and great placement of things like the computer displays and stuff. There are a few moving platforms that will carry you across a chasm or up to a great sniper spot.

With catwalks and treehouses scattered about everywhere, you could have some great FFA's here. Unfortunately, there are a few annoyances in this map. Shall I start with the most obvious?

That green sky is bugging me. Epiphone Serial Numbers Made In Japan. First of all, on forested planets, you're gonna have a blue sky! (Or at least, you should, anyway, I think.) The green sky just makes this planet look polluted. I just don't like the green. And green is my favorite color! Secondly, the elevators. Once you step on one and press the button, the elevator goes up, but doesn't pause long enough for you to get off before going back down again.

And my final complain would have to be the FPS. It's not horrible, but with more people on the map and guns blazing, it's probably gonna suck the FPS down to 15 for me. Yay for all the specs!

This map does have bot support and new textures and new music! It only supports FFA, but that's okay.

I really like this map and only wish that the FPS were better and the green was gone. Great job, Michiel and I can't wait to see more from you! Bot Support: Yes New Textures: Yes New Music: Yes Game Types: ~AmosMagee. 3,509 downloads Uploaded: makes me wonder if he's ever been to LA.;) There are two perpendicular streets and several buildings line both sides of one street. Only three, I think, of these buildings can you enter. One is a bar, the other two are house, or apartment buildings - I'm not sure. Everything is dilapidated.

Boards across the windows, broken TV, fallen stairs, etc. At the end of the road is a neglected basketball court with a chainlink fence running around it.

Just across from the court is a parking lot with two dumpsters in the shadows. One of those will take you to, well, a very unpleasant place (I thought it only fair of me to NOT take a screenshot of. If you take the other street, both ways are dead ends. As the signs indicate: road closed. There is an upturned car lying in the street.

Very colorful graffiti covers the walls around you. And the only guns that are available on the map are found in this area, on the medians and near the 'Road closed' sign. There aren't many choices when it comes to weapons and I remember only seeing ammo for two of the four guns available. Health and shield pickups are few and far between.

The manhole cover is breakable and leads to a long underground tunnel that takes you all around the small neighborhood. There are a few secrets to be found down there. The music, of course, I'm assuming, is Rage Against the Machine.

Now personally, I just didn't much care for this map. I did actually test this map a few weeks ago on my server with quite a few people (as an FFA only) and it just wasn't that much fun to play on. I can't quite put my finger on the 'why'. I cannot fairly judge how the CTF gameplay is on that map, though I did just take a look at where the flags are and considering the short distance and many ways to both flags - it could make for a fun and fastpaced game.

There is some major z-fighting going on in a few areas (namely, the 'chainlink' fence) and I did notice a few textures that were quite familiar (yet no credit given in the readme to ShroomDuck for that road texture. Even those points aside, this map just doesn't have enough to keep me interested more than a few minutes. Not to say this is a bad map, rather, it's a good idea that could be made better if expanded upon. Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA, CTF ~AmosMagee. 3,424 downloads Uploaded: tall columns of flame which accompany the statues.

You can take some long elevators up two levels and fight on unbreakable glass floors. If you choose to go down instead, an elevator takes you to a hangar area with both X-Wings and Imperial Shuttles inside. From there, large double-doors take you outside, and whatever you do, stay away from the floating lights! Also outside is a lengthy pool, which if you enter, you will find yourself at a hallway. Taking the hallway to its end leads you to a large chamber, in which there huge column of energy.

At its base is a very enticing floating lightsaber. Don 't touch it!

IMO, this is a GREAT hangout map. It has plenty of areas for people to fight, but it 's not so large that people will get lost too far apart. Get it, if for nothing else, for the floating saber! I 'd call it perfect if only it had bot support! Bot Support: No New Textures: No Game Types: FFA Astyanax. 3,404 downloads Uploaded: Team 's side;) But anyway, this map has a very mysterious structre.

There are warp gates which if I 'm not mistaken, do not come with the game, and are new models. These warp gates take you to various areas of the map, even the other team 's base. There aren 't any booby-traps to my knowledge, but there are a lot of ways to get around the map (secret passages, underwater, etc.) This map provides some very fun MP play, due to everything being tied together. Or in other words, if you 're stuck on one side, there 's at least a couple of ways to get to the other side. The map itself really isnt straight, it 's more of a v, with both bases ending at a point.

Very good job by BerneyBoy, and I hope to see some more great maps from him! BTW here is another screenie. 3,324 downloads Uploaded: will throw duelists back onto the platform (with a small amount of damage) in the event they are thrown off the edge.

This is in place to prevent a 'grip/push whore' from winning the match in 5 seconds flat.[/quote] Excellent map and a must download! This map has a pretty good architecture that really looks like the movie. The textures are equally impressive.

All the textures/shader and sky were custom made and they are such a great addition to the map. The 'air jets' around the map are kinda cool:D you can even use them as you play rather than just as falling protection. The air jets only go a certain distance away from the arena, so at some point you can fall down and die. Overall, greatmap, must check it out! Larger screenies:D.

3,175 downloads Uploaded: and life-like architecture. What a monster! I know I have a crummy computer, but even on 320x240 with all the gfx turned off or down I still lagged my way around the map.

If you have a high-end computer, I'd definitely suggest a download. For those of us with older machines, this isn't your cup of tea. Technical Data: Pros: 1. Details everywhere! The flowers in the flower boxes even sway gently.

Some nice sniper spots.:p Cons: 1. The chairs and tables in some areas couldn't find their textures. Terrible FPS.

Rating: 9/10 Bot Support: Yes New Textures: Yes New Sounds/Music: Yes Game Types: FFA JEDIofONE:mepimp. 3,128 downloads Uploaded: bombed, so Plan B comes to the table: Averus tackles the whole map pack in one sweep! There are 25 maps in this pack, and thankfully, Shroom's team was gracious enough to help us push the review along with a list of the maps. I'll be relying primarily on the map list, but add in certain commentary such as bugs, notable likes/dislikes, etc in brief snippets. Maps Include: [b]- Bespin Ruins-[/b] created by lil binger.

This map features the classic MP Bespin totally demolished. All doors lead to areas modeled after the SP bespin missions. This is one huge map! 'Sho 'nuff, the description says a good portion: Bespin has seen better days.

Good riddance, that map irritates me even from in JKA. The look of the destruction is brilliant, and the use of the striking meteors only makes it that much more amazing, but it didn't mention that some areas model after more than JUST the bespin SP missions(I saw Yavin and Doomgiver as well.) There were a few missing textures where glass should be, but otherwise, it was pretty awesome. [b]- Big Cannon-[/b] created by Drahcir with help from lil binger and KaiStagon.

Touching the door attached to the nuclear cannon teleports the player inside, where he is then launched up and away at an incredible speed. Holy crap was this thing FUN =_,@ seriously, the sheer speed that this cannon shoots you out is so fast.well, just be glad that real physics don't apply in this game, because I'd reckon you'd be less than a pile of ash by the time the ride was over.

So, as promised, this thing will BLAST you off into space at blinding speeds. At the top of it all is a small laser fielded area, along with another one that can be reached after a long arduous trek of jumping on platforms. All in all, an amazingly fun map. Only bug I noticed was the support beams on the cannon platform had a watery sound when you walked on them. Otherwise, no bugs. [b]- CTF_Country Roads-[/b] created by ShroomDuck, Kavu, & Drahcir with help from lil binger. Go catch the flag now, y'all, y'hear?

One of Shroomduck's trademark themes, the Country Roads CTF map holds old JK2 map traditions with its barns and 'Expressway routes.' This time, however, you have quite a number of options to get from red barn to blue barn or vice versa. Alongside each barn is a 'sniper silo' with a sea of.beans at the bottom. Overall, I can see this being a brisk and fun CTF map. [b]- CTF_BOOGNISH MINES-[/b] Concept by KaiStagon & ShroomDuck, created by KaiStagon, Drahcir, & Sirhc with help from rhiom, ook, lil binger, Kavu, and Blue. The immortal Boognish calls upon thee again!

Two towers with destructable floors face each other, with flags nestled inside, and a mine shaft at the bottom. The control pannel in the heart of the mine activates the forcefield separating the two towers above ground. This map features a lot of brand new gametype techniques, as well as new mixed music made in the tradition of 'ffa_ They Might Be Jedi's' iconic background track. Ah yes, the Cult of Boognish. A strange craze started by a band known as Ween. I dare not ask why, but merely bow my head and say 'Okay.'

This is another fun CTF map based off the old traditional Boognish maps, using large towers with destructible towers much like in the others. There were no bugs of note. [b] - Khomm series-[/b] (multiple gametype maps- ctf_khomm, ffa_khomm, khomm_lab, khomm_lavacave, khomm_pit, tffa_khomm) created by lil binger.

This series is a variation on a lava-encrusted asteroid, with each map adding to the red-hot atmosphere. So, the main premises of this series was quite frankly well executed and may I just say I absolutely *ADORE* the skybox =_,= and the meteors dropping from the direction of that blazing hot star was definitely a good addition. The music sort of detracted from the gloomy atmosphere though, which was kind of a weak move, but not enough to detract from the map series entirely. The maps generally share some common traits, texturally, architecturally, and sometimes, 'areally' speaking. Case in point, Mustafar can shove the hell over, because Khomm reigns supreme!

[b] - Jedi of the Carribean-[/b] created by ShroomDuck & Kavu with help from lil binger & ook. Yo ho, a Jedi's life for me! Features two fully explorable ships, The Pandy Fackler and The Grobe, as well as a rocky cliff with a lighthouse on top. This was probably an outdated description, as only one of the boats was explorable, and there was no sign of a lighthouse in this particular map. Regardless, the Pandy Fackler was explorable to the max, with crew quarters, cargo bay, captain quarters, and of course the top deck is yours to behold and enjoy. A fun little map, with no notable bugs.

Nicely played with the shark >_>[b] - FFA_CARIBBEANII-[/b] Created by lil binger. Row boats equipped with deadly umbrellas traverse this water cave for a tight FFA! I'm guessing he meant 'tight' as in cool, versus close-quarters, since this place is huge donut.

The map's primary arena of combat is presumably on the various large boats that float through the caverns. A pretty interesting concept. There were no bugs to note. [b] - Jedi of the Caribbean Duel-[/b] created by ShroomDuck & Kavu with help from lil binger. Yargh, it's dueling time matey! This map's a bit disappointing, because it has the missing Grobe ship and the lighthouse, but you can't really access the Grobe by normal means O_=! Seriously, you're pretty much restricted in game to the top of the lighthouse tower and the adjacent cliffside.

Trying to reach the Grobe will result only in a fall to your death. Devmap duel_Caribbean and noclip around to see the Grobe, or what was started of it. Overall, a good map, but wish it could have been finished. [b] - Yavin Duel-[/b] created by ShroomDuck. Shroom's variation on the JK2 classic. A simple duel map with some god awful lighting. This one was attempting to make rays of light shine through the Yavin Temple ceremonial hall, but it just ended up looking like really stripey fog.

There's literally just a single E-11 spawn in the map, and then 3 shield boosters. Fix that lighting, and it could have been an impressive map. [b] - Pinworld Duel-[/b] created by Sirhc. Based on an area from Sirhc's map 'Sirhc's Bowling.' The dude abides! A small world with bowling pins as its predominant architecture theme. Only bug here was a missing texture on a pin on the bowling ball platform.

[b] - Mustafar-[/b] created by Blue with help from KaiStagon. Blue's vision of how Mustafar might look after the events of Ep.3. I found that particular description amusing because it seemed to imply that Mustafar was drastically altered due to Anakin and Obi Wan's reckless battle. Welp, I guess we're both in agreement that they didn't do that much damage. Entering the map, everything looked fine.

Sure, there was a few broken pieces of machinery here and there, but otherwise, the place looked undisturbed. A rather decent interpretation of post EpIII Mustafar, overall. [b] - Shroom's DeathStar v2-[/b] created by ShroomDuck with help from Kavu & KaiStagon. The old classic gets a MAJOR facelift! New textures, completely remodled areas, and brand-spankin' new areas such as the retracting bridge corridor added. I think it's time we witnessed the full power of this battle station.

WOW, that droid would not shut up. So, this classic was actually originally for JKA, I believe, but was brought into JK2 for an overhaul. The description handles the majority of the change, but for the most part, the map retains the majority of its original form, layout-wise. That droid would NOT shut up though. Seriously, in the hangar, there's an R5 that continuously babbles in binary non-stop, and you can't even kill it.

Very obnoxious. Other than that, no bugs. [b] - Ook's Haunt-[/b] created by Ook.

This haunted house has more traps and secrets than you can handle! Try not to get too scared! During my first run, I noticed that this was the one map that had a little too many bugs for comfort. There were a lot of missing textures in several areas, but for now, a basic run through is just better stated. Essentially, you're looking at a haunted house, It's really the scary sounds and macabre look that hide the actual silly intent of the map. The 'big scares' essentially are just.well, they may be slightly creepy at first, but honestly, the map is still just plain old fashioned silly halloween style fun.

Nicely done with the 'mirror' effect, by the way. - Super Mario 64- created by KaiStagon.

It's-a-me, Mario! This map features Peach's Castle, Bomb-omb battlefield, Cool Cool Mountain, Bowser's Arena, and the Princess's slide all modeled after the N64 game. Definitely the description says it all. I was never a devoted fan of the Mario series(in fact I have no taste for it, really,) but I can definitely tell this map's intent was just pure screwing around fun. Beware, ye who enter with a serious attitude, as this place may slightly irritate you with its bright colors XD.

[b] - Forest Moon of Endor-[/b] created by ShroomDuck with help from KaiStagon & Ook. Ewoks in the trees! Imperials in the bunker! ATAT & ATST can fire lazers, logs will swing, and springs will throw! Features Shroom's obstacle duel pad! Just complete and total silliness XD I mean with the goofy toned song, big comically oversized springboards, and extend-o-gloves socking you in the face, you can't help but just enjoy the game for what it is: pure entertainment. While the construction value seems a little low, this is where you just ask 'Who cares?'

And move on with the fun. - Rhiom's Retreat- created by rhiom.

A beautiful samaurai paradise, complete with traditional architecture and hidden areas. This is more of a duel-arena heavy map, but there are guns sporadically placed throughout the map. No notable bugs here, an dthe multiple potential duel environments are vast and beautiful.

- spacestation- concept by ShroomDuck, created by rhiom with help from Drahcir & KaiStagon. A large rotating station placed in space, fully explorable inside 'n out! A light beam at the bottom sucks the player in, and the slippery tubes throughout act as a unique mode of transportation.

The description pretty much lends to itself an image of a sort of Unreal tournament style of map, with various bounce pads, and quick modes of transport that take you right to the killin. A nice and simple combat map. - Puerto De Drahcir- created by Drahcir. A scenic village placed along side a large ship. The picture in the ship's interior teleports the player to the at-sea battle! Two ships face off, fighting with emplaced guns and cannonballs! Once again, the description doesn't fail itself.

There were no bugs of note. - Transdermal Celebration- created by KaiStagon. The Boognish watches from above.

This map features destroyed castles floating high in the earth's atmosphere, and is inspired by the Ween song of the same name. A floating set of ruins. Granted, they feel a little empty, but the concept still remains awesome. Man, this review was mostly done for me, and yet it still took over 2 hours to look over all this stuff. Whew.I hope this sees some massive use in the JK2 community. I would definitely think it would be openly welcomed. I'd like to apologize on behalf of the staff for this being so damnably late, but this is definitely one of those 'better late than never' files!

Enough of this; BANDWIDTH IMMEDIATELY! New Textures: Aye New Music: Aye Secrets to plunder: Aye Bot Support: Aye - Averus Retruthan. 3,126 downloads Uploaded: vaders torture room where he asks solo for information (nicely). When your in there get a m8 to sit in the nice big chair and go press the button on the control panel and see what happens:cool: The second section of the map is made almost totaly for dueling. Theres a large rotating platform in the centre and some stands for u to sit and watch:D Make sure u read the section on BOTS in the readme before trying to use them and most importantly: [quote]HAVE FUN AND TRY TO HAVE AS MANY DUELS AS YOU CAN[/quote]. 3,118 downloads Uploaded: you all know what Bespin is, and can probably imagine what it would look like covered in snow. Certain parts have been redone - the old landing pad has been remade in typical UT2004 style.

Some buildings have been altered to look more 'fitting' with the theme. A radically different, non-Bespin themed skybox has been included. Certain monuments have been rebuilt looking somewhat newer. The good points come first, as per usual. It's new and unique. Bespin Streets is likely to get some new life breathed into it thanks to this.

There are no major theme clashes, although one or two textures are throughly out of place. I actually get the genuine feeling of it being a snowy map. The author's gone on and used sparks of originality on certain parts, while still keeping the decent framerate the original provided. Overall, everything's well-thought out, and the author seems to have checked through the map quite thoroughly, as I can't find much which will detract from it. There are [i]some[/i] bad points. Doesn't work at all, and it's the worst possible choice.

You really should have gone to OCRemix, found a Sonic 3 Icecap Zone remix, and used that (making sure to give express and precise credits in the readme, of course - those guys all deserve it;) ). I found several texture issues where a texture wasn't fitted properly - most notably the ramps. Surface Inspector is your friend.

The lighting was plain, but at least there actually was lighting work done to this map. The other weaknesses of the original map are still present, too. On the whole, it's a nice new variation of Bespin, so give it a try. You'll probably like it. ~ Kouen [b]Bot Support:[/b] No [b]New Models:[/b] No [b]New Textures:[/b] No (JKA Textures) [b]Custom Music:[/b] Yes.

In a manner of speaking. [b]Gametypes:[/b] Free For All. 3,080 downloads Uploaded: This map is so freakin ' big and so detailed. The caves are very cool and the horn is.

Well, if you 're standing in the tower, it 's deafening. I actually tested this map a while ago on my server with our clan and some regulars. I had no idea what to expect when walking up the stairs. It 's so freakin ' loud! LOL The caves are as dark as you would expect and. Well, just be sure you watch where you 're walking.

Lightsabers make for good flashlights.;) As I 'm sure anyone would expect, there 's great music included with this map.:) Oh, and it 's not just one map - there 's a day and a night version! I personally prefer the night map. Only bad thing I can say about this map is that it freakin ' drains FPS (and the horn being blown seems to affect FPS too). So, while this is a beautiful map to look at and explore maybe once, I won 't be playing it again simply because my puter can 't handle it. Bot Support: No New Textures: Yes Game Types: FFA New Music: Yes ~AmosMagee.

2,999 downloads Uploaded: centre so no matter how mesmerized you get by the flashing lights, stay away from it;). The weapon placement on this map isn't that bad either, you can find weapons scattered all over yet nothing too powerful bunched up together.

Updates to the map: [quote]As far as I know, I've eliminated all overlapping brushes (translation: level looks prettier). In addition, I've caulked all non-visible surfaces (translation: level runs faster), raised the height of a horizontal tube for no particular reason, placed an instant medpack in a corner that was originally supposed to have one, created a breakable glass window where there was formerly just an open hole, and gave all the spawnpoints a direction (translation: you won't spawn facing a wall). Other than that, not really anything noteworthy.[/quote] [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Note:[/b] This map can also be played in normal FFA. 2,957 downloads Uploaded: anomalies:). The level has a red carpet in the middle, with an abundance of cylindrical pillars surrounding the inner hall. A staircase leads up to the second level of the ballroom, which leads you to the balcony overlooking the entire area. Breakable windows reside on the side walls and on the ceiling.

When looking outside one of the side windows (on either side), you will spot an exterior balcony, overlooking the earthly terrain outside. I don't believe it is possible to access the exterior balcony, as window grids would block your way.

8 chandeliers illuminate the ballroom, although I believe they could have been improved upon (design and graphics wise). The size of the map itself is nothing to complain about, as it is a perfect fit for a dueling map (unlike some, which I think are gigantic or too small). I really enjoyed this map, and I wouldn't be surprised to see this popping up on servers. I also liked it because there really isn't anywhere you can hide or run from your opponent, (something I find myself doing when dueling with friends:) ), forcing you to fight them.

This map expressed qualities that all maps should try to follow: Giving a fun environment to play in, while using a relatively simple design and keeping size of the file itself small. Overall, I highly recommend this map to be added to your collection. Grrreat work, Darth Thistle, and I hope we get to see more from you:)! Bot Support: Yes New Textures: No Game Types: Duel -ima007. 2,946 downloads Uploaded: version: 1) council room 2) an open area outside the bar area 3) changed textures and shaders 4) reorganized map a bit [/quote] And even then, this map is quite the titan. The puzzles echo greatly of my adventures with Kreedz Climbing Mod on Half Life 2, cep'n we ain' got no grapple.

There's literally gobs of areas to explore, puzzles to solve, challenges to overcome. You really can't get much more entertainment than this when it comes to maps >_>Much like Dretzel, I was forced for the sake of time to simply noclip throughout to get a good view of the map in its entirety.

Suffice to say, it lives up to its namesake. If you have a few hours to piss away, then I'd surely recommend taking the Expedition across this map! I believe I found the new council room nested high above a cliff somewhere. Looked pretty nice and pleasant to congregate in. Chairs looked stiff to sit in though D: [b]A few quick technical notes, mostly to the players: 1.)As Acrobat suggests in the readme: Com_HunkMegs 128.

Set it, even if you think you don't need to. 2.) This map possesses some sort of shader related issue. If you change your skins too many times, you may not be able to see the skins properly. Be forewarned.[/b] Other than that, this map's definitely good solid fun. Explore with yer friendses, or screw 'em and take the prize yourself! Either way, a worthy prize to any JK2 player's collection.

Or, if you have the JK2 textures, JK3. Either way, just get it and get off mah back =_= New Textures: Aye New Music: Aye Secrets to plunder: Aye Bot Support: Aye - Averus Retruthan. 2,855 downloads Uploaded: diving boards, a sauna, and two duel rooms.

Unfortunately, this map was pretty dark; some areas were impossibly dark without fudging the gamma. Heh, I liked the jump platform. I spawned a bot and threw him into it, and he was flying all over the place. IMO, the map was pretty good as most clan maps go. An area for FFAs and some duel arenas, along with a mixture of lounge and recreation rooms. Half for chilling, half for killing.

My advice: add alot more lights and/or increase the intensity of the ones already there. Technical Data: Pros: 1.

Did I mention a bouncy floor?:) Cons: 1. No bot support.not even in the FFA area. Too dark for gameplay. Rating: 6/10 Bot Support: No New Textures: Yes New Sounds/Music: Yes Game Types: FFA JEDIofONE:mepimp. 2,757 downloads Uploaded: details.[/quote] As all of ENTE 's maps, this one is amazingly cool! There is a great amount of detail not only inside the map, but outside as well! Nice large hallways and open rooms to go around in.

This is quite a large map, so I 'd say it could hold a fair number of players! Many weapons/ammo all over and also, one secret room!;) i won 't tell ya what it is.

Try n find it yourself:D Great map, worth a download! This map can also be played in Team FFA, Jedi Master and Holocron. 2,744 downloads Uploaded: a bespin one, which has its upsides and its downsides. Primarily, for me at least, it looks a lot nicer, although it clashes with the wall colours in some places, but the most obvious problem is when you look down from the edge of the level, where the skybox is less than perfect. In fact, its rather bad to be honest.

A fog or something here could've cleared it up nicely. Additionally, theres also a fair bit of texture misalignment in places, and in the drop down to the underground room, theres a lot of red light with no apparent source. However its still essentially bespin, except with a different skybox and some additional areas. If you like the look of it it's probably worth the download, if not, you're not missing out on much from the normal bespin. New Sounds: No New Textures: No Bot Support: Yes ~Szico VII~. 2,686 downloads Uploaded: leave more room for fun.

I would say half of the map is made of what seems like areas meant for dueling. There are a few typical dueling areas - an arena over a pit, an arena in the center of a junction, etc. There were two areas in particular that caught my attention - vertical duels.

There are two vertical shafts with a lot of ramps/cutouts on the way up. I think these could make for some interesting duels. Also, great work with those caves. They look nice.;) The atmosphere isn't bad.

It's the classic academy feel, but it would seem that everything is underground. There is a very open feel.underground, yet open. Not a very common theme. There are a few unique activities here, such as an entire area devoted solely to strafe jumping.

If you don't know what that is, search for Jedi Academy strafe jumping on youtube. Now, I personally don't see a point to jumping over a pit repeatedly, but if you add in some other players, I'm sure it can get interesting. On the downside: The brick texture looks a bit too CG. It could use a few more modifications. Specifically, the shadows are way too pronounced.

It should have a little more grunge or dirt on it, and a much smaller shadows. The architecture is [i]slightly[/i] boxy in some areas. It's not bad overall, but some areas could use a bit of sprucing up.:) The pit has a skybox under it. I don't know what could be done about that.probably would have looked nice with some cliffs instead.or maybe just blackness. Anything but a skybox.

If you're a collector of JK2 maps, this one's worth a look. Check out the screenshots and decide for yourself. New textures: Yes New sounds: No New music: Yes New models: Yes ~Dretzel.

2,657 downloads Uploaded: rooms. In each room is a wonderful and unique arena, each with it's own colors and shape. Worr himself has three arenas, one which has a rotating platform in which you fight on. There is a room called Alvin's Dojo (Made by our own Alvinater) that is supposed to resemble a jungle I think, due to the light being green adn there are plants in there. Then, there's building two. Building two really is the multi-purpose building, with a council room, a 'High Ranks' lounge, and much more. This map takes all the uniqueness of the first one and doubles it.

I also liked that Worr Sonn added many people to his credits. Good Job man, I hope to see this map updated once more!!! 2,529 downloads Uploaded: simple in this map, but included a place for the audience even, during TFFA 's. The arena is huge and is perfect for that game type. My favorite part of the map are the stands. He didn 't just throw in some benches, or those boring little red chairs. I really like how he gave some ambience to the spectator 's area with some rich textures and colors.

There are a few things I just didn 't quite get. There 's this huge staircase that goes up several floors and opens out to this platform above the arena. Why is it there? I have no idea. Also, there 's shields and health in two seperate boxes in the arena. The glass didn 't seem breakable - but I didn 't try each pane of glass there. So I wasn 't quite sure how to get to it.

Anyway, it 's a map that serves its purpose well.:D Bot Support: No New Textures: No New Music: No Game Types: FFA, TFFA ~AmosMagee. 2,495 downloads Uploaded: The main room has what could be called a “modern” resemblance of Moria. It has the long tall gray stone pillars, and a dark frightening look of it toward the edges, but besides this there is no major resemblance. For one there is an elevator that takes you up to a glass sniper pad floating in midair.

It’s not very Moria-like but since it makes for great sniping, I won’t complain. Next there is a bridge that leads over a canyon that divides the two sides. It’s a lot of glass, and metal textures, once again not very Moria-like. Lastly are also two elevators, which take you down to nowhere apparently. Well actually it leads to a passage that leads to the other side of the main room but since it takes about 20 minutes less just to walk across the main room, I don’t really see the point. Then there are the “mazes”, one for each team. The “maze” is basically a couple different passageways that lead to dead ends, and one that leads to a flag room, total 30 seconds to get through.

In the end I don’t see much good in this map. I guess when I look at it compared to some its ok, but personally I have seen better work from Flyguy. I guess I was just expecting better. I don’t see much that I haven’t seen before.

There are no new textures, it’s rather blocky, it’s the same old average type of map I see all to often. Still don’t get me wrong, this map isn’t horrible or anything. It does have bot support, and some nice music. Personally I wouldn’t play this map, but if you’re bored of all the maps you have, and you just want something new for a little while, then you might want to take a look at this. 6.5/10 ~DeathBringer New Texture: No Bot Support: Yes New Music: Yes. 2,486 downloads Uploaded: large map; It has some sort of Arena in the very core with sloped passageways of glass leading to it, and a lift that takes you to the upper level of the Arena. It has a very clever and decieving use of glass indeed.

I found myself stuck in some parts. The passageways do lots of damage if you jump ontop of them, so I don 't recommend jumping on. There is a barrel-shaped passageway that takes you to some trials, which the author describes in a little more detail here - [quote]chamber 1: jump, control and coordination, and rolling.not too tough. Chamber 2: wall run and reaction speed (run the right wall, then the left, you can cheat at the end).tough for most, even veterans. Reaction speed and control are CRUCIAL to pass. Chamber 3: jump control, and reaction speed chamber 4: hall of glass(NOT HARD AT ALL) break glass to pass. Be careful, you can fail easily.[/quote] All in all i found this a good map, but i do think it needs more detail than it currently has.

The level of detail is more than most FFA 's of this type but i still don 't think it 's enough. Great map though - I recommend a download. 2,369 downloads Uploaded: bank, a cantina, church, armory (it's actually a weapons store, but I want to call it an armory) and a general store. Oh, let's not forget the gallows. Everyone loves the gallows. I'm not going to explain everything that this map has, but only some of it. First off, the gallows works.

Yes, you can even stand on the platform and hang yourself. Well, you're not *hanging* yourself, you just trigger the trapdoor that plunges you into a kill effect. I dont know the *technical* term, but anyways. Working gallows.

That's great.:) On to one of my favorite parts, the cantina. It's not my favorite because it's a cantina, because I don't drink. It's my favorite part because it's got a piano. And not just any piano! You step onto the chair and you're teleported onto a HUGE piano.

And guess what? That's right, you step on the keys and a note plays!

Fun for the family! Or, rather, fun for the reclusive star wars fan. Or, it could be torture for those who hate the piano. I personally think it's fun to be able to play a tune. But it's really hard doing it all by yourself. Host a server and get some friends and do some piano rocking! Now, for a quick synopsis of the secrets.

One is in the bank, and I won't tell you how to get to it, because I'm mean. Anyways, you open up the safe, and go inside. You're teleported to a room. Go across it, and then you go a room from the Valley of the Jedi. You know, the room where Kyle talks to his dad, and goes into the force fountain?

Yea, that place. I think it's a remake, but not entirely sure. Anyways, it looks cool and could be great for ceremonies. One bad thing is that you have to kill yourself to get out. What it's doing in a Wild West map I have no clue.

The second secret is in the barn. You get teleported to a white 'void'. I say void because absolutely NOTHING is there.

So it's easy to get lost. But, you can find your way out. Just look for a little black dot. The music on this map, was.western, but annoying.

Essentially, it was a tune similar a TV show that I don't remember what it's called. But if you've seen that show, you'll recognise the tune. Bot Support: Yes New Textures: Yes New Music: Yes ~Zach. 2,299 downloads Uploaded: council only room, which I accidentally found the portal to it.

There are a few secrets to unlock so good luck all, I got into one of them. This map is pretty cool and the music just furthers that notion. I had a few blurring problems when I opened a few of the doors other then that the windows in the council room need a little touch up. I really like the Sloda room and the dojo with the Luke combat dummy gotta love it.

Great map sorry to hear it will be your last. Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA Maddog. 2,296 downloads Uploaded: nice CTF map, with beautiful crystal shaders (by jk2 standards ^_^). It has one single room where the flag rests on a gigantic crystal, with hallways leading to the center courtyard, where crystal gates block the opposing side 's flag room entrances.

The platforms are wonderful, as are the different ways to capture the flag. My only complaints are that there are too many entrances and too many different ways to capture the flag. It seems as if there are too many ways to get in and not enough ways to get out. I like the fact that there is bot support and the music is really nice.but the team play factor on this is a little sketchy.

I 'd have to physically play a CTF to see if it works. There are a couple of missing textures, but overall the flow of the map is nice and it is very well constructed. Great job Spector! Looking forward to seeing much more from you. - Chrono Bot Support: Yes New Textures: Yes New Sounds: Yes. 2,247 downloads Uploaded: I even have a uncle who's a paranoid skitzo (seriously; every day is [i]Conspiracy Theory[/i] for him). I have never, however, come in contact with one online.

Now, admittedly, I'm not positive that the author of this map here is [i]actually[/i] a schizophrenic, but I'm pretty darn sure. Why, you ask? Simple: it's the only possible way this map could have been created, because it's a prime example of both fantastic and piece-of-shitaki mushroom design. Never before have I seen such a combination of beauty and simple elegance with imagery so harsh on the eyes it hurts.

The map layout is actually relatively basic: a huge temple is the centerpiece for this oxymoronic marvel, a clover-leaf platform floating above a bottomless pit within the structure's walls, a slightly raised viewing walkway around the sides. The temple is an example of great mapping: aside from the disjointed feel of the roof, the detail of the area surrounding the dueling platform is visually pleasing while remaining technically light, allowing for some sweet dueling framerates. Head on downstairs and you'll find yourself in flame-lit catacombs (note that every single little torch deals damage to unwary jumpers) leading off two four separate dueling areas. Here, of course, is where things start getting problematic. Two of the dueling areas are gorgeous. Two look like they were concocted by a drunk and stoned Mr.

First up: the Greenhouse (and yes, I'm naming the arenas myself; I love naming things myself, because then if folks start using the names in-game -- which they won't, but I can pretend they will -- I get a major ego-boost). The Greenhouse is actually a simple dueling area: a flat square battleground ringing a lone tree, looking through a series of high windows out onto a breezy balcony. The balcony's cute, but the dueling surface itself is the gem.

Little irrigation ditches crisscross the floor around the tree, giving the dueling surface a three-dimensional visual feel while keeping the gameplay solid and level. To be frank, aside from the floor the room is deceptively simple, but it [i]feels[/i] right, and that's what's important. Again, framerates are great. Then there's the Two Levels room. As far as I can tell, this was created for the sole purpose of playing around with curves. They're everywhere.

Curves in the floor allow for really quirky patterns. Curves in the walls bend it into a giant circle. Curves in the [i]ceiling[/i] makes the roof look like a set of four bulbous balls making dents in cloth.

The room makes zero sense. There's no feel of flow to duels, and framerates are horrible because of the overuse of curves. The area's a waste of space. There are so many curves in it that you get even sicker of them than you do of seeing the word “curves” so many times in this review. Of course, there's the Cavern as well. That's not to say that it's [i]actually[/i] a cavern. It's a big box with stalactites and stalagmites coming from the ceiling and floor, and a couple outcroppings to denote bends in the walls.

There's a pool of water, but it might as well be flat, because it isn't deep at all. Basically, it's just a big flat room. The last arena, however, is another simplistic marvel. Beautifully lit by a combination of wall torches and lit panels, it's virtually barren -- with the exception of the mirrors on the floor.

Yes, I'll admit, it a VERY simple effect, but it doesn't seem to tax computer resources at all. It's elegant, it's striking, and it's fresh. The bottom line? Lost Temple is a very simple map. Four duel areas, a main arena, and connecting hallways. It’s both beautiful and eye-gougingly horrible, serene and daringly painful.

It has the capability to house some absolutely terrific games. It also has the problem of simple architecture and boring textures in many locations.

Should you download it? It all depends. If you're a mapper, grab it right now; it's a fantastic source of information on simple but effective use of basic design. If you're an FFA-er, you might want to skip on. If you're an FFA-dueler, then pick it up, but be forewarned: you'll be spending your time in very specific locations of the map, and rarely hit anywhere else unless you're unlucky enough to spawn there. Oh, and if you're female, please find my phone number hidden strategically in the contents of this review.

The first one to call gets two extra roses in the initial bouquet on our first date. Bot Support: No New Textures: No New Music: Yes Game Type: FFA - Dan 'ViperEye' Tennant.

2,210 downloads Uploaded: PurplWulf do the talking: [quote]This is a simple map recreating the Jedi Training Arena from the yavin_temple map in the SinglePlayer game. (All credit goes to Raven for the look, concept, and design of the map and it's textures.) It's usable in duel mode, FFA mode, and Team FFA mode, and all portions of the map are accessable with force powers turned off. IE: level 1 force jump I recreated this map for use mainly by myself and friends for playing on, it's a saber only map, and unfortunately has no support for bot AI.

You can spawn a bot on the map, but they will only jump around and attack wildly. All other aspects of the map work perfectly to my knowledge.

This map contains 6 deathmatch spawn points, and 1 single player spawn point for testing purposes. In FFA or Team FFA modes, it also contains 4 instant shield pickups, and four instant medpack pickups.[/quote]A review and rating are not applicable to this map in my humble opinion:D.

2,188 downloads Uploaded: accurate. In adition, the JK2 version is hollowed out, and the beginings of an interior are there.

I guess it's up to you to finish them. All the textures (excluding the skybox, and jk2 textures that I used) are my custom textures, so please credit me if you use them apart from this prefab. (can't see why you would, though)[/quote] Well, not much else to say;) Other than it's darn cool!:D If you're looking to build an ATAT-themed map. This would be soo useful! I took a pic to show the comparison between a player and the prefab. As you can see. 2,134 downloads Uploaded: map the outside of the ship is hideous and too white, and the one room looks like it is missing textures.

Take a little extra time and try and find the hidden room. In the reamdme the author says you cannot walk on the outside of the ship this is not true based on my screenshots. This map has a nice blend of Starfox and Star Wars giving it an overall decent fun factor and making it worth the download. A well-done map with two minor flaws that I mentioned above (nothing to stop you from downloading this), great work keep on mapping. Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA Maddog. 2,128 downloads Uploaded: purposes within the Dim Side clan.

Each main member of Dim Side appears to have his or her own dojo or arena room, each with its own style. I 'll let the screenies show you the detailsof soem of these rooms. There are a couple areas which I found to be blocked off by a shield barrier, presumably turned off by some secret for clan use only. In addition, there are certain shield barriers in the dojos and arenas that can be turned on and off to enclose the duelists, which I found to be quite cool. Well, Worr Sonn knows his mappng. His skills are quite complete, and the map seems to be a very fun 'hangout ' place.

As with most of his maps, I found it to be a bit too colorful, but that 's just me. Other than that, this is a very useful playing map, and with all the rooms you can visit, there 's somethign for everyone.:) I didn 't find a VERY large area for mass FFA 'ing, but hit this map with LOTS of people for the best experience when playing it.:) Bot Support: Yes New Textures: Yes Game Types: FFA, Duel Astyanax. 2,089 downloads Uploaded: it 's better not to put any self pimpage clan tags up around the place to ruin the mood. The first thing I noticed when I spawned was the music. After listening to it for a short while it felt right with the map, it had a powerful feel to it which enhanced the map as good music does.

Now the map in itself seems very professionally designed. The map looks natural in the way that the hills are nicely curved and look better than some attempts (see my first map:P). The level consists mainly of dueling rooms, each one has it 's own style. My favourite one by far is the platform suspended above what appears to be a foggy bottomless pit. In some of the other rooms there are windows that look to the outside, but unlike some maps where it 's nothing it leads onto another part of the map with another duel area (usually, in some rooms it 's done for asthetics but you can still go out there:D). Weapons are also included in this map, which is good.

The weapon placement also seems balanced by where things are put. Now there is no bot support in the map and I failed to see any new textures apart from the same old Yavin ones, but the music is quite nice to listen to, it even gets more upbeat. I 'll be keeping this map in my base folder and I recommend it to people that like playing for the duels. Map Stats: New Textures: No New Sounds: Yes Bot Support: No -Mithran.

2,063 downloads Uploaded: the side of the office building. There were a few things that I just didn 't get. One or two rooms that I just couldn 't figure out what their use was. Then again, I didn 't have coffee before doing this review.:P Scattered throughout both office buildings are several offices.

And serving as a room divider in one office is a big box of water - which I think we 're supposed to stretch our imagination and believe it is an aquarium. The elevator in one of the buildings works fine, as long as you 're going up. But if you want to go down, you 're gonna have to jump and just be thankful for the abundance of health all around. In some of the offices are these enormous coatracks that could almost serve as gallows. LOL And speaking of big, the file cabinets are so large, I don 't think it 's just files they 're storing - question is - what?:/ Anyway.

This is a fun map, though a bit 'blocky '. You 'll notice when you 're outside that the grassy rock hill block things seem a bit. And the plants that are all over the map are the same 'consistancy '. But considering how the desks and file cabinets and other things were built, the foliage seems fitting. One thing I can 't complain about is how smoothly the map ran.:) Overall, a decent clan map. It will definitely be interesting to see what Orbitius builds next.:) Bot Support: No New Textures: No Game Type: FFA ~AmosMagee. 2,034 downloads Uploaded: work or hate it.

No, I guess that 's not true. I still have mixed feelings about Universal.;) Battle 2 is the sequel to Sevker 's other map. Okay, guess the name.

Battle!:D Anyway, I don 't think I played the first map that shares the same name, but I do like Battle 2. It has a very clean design and fun rooms to duel or FFA in. Thankfully this map does not have the same teleports that Universal had.:P Each of the four rooms have a slightly different theme. The first is a darker, more bland room with metal everywhere. There 's a round platform in the middle with walkways around it. The next room is probably my favorite. Two towers stand opposite of each other which lead you up to a triangular almost-plaform.

Really, at the top, they 're just walkways that connect in a triangle. I love the textures and colors used here. I 'd imagine there could be some great FFA 's there.

The third room didn 't really impress me. I didn 't like the theme really, and the texture used on the torches just didn 't really fit with the Yavin textures.

The final room here has two teleporters that will toss you into the room underground - and there 's no way out except death. Like I said, I like this map.

I haven 't seen any new maps from Sevker and I 'd love to see more from him. Come back Sevker!

JK2 is still alive and well!;) Bot Support: No New Textures: One New Music: Yes Game Types: FFA ~AmosMagee. 2,020 downloads Uploaded: map. And so, I have mixed feelings about clan maps.

Some can really pull it off well and give you a fun map with lots of places to duel, good FFA areas and secrets to find. I 'm still unsure of how I feel about the DEA Palace version 2.2. The first screenshot there is where I spawned, outside of the palace.

In that hut there to the right you 'll find the DEA Code of Conduct where you 'll learn that they follow most of the rules that other respectable clans also follow. On either side of the staircase leading up to the large palace doors are thrones. I couldn 't quite figure out why, but. Okay, I 'll go with it. There 's also a well out here somewhere. Go ahead and drop in.:) Once inside the palace, you 're greeted by a huge portrait of Lord and Lady Mahem.

I 'm not going to tell you which door takes you where, because, frankly, I forgot. There are several paths to take.

Downstairs, I do recall is a bar. Chef 's Place. I actually really like the layout of this bar, I only wish it had a more creative name and maybe a fun menu.:) There are dueling rooms galore here. My favorite of them all has to be one in the center of the main room of the palace.

You 'll see a button on a pillar. Press it, then get out of the way.

A platform lowers to the ground, then you hop on and it takes you up into the ceiling where there 's a large blue/purplish dome above you. I think I particularly like the concept, though I don 't much care for the texture or colors used here. Elevators and teleporters are everywhere.

They 'll take you to a large landing pad outside with DEA painted on it, a courtyard with blue skies and crumbling pillars, but running fountains, and even platforms suspended above hot lava. There 's even a Bespin-esque area for some good FFAing. I really don 't recall how I got to the Hall of Heads, but there it was.

Though it was probably unintentional, it was really creepy. Reminded me of that one scene in Return to Oz. *shudder* Oh, and Lord Mahem has a killer office.

Lots of bookshelves and a fireplace and other stuff. And now onto the bad stuff.:/ This map kills my FPS.

In some places it was just fine. But in most areas it fluctuated too much. Pointed one direction, I 'd be at 30, but if I turned around, I 'd be down to 12. Not exactly great conditions for dueling and certainly not for FFAing. Now, I know it 's a clan map.

I understand that you want to tell everyone who sees the map that it 's a DEA map. But, in my opinion, they went a little overboard with the DEA posters everywhere.

So, I like this map, but it 's not one I 'd put on my server. Way too big to be practical. I just have to remind myself that it 's a clan map.

They made it for them and they 're sharing it with us. I liked a lot of the ideas they used and I enjoyed exploring the map. Good work.:) Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee. 1,987 downloads Uploaded: and realistic it's hard to believe! The hangar inside is just as good as the outside. On the upper level you can find some X-wings and on the lower level Imperial crafts (I forget the name now;)).

There are also fast-moving elevators that will help you get between the levels and around the map quickly. As well a rather big elevator located outside that lowers to give access to the hangar below. Excellent design, good amount of detail, a must download!!! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Note:[/b] This map can be played in Team FFA and Duel as well. 1,963 downloads Uploaded: see properly but brilliant atmosphere! There are yellow fireflies that fly up from the ground and circle around the little bushes. Some shallow ponds and large boulders.

A very good design of the map as well, the bases look like stonehenges (though the red base seems to have been destroyed to ruins). You might miss some passageways and such so keep a look out! [i]The screenies are a little dark, but trust me the map is brilliant;)[/i] [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes (amazing sky:D) [b]New Sounds:[/b] Yes [b]Game Modes:[/b] CTF, CTY, TFFA, FFA, Holocron and JediMaster. 1,910 downloads Uploaded: big. Maybe it 's to scale, I don 't know.

I just don 't see why it has to be so freakin ' big. Some areas are just a bit too dark and bland. And then there 's a main texture missing.:( There are some clever things here and there. There 's one secret that I know of. Good luck getting there!:) And this map is apparently for the upcoming Dragon Ball Z mod.

There may or may not be updates to this map - I have no idea. The author mentioned that the TV inside isn 't currently working - which implies that it will work one day.:) My FPS was fine, so I don 't have any complaints there. Two things that surprised me: 1. No new music & 2.

The game types supported. CTF is supported? Where the heck are the flags gonna go?

Seeing as how I 'm a busy girl, I didn 't check. If you download this and you 're curious, let me know if it does indeed support CTF. Bot Support: No New Textures: Yes New Music: No Game Types: FFA, TFFA, CTF, CTY, JM ~AmosMagee. 1,882 downloads Uploaded: the fighting should occur.

You go into the main hallway, which BTW isn't very fun to fight in either. Now you're probably thinking ' Now why the hell should I d/l this piece of s***?' Well here's where the magic comes. In eahc of those doors is a different dueling area, each unique with it's own architecture and color. However, the master Worr Sonn himself named 3 different arenas after himself.

And the one titled Worr Sonn's Arena resembles a huge boxing ring As you can see, another awesome map released by Worr Sonn. Keep modding man! 1,846 downloads Uploaded: on Coruscant. There is nothing extremely wrong with this FFA / TFFA map, and I can see that the author is inexperienced and still learning, but there 's a lot of work to be done for improvement. Coruscant is a city-planet, with bustling airways and tall skyscrapers. I look out of the windows of this map, and I see the dreary, dully orange sky of Bespin.

The author made an effort in most areas except here; a picture of Coruscant as the skybox would have been better than Bespin. Despite this error or lack of effort, the sky isn 't the point of the map—it 's the interior at which I am really looking. Using scenes from the prequel trilogy, the author managed to create a map that has the distinct resemblance to the Jedi Temple, but it 's not enough. We need more. The textures in the ceiling of the main hall don 't seem to fit there, and I think that perhaps for the author 's next map he should take a risk: try making new textures. The default textures are so monotonous that I would prefer new textures that may not be perfect but are perhaps more exciting than RavenSoft 's smudges.

Some rooms seem odd and impractical. The meeting room is too small for a true meeting—Jedi shouldn 't need to crowd in such a colossal monument as the Jedi Temple—as is the map itself, which could use more detail, creativity, and space (fortunately, the filesize is good). I didn 't understand the purpose of the room containing the drone and forcefield; it seemed too placed to naturally fit with the rest of the map. I liked the room with the many pillars and the main hall though, because they 're just the right size for duels and medium-sized clan practices. It 's annoying to have to run a mile in huge maps to get somewhere, but here things are condensed more effectively, if plainly. The author seemed to choose the right music.

Many mappers use the 'Yoda and the Young.